First seen (by me) in Aurora 4x, than in Distant Worlds - space civilian economy. Are we going to see civilians seeking and exploiting some opportunities like shortages of resources on other plantes or trade between empires?
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Yeah I absolutely agree, I just don't think that's what they had in mind. Would be cool though, because I feel like a private sector economy etc stimulates growth and the game feels like it truly is its own world (kind of like Victoria II). In EUIV, there is a problem that if you don't act or do anything, nothing will change (no growth etc). I hope this doesn't happen to Stellaris.So far, I get the impression that Stellaris will follow more in line with games like Master of Orion or Galactic Civilization, where the only ships you see moving about are either ones you control or ships other AI civilizations control - no private sector economy sitting on top of the rest of the game doing its own thing.
As a Distant Worlds player, I really liked how those devs executed the idea of a private sector economy and how the game integrates it with your ability to control the growth of your civilization; I'd love to see something like this done in Stellaris, though I didn't think the Stellaris devs were ever going down that route.