One line summary of your issue
[2.8.3.2] Crash [@ CInteractionDialog::IsForcedThroughFavor]
Game Version
2.8.3.2
What expansions do you have installed?
The Reapers Due,
Conclave,
Horse Lords,
Charlemagne,
Rajas of India,
Sons of Abraham,
The Old Gods,
The Republic,
Legacy of Rome,
Sword of Islam
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
While in observer mode, I right-clicked an interaction icon near the top of the screen. (Maybe it was an "arrange marriage" request, not sure). I expected this to make the interaction icon disappear, but instead it crashed the game.
Steps to reproduce the issue.
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[2.8.3.2] Crash [@ CInteractionDialog::IsForcedThroughFavor]
Game Version
2.8.3.2
What expansions do you have installed?
The Reapers Due,
Conclave,
Horse Lords,
Charlemagne,
Rajas of India,
Sons of Abraham,
The Old Gods,
The Republic,
Legacy of Rome,
Sword of Islam
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
While in observer mode, I right-clicked an interaction icon near the top of the screen. (Maybe it was an "arrange marriage" request, not sure). I expected this to make the interaction icon disappear, but instead it crashed the game.
Code:
(lldb) bt
* thread #1, name = 'MainThrd', queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x120)
* frame #0: 0x003f7deb ck2`CInteractionDialog::IsForcedThroughFavor() const + 23
frame #1: 0x003f76e6 ck2`CInteractionDialog::CanDecline() const + 26
frame #2: 0x0041c071 ck2`CDiploIcon::IconRightClicked(CGuiObject*) + 23
frame #3: 0x0041c3c9 ck2`CButtonObserverGlue<CDiploIcon>::OnRightClick(CGuiObject*) + 41
frame #4: 0x00e3e4da ck2`CButton::ProcessInput(CInputEvent&, CMouse*, bool) + 836
frame #5: 0x00e5a8f8 ck2`CCollisionObject::ProcessInput(CInputEvent&, CMouse*, bool) + 44
frame #6: 0x00e85014 ck2`CGui::HandelInput(CMouse*, CKeyBoard*, CList<CInputEvent>&) + 478
frame #7: 0x005699dd ck2`CInGameIdler::Idle(bool) + 6907
frame #8: 0x00da4886 ck2`CApplication::UpdateOneFrame(bool) + 468
frame #9: 0x006785b2 ck2`CGameState::RenderFrameIfNeeded(bool) + 338
frame #10: 0x00681f93 ck2`CGameState::DailyUpdate() + 4457
frame #11: 0x00680c72 ck2`CGameState::HandleDailyTick(CArray<int> const&) + 984
frame #12: 0x00933d61 ck2`CDailyTickCommand::Execute() + 35
frame #13: 0x00e17a77 ck2`CSession::Update() + 3235
frame #14: 0x002c5dbf ck2`CCKApplication::Update() + 61
frame #15: 0x005681be ck2`CInGameIdler::Idle(bool) + 732
frame #16: 0x00da4886 ck2`CApplication::UpdateOneFrame(bool) + 468
frame #17: 0x00da4982 ck2`CApplication::Run() + 46
frame #18: 0x006ffd8e ck2`main + 13491
frame #19: 0x00007c35 ck2`start + 53
Steps to reproduce the issue.
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