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unmerged(6777)

Field Marshal
Dec 10, 2001
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Spruce said:
- isn't it possible to change the event where the pope wants a "bishop" to be put into your court. Now if you accept the bishop is put in your court and you get after some time an event where that guy wants to be appointed bishop. Can't we just skipp this one step ? Just to streamline ...

Unfortunately, no. The courtier is created by the event so we can't immediately have an event effect apply to him. To appoint him as chaplain (via event) requires that a second event trigger for him and it's not something we can force-trigger from the initial creation event. To avoid event spam, as soon as you accept the first event, appoint the newly-created courtier as your bishop (since then he won't spam you and ask for the job).

I'll do some checking on your other points/quesitons.

* * * *

One thing I tweaked in this patch was the frequency of the crusade events (so crusades were a bit more likely to occur over a broader period of time) and also to reduce (a bit) the initial interest that large rulers will have about jumping into them (so they aren't over quite as soon). There were no AI changes made to a ruler actually going after the target once the ruler is engaged in war, so there could be some odd results unless the muslim ruler who owns the target has his demesne capital in (or near) the target.

* * * *

And of course I also upped the mortality rates rather significantly. A ruler and his primary_heir are given a hefty bonus on chances to survive, but all other characters should kick the bucket quite a bit sooner than they used to. Most rulers should die before their 80th birthdays, although there will be rare occasions when they survive even longer. Most other characters will probably die before their 60th birthdays and can now die of natural causes (the generic death event) as early as 35. Children will also be at higher risk of death (I increased the cut-off age for early childhood death).

I've also bumped the chances of a character becoming ill (again, ruler and primary_heir are a lot less likely to get sick) and there is now a much greater chance of illness leading to a more severe disease and death.

Considering all of the changes, I'm a bit nervous about the overall effects. I have some concerns that it might be too severe, and that it will be realy hard for players to keep their dynasties alive. (I'm nowhere near as concerned about AI characters/realms/dynasties since their deaths don't mean game over). Part of my reason was to increase the challenge a bit for the player, but my primary rationale was to decrease the number of living characters for whom events have to be checked.

So there's two questions related to this:

1. Are you having too hard a time keeping your dynasty alive?

2. Have you noticed any significant performance improvement after extended periods of play? (100+ years after starting, when the usual problems of overcrowding really start to surface)
 

unmerged(14905)

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Feb 19, 2003
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OK, little problem here, but I've reported it MONTHS ago: some character traits descriptions got an ";" in the middle of the text (english string), so the in-game descs result halved.
 

unmerged(6777)

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Dec 10, 2001
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Mikon Orod said:
OK, little problem here, but I've reported it MONTHS ago: some character traits descriptions got an ";" in the middle of the text (english string), so the in-game descs result halved.
Okay. I guess I must have missed that report (or I inadvertently reverted to an earlier text version?).

Found 3 instances of this and have just fixed them. Let me know if you find any elsewhere.

Thanks.
 

unmerged(52401)

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iac

I played two games so far one with duke of brandenburg and another with Adrianopolis. In both games I had to give up because I simply ran out of heirs. Both my dukes got a nice amount of childs 4-5 but every time only my first born survives. The most positive situation I had with it was when two heirs finnally survived. The youngest one of them inherited and got five childs which all died. The brother inherited then but also all his childs were dead had to assasinate his wife in order to get an heir :wacko: I may ofc just be incredibly unlucky :D Besides that everything seems to be working great.

Both times my reigns lasted around 100 years
 
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Duuk

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With the higher mortality rates, we should look at lowering the cost for the add courtier events.

I've run out of people in my court fairly frequently lately, and I don't save/reload to fix it. Seems like I'm spending 150 per courtier and they die all the time...
 

unmerged(6777)

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Yeah...I think I also need to pull back a bit on the mortality rate as well - it's a bit on the high side from my testing in the last 2 days (particularly kids).
 

unmerged(51332)

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Byzantine empire explodes within 2 years. This is the way to fix it...REMOVE THE EVENT THAT MAKES THEM REBEL. Im sorry but it's really game breaking and needs to be done soon Another werid thing was a few of the vassals who rebel'd did not even declare war but simply magically became independent :eek:
 

unmerged(2456)

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MrT said:
Yeah...I think I also need to pull back a bit on the mortality rate as well - it's a bit on the high side from my testing in the last 2 days (particularly kids).
I haven't yet checked it out because of rl, but it sounds more like the adult mortality needs tweaking more than the child one by Duuk's statement.
 

