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unmerged(65062)

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Jan 24, 2007
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I want to write in a little code where if you have a certain level of stability you either get plus or minus to stability. Something like:
Stability +/-Civilization
-3 -0.1%
-2 -0.06%
-1 -0.03%
0 0%
1 0.03%
2 0.06%
3 0.1%

I'm not sure how well it would work for balancing the game. It is just my opinion that if you Civilization has a high stability, your civilization should grow a little faster than one that has a lower one. It would also make more necessary to have Casus Beli before declaring war
 

Battlecry

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The effects of having a certain level of stability are scripted in common\static_modifiers.txt. Just search 'stability' and it will bring you to the modifiers. You can add civilization_spread = # under each of the stability levels, and set them to whatever you like.
 

unmerged(65062)

Recruit
Jan 24, 2007
4
0
Ahhh...thanks, I didn't know the right command to put in, and the only civilization command I could find was Civilization_Value. I'll have to give that a try next time, see how bad my enemies will screw me over
 

Battlecry

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Note that I'm not entirely sure how civilization_spread works. I know the game recognizes it, because it comes up correctly under certain modifiers, but I'm not sure if it's a provincial or global modifier, or how exactly the value is interpreted (some are multiplicative - i.e. 0.10 = 10% of current value, and some are percentage-additive - i.e. 0.10 = +10% of current value).
I await a detailed effect-explanation like the one for EU3 to clarify such questions.