Hey Guys, its my first thread here.
I've been playing this game for like 450 hours and have started reading the forum for like a month now and some threads said, that building infrastructure before building civilian is not worth it. I took some Ingame numbers, did some maths and made some graphs.
First off i'm Playing the Soviet Union in May 1937, i partially mobilized my country, hired the captain of Industry as advisor, export focus and still have level 1 construction and industry research. This makes for a +20% construction speed bonus + 10% from the advisor.
I took the time it takes for a civilian factory to build from provinces with 1 to 10 infrastructure and the time it takes to construct infrastructure, which is independent of the existing level of infrastructure. This is shown in the Following Table.
Then i had to come up with a formula, that gives me the time gained or lost depending on how much infrastructure i want to build before building Civilian factories. I came up with this:
Where:
-tCiv(IAfter) the time it takes to build a civilian factory after you have built additional infrastructure.
-tCiv(IBase) the time it takes to build a civilian factory before you have built additional infrastructure.
-tInfra the time it takes to build infrastructure.
-Civ the amount of civilian factories you want to build.
-Infra the amount of infrastructure you want to build.
The first term describes how much time is actually gained by building with higher infrastructure. It is multiplied by 1 and then it gets subtracted by itself multiplied with (Civ-1)/(2*15). This is because between the time that the first and last factory have been completed they are producing like any other factory. At last term Adds the time needed to construct the infrastructure.
If we Throw this into a nice graphing software we get this beautiful but incredibly incomprehensible pointcloud:
(I've tried rotating it around, from this angle you can at least make out, that there should be a structure)
Now Instead of this mess i thought a heatmap would do just fine, though we need one for every Infrastructure baselevel.
Here is a quick picture of all of them next to each other, for a more detailed view look inside the spoilers.
to read them correctly you first need to choose how many civilian factories you want to build travel along the dots and search for the dot in the greenest area, then go to the left and read how many Infrastructure the graph recommends you to build before the factories. Every line you cross is equivalent to 15 saved or wasted days.
This is more theoretical as there are no provinces without infrastructure, but i choose to include it.
In my game i have not found somewhere where i can place more than 7 factories, though this will get more as i progress with my research. Nonetheless i will use the 7 factories for comparing, as it seems to be a good number to me.
As the graphs show, it is unadvisable to invest in infrastructure if the baselevel is above 5. The graphs below this are more interesting. At baselevel 4 it is worth to invest into one Infrastructure upgrade while at baselevel 3 it the graph recommends you to invest into 3 Infrastructure. This seems weird at first but because the formula also includes how much is produced while constructing this makes sense. (i guess?)
Also all the graphs combined say, that it is not worth to invest in infrastructure if don't plan on building more than 4 factories. This number gets higher the higher the baselevel.
This confirms the belief, that in most cases its not worth investing in Infrastructure, though there are situations where it may scrape of half a month of construction early on. I did not look into the later game, as i felt that minimizing the time needed to construct Civilian factories was inherently an early game issue, as i tend to stop building civilian later in the game and my Industry will be strong enough, so that i don't need to optimize as heavily.
Errors could have been made in the smoothing of the Lines in the Graphs, as i have no idea how this algorithm actually works, but those would probably be negligible and the formula could be wrong, this kind of makes everything calculated here useless. Though i spent most of my time on that formula, so i really hope its not wrong.
Also i don't have taken any data for anything deviating from the +30% construction speed, but i don't think it will change a lot.
The Program i used for graphing and the maths was OriginPro, but i'm shure there is better software for this around.
So that's it i guess. If you have any suggestions or corrections i'd be happy to hear them.
I'll look forward to posting here a bit more often, though i don't think every post will be of this quality.
I've been playing this game for like 450 hours and have started reading the forum for like a month now and some threads said, that building infrastructure before building civilian is not worth it. I took some Ingame numbers, did some maths and made some graphs.
First off i'm Playing the Soviet Union in May 1937, i partially mobilized my country, hired the captain of Industry as advisor, export focus and still have level 1 construction and industry research. This makes for a +20% construction speed bonus + 10% from the advisor.
I took the time it takes for a civilian factory to build from provinces with 1 to 10 infrastructure and the time it takes to construct infrastructure, which is independent of the existing level of infrastructure. This is shown in the Following Table.
Then i had to come up with a formula, that gives me the time gained or lost depending on how much infrastructure i want to build before building Civilian factories. I came up with this:
Where:
-tCiv(IAfter) the time it takes to build a civilian factory after you have built additional infrastructure.
-tCiv(IBase) the time it takes to build a civilian factory before you have built additional infrastructure.
-tInfra the time it takes to build infrastructure.
-Civ the amount of civilian factories you want to build.
-Infra the amount of infrastructure you want to build.
The first term describes how much time is actually gained by building with higher infrastructure. It is multiplied by 1 and then it gets subtracted by itself multiplied with (Civ-1)/(2*15). This is because between the time that the first and last factory have been completed they are producing like any other factory. At last term Adds the time needed to construct the infrastructure.
If we Throw this into a nice graphing software we get this beautiful but incredibly incomprehensible pointcloud:
(I've tried rotating it around, from this angle you can at least make out, that there should be a structure)
Now Instead of this mess i thought a heatmap would do just fine, though we need one for every Infrastructure baselevel.
Here is a quick picture of all of them next to each other, for a more detailed view look inside the spoilers.
to read them correctly you first need to choose how many civilian factories you want to build travel along the dots and search for the dot in the greenest area, then go to the left and read how many Infrastructure the graph recommends you to build before the factories. Every line you cross is equivalent to 15 saved or wasted days.
This is more theoretical as there are no provinces without infrastructure, but i choose to include it.
In my game i have not found somewhere where i can place more than 7 factories, though this will get more as i progress with my research. Nonetheless i will use the 7 factories for comparing, as it seems to be a good number to me.
As the graphs show, it is unadvisable to invest in infrastructure if the baselevel is above 5. The graphs below this are more interesting. At baselevel 4 it is worth to invest into one Infrastructure upgrade while at baselevel 3 it the graph recommends you to invest into 3 Infrastructure. This seems weird at first but because the formula also includes how much is produced while constructing this makes sense. (i guess?)
Also all the graphs combined say, that it is not worth to invest in infrastructure if don't plan on building more than 4 factories. This number gets higher the higher the baselevel.
This confirms the belief, that in most cases its not worth investing in Infrastructure, though there are situations where it may scrape of half a month of construction early on. I did not look into the later game, as i felt that minimizing the time needed to construct Civilian factories was inherently an early game issue, as i tend to stop building civilian later in the game and my Industry will be strong enough, so that i don't need to optimize as heavily.
Errors could have been made in the smoothing of the Lines in the Graphs, as i have no idea how this algorithm actually works, but those would probably be negligible and the formula could be wrong, this kind of makes everything calculated here useless. Though i spent most of my time on that formula, so i really hope its not wrong.
Also i don't have taken any data for anything deviating from the +30% construction speed, but i don't think it will change a lot.
The Program i used for graphing and the maths was OriginPro, but i'm shure there is better software for this around.
So that's it i guess. If you have any suggestions or corrections i'd be happy to hear them.
I'll look forward to posting here a bit more often, though i don't think every post will be of this quality.