I want to write in a little code where if you have a certain level of stability you either get plus or minus to stability. Something like:
Stability +/-Civilization
-3 -0.1%
-2 -0.06%
-1 -0.03%
0 0%
1 0.03%
2 0.06%
3 0.1%
I'm not sure how well it would work for balancing the game. It is just my opinion that if you Civilization has a high stability, your civilization should grow a little faster than one that has a lower one. It would also make more necessary to have Casus Beli before declaring war
Stability +/-Civilization
-3 -0.1%
-2 -0.06%
-1 -0.03%
0 0%
1 0.03%
2 0.06%
3 0.1%
I'm not sure how well it would work for balancing the game. It is just my opinion that if you Civilization has a high stability, your civilization should grow a little faster than one that has a lower one. It would also make more necessary to have Casus Beli before declaring war