Sad but glorious ending to a great AAR with great storylines and horrible RNG! This made me buy and play Vae Victis. Thank you for all the episodes, it truly was awesome!
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Lovely to hear.Sad but glorious ending to a great AAR with great storylines and horrible RNG! This made me buy and play Vae Victis. Thank you for all the episodes, it truly was awesome!
Thank you, but as you say the Republic is certainly big enough (far bigger than its OTL equivalent at that time, as you should expect when playing against an admittedly quite resilient AI, with good RNG connections to the Gods at times). I thought that was also another reason for ending things when I did, rather thn trying to go through the motions and crashes until some kind of bitter end. After all, this was originally meant to last through as a nostalgic tribute until the introduction of Imperator! But Humphronius and Bernardius came along and had ideas of their own (though never for the first time, or course) and it lasted rather longer than that!I'm sad to see the end of the AAR, but certainly, the strong Republic is a glorious sight to behold.
Thank you very much. Rome may not quite have drowned in its own blood, but I reckon they needed to call the lifeguard a few times after the more extreme of the sanguinary effusions!Congratulations on reaching The End, a milestone that not many achieve. I do feel Jupiter has denied us a fitting end to this work, which would have been Rome finally drowning in the blood it's Consuls and Senators so freely spill, but one cannot have it all especially in a game as venerable as this.
Good luck on your many other projects, in particular I look forward to see who out of you and Wraith finally finishes their much threatened HOI3 mod.
Did you do/plan anything about techs or will they remain vanilla?Starting with understanding more about their significance and how they work. It may also mean doing a few playtests of the HPP mod as well and even looking at reverse engineering some of the HOI4 focus tree approaches. Some of that may be left for a subsequent playtest phase or version development, so I can do a first playtest on a pre-beta version to see if/how it works and do some tweaking before I present it for public scrutiny (to play, at least).
I don’t think I’ll play with them, probablty leave them vanilla. I want it to be as mechanically very like vanilla (though if I can easily change significant problems I will) as possible. The big differences will be in the starting situations and events. For tech, most countries will be at around Great War levels or maybe slightly beyond, so it will take longer to ramp up to contemporary tech levels as you’d find in vanilla (based on the assumption that there has been way less war since the mid 18th century than in our world).Did you do/plan anything about techs or will they remain vanilla?