Spruce

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Iac

- as count of Brabant after being defeated by my liege (duke of Lower Lorraine), he controlled my county and still no game over. Eventually peace was concluded with the kingdom of Germany and then everything returned to status quo (weird !). Duke of Lower Lorraine was a child ruler,

- event "royal fest" yields one prestige when you pay for it - ok it was really cheap (less then 5 gold). But gaining one prestige is way too low,

- my liege asks me to mobilise during the crusade, but I have to pay for those troops. Is this sound as a count - you get virtually no booty cause all other dukes or king will take the siege. It costed me 350 gold pieces and still I was in the debt. Perhaps this event is meant to hurt counts ... ;)

- my first ruler was pretty high in intrigue (10), he gained 4 claims during his reign ... is that ok or too much ?

- the nice event "god heals your wounds", when I was on crusade is really nice as my hunchback was healed. But it should also take away the stress trait - the character is magically healed but is still stressed ...

- peace of God happened to conclude peace with my liege (king of Germany), I accepted but there was no peace. Beware = I was at war and still his vassal (duke of Lower Lorraine),

- that weird bug that I've been chasing around during the last few years happened again - and I really hope you guys are going to take this one serious. This happened = as duke of Lower Lorraine I get many vassals so I could usurp the ducal title of Brabant (I was count of Brabant and duke of Lower Lorraine). I defeat Brabant and want to conclude peace. I ask the duke of Brabant to reckognize both the ducal title of Lower Lorraine and ducal title of Brabant (green acceptance field during "sue for peace"). Brabant has to accept cause I have all their land occupied - and this happens = I become the duke of Brabant and the old duke of Brabant becomes the duke of Lower Lorraine. We were still both vassal to king of Germany (so not independent). I'm convinced under some conditions this nasty bug happens. I even checked the ledger and it said that I (duke of Lower Lorraine) concluded peace and the duke of Brabant reckognizes me as duke of Brabant and duke of Lower Lorraine), but still that issue. I have no clue whatsoever what could cause this to happen. I had it in the past with kingship titles also ... :confused:

- I'm not that happy with the peace AI. As Lower Lorraine I was at war with my liege Germany - he was still my liege (so not independent). I took 7/8 from his demesne - not willing to make peace. Then the last province is taken by another duke - Germany makes peace and favourises that other duke. The war goes on and I'm ready to take the last German province, again another duke that had rebeled from Germany steals my siege and makes a favorable peace for that stealing duke. Eventually Germany starts to revoking titles and is totally not willing to make peace. The AI should at least propose some peace or accept some peace. I also was surprised to see that my war score was -1100 ? Could be due to fact that another duke occupied his capital. Perhaps we should consider tweaking the war score for the enemy if the capital is occupied - even by another duke. This can become really nasty in multi-independence wars between kings and his dukes.
 
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jordarkelf

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IAC

If the papal controller dies or loses the title a new one is not assigned until after reload, or the next pope.

And to counter the Byz news: in my current game AI Byz is still around in 1135, after three major civil wars. There was a little land exchange with the Turks but the core is still imperial purple and orthodox. Only Cyprus and Armenia are lost, but lands were gained in the Seljuk core provs and across the Caspian.
Georgia and Alania have fallen to the Cumans though, who hold everything north of the Byz empire and have also conquered the Bulgar Turks.
 

Duuk

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Agree with Byz being smashed early and often.

Maybe instead of starting them at war, give the border muslims claims on the border princes? The AI takes claims into account when deciding who to war with, and the Byz Empire wouldn't be forced at war right away, so possibly it could last a bit longer. Especially since the AI Seljuks would then pick off the border princes any time the Empire is unstable or those Princes are independent?

(IAC++)
 

unmerged(51332)

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I take back what I said about Byzantuim. I played as a hungarian count (Berb or something..) on really fast. Made it to 1085 only because then it crashed but the Byzantine empire only had 1 rebellion (Trapzeus) which they quelled. Infact! The Byzantine empire was expanding!! They conquered some of crotia!! Oh and england and france took all of egypt in a crusade (egpyt not fatmids) It seemed a little quick but then again I was on really fast speed so.. Im pretty sure it took about 5 years. Anyways Im very happy the Byzantine's are finnaly stable! Finnaly I can handle playing CK again :D
 

unmerged(6777)

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mib said:
Still no patch? :( I've reinstalled CK and is now waiting for the 1.05 patch!!! Argh! Give it to me! I don't care about the Byzantines breaking up, all I want is the 1.05 patch! :rofl:
Um.....what exactly are you waiting for? The release candidate is posted and will undergo testing by the community fo the next little while. The final 1.05 is still at least 3 weeks away.

