Reading the threads regarding cultural conversion, addition of cores, what rules to change in EU, etc., has lead me to realize that there is a game out there just aching to be made.
No, not Europa Universalis III.
What is really in demand is what I will call Civilization® Universalis. That is, a game using the economic, diplomatic and military model of EU, but which allows for the creation of random maps and has as its ultimate goal world domination by the nation you play.
Frankly, let's admit it. Many of the things that are continually suggested for "improving" EU are simply not doable in a game that maintains the historical viewpoint that is the foundation of the whole concept. For example, it might be nice to be able to have a game that deals with an ahistorically expanding Mecklemburg, but just exactly HOW is the game supposed to do that? How can the creators attempt to forsee every possible direction that every nation allowable can go, and script accordingly? If Scotland swallows England, what happens to the English events? Who decides? If the game assumes a random character thereafter, is it really the same experience as playing England historically?
So here is the hypothesis: before anyone bothers with EUIII, Paradox should team up with Firaxis and produce an amalgam: Civilization Universalis.
Debate. Add commentary. Enjoy fantasizing.
No, not Europa Universalis III.
What is really in demand is what I will call Civilization® Universalis. That is, a game using the economic, diplomatic and military model of EU, but which allows for the creation of random maps and has as its ultimate goal world domination by the nation you play.
Frankly, let's admit it. Many of the things that are continually suggested for "improving" EU are simply not doable in a game that maintains the historical viewpoint that is the foundation of the whole concept. For example, it might be nice to be able to have a game that deals with an ahistorically expanding Mecklemburg, but just exactly HOW is the game supposed to do that? How can the creators attempt to forsee every possible direction that every nation allowable can go, and script accordingly? If Scotland swallows England, what happens to the English events? Who decides? If the game assumes a random character thereafter, is it really the same experience as playing England historically?
So here is the hypothesis: before anyone bothers with EUIII, Paradox should team up with Firaxis and produce an amalgam: Civilization Universalis.
Debate. Add commentary. Enjoy fantasizing.