You missed a rather important part of the Dev Diaries there:I think these sentences are completely incorrect. Traditions are unrestricted at the moment so you can get all of them with enough time and shrines of unity. You said it yourself, ethos are unchanging and limited to 3. How is that less rare and valuable than a feature that every empire will just auto-fill by the end game?
We have 7 traditions with 7 levels each (1 Adpotion, 1 Finisher, 5 middle). even if the cost just increaes Lineary, 7*7 = 49 still result in a Triangular number as high as 1,225.The cost of unlocking a Tradition depends on the size of your empire, as well as how internally stable it is. Unhappy factions, minority species and slaves all increase the cost of adoption Traditions further, though these effects can be offset or even canceled out entirely by adopting the right Traditions for the empire you intend to build. Overall, small harmonious empires will unlock Traditions more quickly than large, expansionistic ones. Which Traditions you unlock also has a significant impact on the ethics of your population, and so can be a useful tool to either strengthen your existing empire ethics or further a planned empire-wide shift towards a different set of ethics altogether.
If we go Factorial or even exponential increase, the stuff will just get a lot worse.
Ethos are less rare. Simply by the fact taht you can change them now. You are not longer limited to "only the 3 choices you made at the gamestart".
Sacrificing can be used to limit Population pressure. Also it was the closest thing they had to Weather Forecasts, Earthquake Warning and the like.Science fiction and real life is full of examples of societies where that isn't a focus. A species that fights among themselves just for the sport and thrill, cannibals, making irrational choices based on some myth or superstition. The Aztecs are a great example, killing thousands of their own people in pointless rituals, and letting Spanish dudes into the city because they look like one of your gods. Terrible and by all standards highly uninstinctual for survival.
The 2nd example only shows us that Empires that did not have to fight for Survival for a long time, tend to do stupid, self overestimating stuff. China pre-Opium war and pre-WW2 was similar.
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