Civil War and Rebellion Progress Bars

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Andrzej2

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I hate this feature. I feel like Im being treated like an idiot. Why game has to tell me exacly when there will be a civil war/rebellion with accuracy to the month?

In Eu4 after introducing rebellion countdown rebels became only annoyance without any threat. It was utterly stupid feature and Im disappointed that paradox introduced it in yet another game.

When player is warned one year before rebellion he has more than enough time to prepare: concetrate loyal troops, sign peace with outside enemies etc. Where is the challange here?

I don't need to pay attention to provinces and generals, what for? Game will warn me as soon as something starts going wrong, and only after bar is filled there will be one year countdown towards civil war/rebellion.


I think that these civil war and rebellion bars as well as other similar notifications should be connected with difficulty level so everyone could adjust how much help he wants.
 

Limak

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That could be easily be explained with intelligence being collected by loyalists on the activities of the rebels.
At the end of the day rebellions are punishment for playing bad and expanding way too quickly without consolidating.

If you get a civil war it means you are playing bad, this is the way of the game to tell you, start sorting the mess you created or pay the consequences.
 

mavregade

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I am not against the mechanic itself,however,i hope the game over screen let you continue in observer mode if you don't play in ironman,you don't care about achievement and you don't play multiplayer,in others words for persons like me.I agree for the mechanic but for the game over screen,i want it like EU4,Stellaris and HOI4,not as in CK2.
Cordially.

It is bad behavior to hijack threads. Stick to the thread you created on this topic.
 

mavregade

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I hate this feature. I feel like Im being treated like an idiot. Why game has to tell me exacly when there will be a civil war/rebellion with accuracy to the month?

In Eu4 after introducing rebellion countdown rebels became only annoyance without any threat. It was utterly stupid feature and Im disappointed that paradox introduced it in yet another game.

When player is warned one year before rebellion he has more than enough time to prepare: concetrate loyal troops, sign peace with outside enemies etc. Where is the challange here?

I don't need to pay attention to provinces and generals, what for? Game will warn me as soon as something starts going wrong, and only after bar is filled there will be one year countdown towards civil war/rebellion.


I think that these civil war and rebellion bars as well as other similar notifications should be connected with difficulty level so everyone could adjust how much help he wants.

I agree - I preferred the % chance of happening.
 

Denkt

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Given that the game have exact conditions for civil war to happen, the game simply provides the information you can have gotten by careful observation.

I agree - I preferred the % chance of happening.
Don't think it is a good idea to make it random. It can stress the player if you are jumping near the trigger conditions alot. Like you could get really punished because you did not bribe a general that triggered civil war condition just at the end of the month. Don't think it would be fun to have to Watch your character and province loyalties all the time.

Civil war is not meant to be common, because they are completely terrible, a war you will lose alot and gain absolutely nothing from. They are the reward for planing poorly over a long timeframe and getting rid of the civil war conditions is going to be coslty and not solving the root to the problem mean you get down to the trigger conditions again and again.

Civil war will make probably both wars and rebels in the other paradox games look like jokes.
 

caesarian

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I don't really like being given perfect information on this topic. But the comment earlier in the thread about abstracting it as intelligence works if they maybe change it to a range of time rather than the exact month. So it can say a rebellion or civil war will happen in 8-12 months. That adds a small amount of uncertainty while still giving the player information. Or they could add a new intelligence mechanic that could be tied to either a monthly gold investment or the rulers attributes in some way that would give more or less accurate information
 
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Will Steel

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CTssegd.jpg

I hate this feature. I feel like Im being treated like an idiot. Why game has to tell me exacly when there will be a civil war/rebellion with accuracy to the month?

In Eu4 after introducing rebellion countdown rebels became only annoyance without any threat. It was utterly stupid feature and Im disappointed that paradox introduced it in yet another game.

When player is warned one year before rebellion he has more than enough time to prepare: concetrate loyal troops, sign peace with outside enemies etc. Where is the challange here?

I don't need to pay attention to provinces and generals, what for? Game will warn me as soon as something starts going wrong, and only after bar is filled there will be one year countdown towards civil war/rebellion.


I think that these civil war and rebellion bars as well as other similar notifications should be connected with difficulty level so everyone could adjust how much help he wants.

I agree. They keep simplifying their game to lure the horde of casuals from EU4 to play this game.

First the ledger went away. Then mana rose to prominence. Now the players see even the meta information, which should stay in the background and not be revealed to the player (except as a chance % but only for a few things). It DOES ruin immersion to know things that you shouldn't probably know.

Imagine if CK2 gave you a timer meter counting when an assassin is going to strike your character, or when the next raid from neighbouring Viking is coming.

Instead the game turns into a calculator so that unimmersive min-maxers and Youtube gamers can pinpoint whatever they need and play with maths without paying attention to how realistic ways would've been present to handle the crisis. And of course, the casual players need their hands held.

CK2 was the last Paradox game that did not have such problems. Don't misunderstand - Imperator will be a great game, but this new Paradox design philosophy is not something I am a fan of.
 
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zukodark

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I'm not against there being a progress bar to be honest - it makes sense that it would take some time where there is signs of them preparing, instead of there being a random civil war because of a 1% monthly chance somehow triggering without any build-up. Unpredictability and chance should be part of the equation so players don't know exactly when it is happening, but preferably in steps, similar to EU4. Just fewer of them, perhaps like 3, and possibly a chance of de-escalation based on what you do in the meantime.

We don't even need to always know this stuff, there could be a chance for the to be a hidden build-up based on various factors.
 

Smokez83

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I would say even getting a report, or a series of reports - unrest is growing leading to unrest is escalating further etc or General suchandsuch has been seen meeting with known trouble makers/disgruntled people. This way the player has knowledge that things are getting tense, but with no idea when anything will kick off. A series of reports also aids the intelligence idea, for example, you get a report stating that the citizens of (insert province name here) are grumbling about the countries leaders, the player could invest in looking deeper into the issue, maybe getting an event to arrest a ringleader or bribe them to support you instead. Just an idea, probably needs a lot more fleshing out.