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PépinleBref

Corporal
34 Badges
May 30, 2017
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One line summary of your issue
[2.8.3.1] MNM Quest: Observe stars/planets handles bonus weirdly

Game Version
2.8.3.1

What expansions do you have installed?
All of the above

Do you have mods enabled?
No

Please explain your issue in as much detail as possible.
I am not 100% sure that this is a bug, but the Monks and Mystics Hermetics Society quest line "Observe stars/planets" treats the astronomical_insights modifiers a bit strangely.

The event MNM.1836 contains the following random list:

Code:
random_list = {
   30 = { # Tracking planets
      character_event = { id = MNM.1846 }
   }
   30 = { # Predicting Comet
      character_event = { id = MNM.1847 }
   }
   30 = { # Name a newly found star
      character_event = { id = MNM.1848 }
   }
   30 = { # Observe zodiac stars
      character_event = { id = MNM.1850 }
   }
   120 = { # Fail to observe anything of interest
      modifier = {
         factor = 0.5
         has_character_modifier = astronomical_insights_2
      }
      modifier = {
         factor = 0.5
         has_character_modifier = astronomical_insights_3
      }
      modifier = {
         factor = 0.5
         has_character_modifier = astronomical_insights_4
      }

      character_event = { id = MNM.1851 }
   }
}
That seems strange for 2 reasons, firstly it means it doesn't matter if the astronomical_insights modifier is level 2, 3 or 4 for the resulting weight and secondly if that was the intention, something like
Code:
   120 = { # Fail to observe anything of interest
      modifier = {
         factor = 0.5
         OR= {
                      has_character_modifier = astronomical_insights_2
                      has_character_modifier = astronomical_insights_3
                      has_character_modifier = astronomical_insights_4
         }
      }

      character_event = { id = MNM.1851 }
   }
would have been functionally equivalent and much clearer.

If the intention was to apply the 0.5 modifiers cumulatively, the following should work better:
Code:
   120 = { # Fail to observe anything of interest
      modifier = {
         factor = 0.5
         has_character_modifier = astronomical_insights_2
      }
      modifier = {
         factor = 0.25
         has_character_modifier = astronomical_insights_3
      }
      modifier = {
         factor = 0.125
         has_character_modifier = astronomical_insights_4
      }

      character_event = { id = MNM.1851 }
   }
The events MNM.1853, MNM.1854 contain a similar block.


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