Since upgrading to "Mass Transit" I've started a new city and have had difficulties with various city service (notably police, fire and garbage service) seemingly not completely working.
I play on "Sandbox" mode with unlimited money, I like building/designing cities without having to worry about finance management. So with Unlimited Funds I over-compensate on city services to make sure everything is very well covered to keep the rates low/high as is appropriate to the service.
Since the update/expansion it seems the city services are no longer completely working, over the course of a couple in-game days the red zots for police and garbage start appearing, along with the white zots for incidents of crime (the masked criminal) and trash piling up (garbage can on white zot.)
But there's honestly more than enough. So, I further over-compensate, landfill capacity is at 74-million, 1.9 million in use, 1.1 million incinerator capacity, production 115K. Many of facilities seem to be at "max use" for their vehicles, some are only using half their fleet. some buildings are "black" on the overlay saying they're "not operating" though they have dispatched vehicles.
Police coverage is 100% through all of the streets, high jail capacity but the crime-rate steadily increases.
Saving the game, quitting, and then coming back in seems to "correct" the problem but it quickly declines after the game plays for a few in-game days.
So what's the deal? The mods I'm subscribed to from Steam don't seem to be ones that cause a problem along these lines but who knows? Anyone know of which Mod(s) could cause this problem? (I'm subscribed to a number of them as well as assets, seems easier to have suggestions offered on what could be causing problems than listing all of the ones I have.)
I suspect if it's a mod or game issue some up-coming patch will correct it (whether the game devs. or the mod creator(s.) But any thoughts right now? It's sort of frustrating to have so much put into city services somewhat ruining the "design" of the city and having them not work. Particularly having to place garbage collection services close to "clean" areas like residential ones. (At one point a distant garbage collection building kept flashing 0/1 on vehicles dispatched, the vehicle would seem to travel a couple blocks, make a minor collection, go back to the origin place with a partially filled truck.) Placing services elsewhere seemed to cause the newer buildings to "work." But still seems odd that the initial buildings were having issues.
In short: The city services seems to be somewhat "broken" in how vehicles are working and are being allocated.
Any thoughts?
I play on "Sandbox" mode with unlimited money, I like building/designing cities without having to worry about finance management. So with Unlimited Funds I over-compensate on city services to make sure everything is very well covered to keep the rates low/high as is appropriate to the service.
Since the update/expansion it seems the city services are no longer completely working, over the course of a couple in-game days the red zots for police and garbage start appearing, along with the white zots for incidents of crime (the masked criminal) and trash piling up (garbage can on white zot.)
But there's honestly more than enough. So, I further over-compensate, landfill capacity is at 74-million, 1.9 million in use, 1.1 million incinerator capacity, production 115K. Many of facilities seem to be at "max use" for their vehicles, some are only using half their fleet. some buildings are "black" on the overlay saying they're "not operating" though they have dispatched vehicles.
Police coverage is 100% through all of the streets, high jail capacity but the crime-rate steadily increases.
Saving the game, quitting, and then coming back in seems to "correct" the problem but it quickly declines after the game plays for a few in-game days.
So what's the deal? The mods I'm subscribed to from Steam don't seem to be ones that cause a problem along these lines but who knows? Anyone know of which Mod(s) could cause this problem? (I'm subscribed to a number of them as well as assets, seems easier to have suggestions offered on what could be causing problems than listing all of the ones I have.)
I suspect if it's a mod or game issue some up-coming patch will correct it (whether the game devs. or the mod creator(s.) But any thoughts right now? It's sort of frustrating to have so much put into city services somewhat ruining the "design" of the city and having them not work. Particularly having to place garbage collection services close to "clean" areas like residential ones. (At one point a distant garbage collection building kept flashing 0/1 on vehicles dispatched, the vehicle would seem to travel a couple blocks, make a minor collection, go back to the origin place with a partially filled truck.) Placing services elsewhere seemed to cause the newer buildings to "work." But still seems odd that the initial buildings were having issues.
In short: The city services seems to be somewhat "broken" in how vehicles are working and are being allocated.
Any thoughts?