One line summary of your issue
2.8.1.1 Rebel Troop Spawn Numbers
Game Version
2.8.1.1
What expansions do you have installed?
Charlemagne,
Rajas of India,
Sons of Abraham,
The Old Gods,
The Republic,
Legacy of Rome,
Sword of Islam
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
I don't think any of the issues I am reporting are intentional design choices, but unintended results of design choices. I am not sure they will be seen as "bugs" but I don't think they are intended and they create a negative game experience
The first is rebel troops. I don't know how the number of troops is calculated, or if it is somewhat randomized, but I suspect it is linked to a theoretical current unit cap but does not take into account conquest penalties. For instance if i successfully conquer a larger nation of another religion, I won't be able to access those troops for some time, but it seems like the rebel troop count is influenced in some way by all those troops I can't recruit. This creates a very unbalanced game play situation where two or three times my current levy cap is spawned as rebels
Steps to reproduce the issue.
I am not sure it is an issue, maybe the game is supposed a vast number more rebels than you can raise, maybe it isn't linked to county count, or troop count in any way. However, if it is not intended, a simple look at the code for the formula used should be easy enough to see if it needs to be adjusted.
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2.8.1.1 Rebel Troop Spawn Numbers
Game Version
2.8.1.1
What expansions do you have installed?
Charlemagne,
Rajas of India,
Sons of Abraham,
The Old Gods,
The Republic,
Legacy of Rome,
Sword of Islam
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
I don't think any of the issues I am reporting are intentional design choices, but unintended results of design choices. I am not sure they will be seen as "bugs" but I don't think they are intended and they create a negative game experience
The first is rebel troops. I don't know how the number of troops is calculated, or if it is somewhat randomized, but I suspect it is linked to a theoretical current unit cap but does not take into account conquest penalties. For instance if i successfully conquer a larger nation of another religion, I won't be able to access those troops for some time, but it seems like the rebel troop count is influenced in some way by all those troops I can't recruit. This creates a very unbalanced game play situation where two or three times my current levy cap is spawned as rebels
Steps to reproduce the issue.
I am not sure it is an issue, maybe the game is supposed a vast number more rebels than you can raise, maybe it isn't linked to county count, or troop count in any way. However, if it is not intended, a simple look at the code for the formula used should be easy enough to see if it needs to be adjusted.
Upload Attachment
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