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BadIdeas

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One line summary of your issue
2.8.1.1 Rebel Troop Spawn Numbers

Game Version
2.8.1.1

What expansions do you have installed?

Charlemagne,
Rajas of India,
Sons of Abraham,
The Old Gods,
The Republic,
Legacy of Rome,
Sword of Islam

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
I don't think any of the issues I am reporting are intentional design choices, but unintended results of design choices. I am not sure they will be seen as "bugs" but I don't think they are intended and they create a negative game experience

The first is rebel troops. I don't know how the number of troops is calculated, or if it is somewhat randomized, but I suspect it is linked to a theoretical current unit cap but does not take into account conquest penalties. For instance if i successfully conquer a larger nation of another religion, I won't be able to access those troops for some time, but it seems like the rebel troop count is influenced in some way by all those troops I can't recruit. This creates a very unbalanced game play situation where two or three times my current levy cap is spawned as rebels

Steps to reproduce the issue.
I am not sure it is an issue, maybe the game is supposed a vast number more rebels than you can raise, maybe it isn't linked to county count, or troop count in any way. However, if it is not intended, a simple look at the code for the formula used should be easy enough to see if it needs to be adjusted.

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BadIdeas

Recruit
26 Badges
Aug 20, 2012
8
0
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Imperator: Rome
  • Shadowrun Returns
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Way of Life
  • 500k Club
  • War of the Roses
  • Semper Fi
  • Majesty 2
  • Magicka
  • Lead and Gold
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
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  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I don't as I generally play on Iron man, and it happens enough that only recently did I start questioning it. Mainly because I noticed there is a large variation in relative strength of rebel troops. That led me to wonder what would be influencing the wide range of relative spawn strengths, and led me to the conclusion that it is likely based on my theoretical max without taking into account limiting factors. If that is the case it is poor design at best because it means a player can't wage large scale wars because a random rebellion after a victory will create an unbeatable hostile army.

P.S. Please take a look at the other issue you marked as resolved without apparently understating what I was saying, as it definitely was not the scenario you seem to think it was.