* * * * *

Re Byzantium:

This is a killer. To fix the real problem requires some hours of coding work, and there is no hope whatsoever of any coding between now and the target release date of 1.05. None. Zero. Squat. Nil. Period.

The problem you're all experiencing with that event set relates to RND seeding. In any event that directly triggers another event any call for RND does not advance a seed pointer or re-seed, so if there's a 25% chance that something happens (and it does) then any subsequent event that is triggered until the next seed (day) will use the same seed as the event that triggered it. This is NOT resolvable by revisons to the event. It has to be done via code.

What this means is that we could easily reduce the mtth so the odds of it happening are reduced, but once it happens it will trigger a total chain that results in the dissolution of the empire.

So the question then becomes this: Would you prefer an UBERByzantine empire that NEVER implodes and has (IMO) catastrophic impact on the game balance; or would you prefer to see the Byzantine empire implode at some point (probably within the first 10-20 years) and let it stay that way until something can be done in the code (1.06) to fix it? There is NO "C choice" -- it's either A or B.

* * * *

Spruce: would you have a save game that I can easily reporoduce the problem you mention re peace as Duke of Lorraine (your item #7)? I'd like to have another look at it if possible.

I'll look into your other points. One or two may be adjustable, but I am pretty sure that the mobilized cost one is not possible to change without rather major coding (note that in most cases the player benefits from this "rule" so it's usually exploited far more by the player than the AI).

* * * *

Jinnai: I think the problem (in my tests) is that too few children are surviving the initial 5-10 years. Once a kid has reached that point he's pretty safe until he's 35 (and should have produced several heirs by then). It's keeping them alive in the early years that seems to be a little too hard (in my test results).

This will vary depending on difficulty level, too. I always test and balance for normal/normal so if people play at a harder level then they will have more trouble with things in general.
 

unmerged(51332)

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I'll speak for the ENTIRE Community when I say ''A'' I mean come on. All you need to do to make sure there is no ''Uber byzantine'' is increase like I think you have the Seljuk garrisons. Let's face it-it's either an uber turk empire or a half decent Byzantine one. They are nestled between 2 other huge powers and have some pretty crappy leaders at start. They are dificult enough- it's not like Byzantuim was ''doomed to die'' within the next 20 year's like it is so far. I would rather them have a chance to rise to dominace then my as well not be in the game kind of team.
 

Justinian_A

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Honestly, until something is done about Germany being a juggernaut, I prefer a more stable Byzantium. As it is now, only a stable Byzantium can counter Germany. Of course, add disruption events to Germany, and that's no longer necessary. I've gotten tired of watching Germany steamroll over every AI nation in the game. Removing the kingtitles of Burgundy and Italy helps some (but I'm testing the new beta unmodified, so this isn't in effect now), but basically it still takes a crazed, heretic excommunicated king who eats his own kids on the throne to make it stumble whatsoever. So, until Germany is dealt with, I'd prefer a stable Byzantium to counter it.
 

mib

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MrT said:
Um.....what exactly are you waiting for? The release candidate is posted and will undergo testing by the community fo the next little while. The final 1.05 is still at least 3 weeks away.
Oh? I swear I saw a post saying that 1.05 will be released in a day. :mad: I'll download the RC NOW. :D
 

Barkdreg

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king.jpg


IAC
shouldn't girls want to be queen?
 

binTravkin

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So the question then becomes this: Would you prefer an UBERByzantine empire that NEVER implodes and has (IMO) catastrophic impact on the game balance; or would you prefer to see the Byzantine empire implode at some point (probably within the first 10-20 years) and let it stay that way until something can be done in the code (1.06) to fix it? There is NO "C choice" -- it's either A or B.
There is C choice:
- strip the civil war sequence as it is
- give vassal breakup and vassal declares war events *0.1 MTTH for BYZA tag

EDIT: reporting bug (?):
Father - italian
Mother - italian
Capital - german
Child - Western Slavic

No screenie, but can give a save.
 
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