Spruce said:- isn't it possible to change the event where the pope wants a "bishop" to be put into your court. Now if you accept the bishop is put in your court and you get after some time an event where that guy wants to be appointed bishop. Can't we just skipp this one step ? Just to streamline ...
Unfortunately, no. The courtier is created by the event so we can't immediately have an event effect apply to him. To appoint him as chaplain (via event) requires that a second event trigger for him and it's not something we can force-trigger from the initial creation event. To avoid event spam, as soon as you accept the first event, appoint the newly-created courtier as your bishop (since then he won't spam you and ask for the job).
I'll do some checking on your other points/quesitons.
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One thing I tweaked in this patch was the frequency of the crusade events (so crusades were a bit more likely to occur over a broader period of time) and also to reduce (a bit) the initial interest that large rulers will have about jumping into them (so they aren't over quite as soon). There were no AI changes made to a ruler actually going after the target once the ruler is engaged in war, so there could be some odd results unless the muslim ruler who owns the target has his demesne capital in (or near) the target.
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And of course I also upped the mortality rates rather significantly. A ruler and his primary_heir are given a hefty bonus on chances to survive, but all other characters should kick the bucket quite a bit sooner than they used to. Most rulers should die before their 80th birthdays, although there will be rare occasions when they survive even longer. Most other characters will probably die before their 60th birthdays and can now die of natural causes (the generic death event) as early as 35. Children will also be at higher risk of death (I increased the cut-off age for early childhood death).
I've also bumped the chances of a character becoming ill (again, ruler and primary_heir are a lot less likely to get sick) and there is now a much greater chance of illness leading to a more severe disease and death.
Considering all of the changes, I'm a bit nervous about the overall effects. I have some concerns that it might be too severe, and that it will be realy hard for players to keep their dynasties alive. (I'm nowhere near as concerned about AI characters/realms/dynasties since their deaths don't mean game over). Part of my reason was to increase the challenge a bit for the player, but my primary rationale was to decrease the number of living characters for whom events have to be checked.
So there's two questions related to this:
1. Are you having too hard a time keeping your dynasty alive?
2. Have you noticed any significant performance improvement after extended periods of play? (100+ years after starting, when the usual problems of overcrowding really start to surface)