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NewbieOne

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So here's the deal:

Short: Size 8 duke, demesne size 4, meaning that's 4 baronies (2 counties, 2 baronies), 2 bishoprics, 2 cities. One last expansion slot remains in my duchy. Castle or city?

Long (if you have the attention span to read all of this):

My duke sits on 1 duchy comprising 2 counties with a unique culture in the realm (the rest and the king have a different one):

County 1 (seat): 1 capital castle, 1 bishopric, 1 city, 1 expansion barony, no more slots (3 exp. slots total);
County 2 (subordinate): 1 capital castle, 1 bishopric, 1 city, 1 expansion barony, 1 more slots remaining.

He holds both expansion baronies, bringing his demesne to 4 (out of 8 realm size).

His wife is a countess (dominant culture) with 2 counties that she owns and 1 that she's most likely but not guaranteed to inherit. Each of the three counties is a standard 1 capital, 1 bishopric, 1 city, 1 unbuilt expansion slot, and they are scattered among various de iure duchies of the kingdom.

With Large City Tax, my income is about 10-11 a month, tend to have good stewardship stat and good stewards. I'd prefer to relax the burdens later on. With future counties, I consider bundling cities in 2 in order to give the mayors more cash in hand for the more pricy upgrades.

Spoiler below lists the names if this would make it easier. Spoilerised because it affects a current AAR. The spoiler weight is heavy, although not critical (judging by the current state of the AAR you won't know whom I've married).

Duchy is Cornwall. Capital county is Cornwall, the other (larger) is Devon. I've built a barony in each (Ristormel in C. and Dartmouth in D.), which leaves Devon with 1 more slot.

Wife is Countess of Surrey and Northumberland, pretty much a sure-fire to inherit Suffolk. Surrey is right south of Middlesex, that being the king's capital. Kent should be with my surname in the next generation, will try to inherit it too.

Even heavier situational spoiler:

Year is 1204. I'm already de iure drifted into England. Gwynedd conquered Ulster or some other duchy in Ireland, got inherited by an Irishman, formed Ireland and vassalised all of the Island, Gwynedd is drifting into Ireland, who is currently pushing Deheubarth for the County of Dyfedd. But they're already capable of forming Wales, which they aren't doing. I'm basically planning for a future independence war, getting allies and all.

Right now, my cities are fully decked out as far as my tech allows. Both cities are held by the same mayor, which I did to speed up the costlier upgrades. It's similar for temples, actually. But my castles are only barely upgraded beyond the tax-generating city and wall. The problem is that I can't realistically expect to upgrade all of the existing castles and then more of them, while cities are doing a good job upgrading themselves under mayors. With 4 baronies, I have like 300 demesne troops, the two cities and two bishoprics providing about 1100 troops, meaning a rebellion (by vassal or even plain old rebels) would obviously have me hiring mercs. I'm torn. I should be able to turn towards military industry finally and get myself a competent levy force, while this will consume lots of gold that could be used elsewhere or even saved to spend on mercs or have a contingency/opportunity fund to upgrade holdings in counties inherited in the future. Absolute Authority prevents wars inside or outside, so there's not much use of a normal levy. What do you guys think. Do I get myself a city right now or barony? The reason this current last slot is so special to me is that it has my own culture, while acquisitions will be foreign, so I'll care less. Ideally, I wouldn't stay on Large City Taxes forever but might turn down the levy size to minimum since I use them rarely to offset opinion. Obviously, less city tax will mean less income for me from vassal cities as opposed to own-held baronies. On the other hand, like I said, a city takes care of itself and you end up with slightly less income than from an own-held barony that you still need to spend cash upgrading (being even more of a problem when you don't tax the burghers hard to fund it). A fully decked city isn't great for levies, obviously, next to even a mediocre barony (a combination of all the basic troop buildings with those increasing %% levy size tends to produce a nice synergy), problem being how expensive it is to get a barony to be fully upgraded.

I'm not planning on handing out the baronies to my cadets yet, will likely do so when I have more counties. Problem being that without feudal vassal tax I'll suffer from a diminished income base in such a scenario, which makes me think about cities.

An important information perhaps is that the provinces we're talking about are ports. Meaning any city will have a port.

Anyway, what d'you think?

The real reason I worry is on the roleplaying side. Cities tend to imply larger and more advanced populations as opposed to rural castles controlling land. I've actually built universities in my 2 counties, I do want the advancement and am fighting desperately to make sure there even are courties of my own culture, which is damn hard (minority even in my own court). Seems to coincide with making more cities (not to mention synergies from 2 universities in the same province). However, I want my core to be able to defend itself and appropriately developed baronies could produce cost-efficiently (in the long run) a lot of heavy cav and other good troops that mercs just don't have (my cultural building is for knights, as is my retinue, I think, so mercs would be used for numbers mostly).

Recap:

Size 8 duke, demesne size 4, meaning that's 4 baronies (2 counties, 2 baronies), 2 bishoprics, 2 cities. One last expansion slot remains in my duchy. Will have more counties soon, with foreign culture and typical size 4 (capital barony + 3 expansion slots).

Thanks.
 

Portal

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Get a city and a barony. Best of both worlds.
 

Fishy101

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I would say keep the money and use it to expand (hiring mercenaries, bribing, assassinating etc). It cannot have been easy to save up that much money. Even as an Emperor with 70g per month income, I am reluctant to spend it on building a new city which by most accounts is the best holding you can build. I've never actually played as a vassal so bear with me. My understanding is that you can still plot to go to war. You can save the gold to go after your liege and take the throne. You can wait for an independence war. Plot to lower crown authority and then expand. I feel that spending that 700g for a holding you are not going to keep in the long run is the last thing you should do with your money.
 

Blackluck

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Make a city and keep it despite the wrong holding penalty. Once you have all the level two tax buildings and have your steward collecting taxes it'll be by far your biggest earner. (I tend to be a builder/role player myself and endlessly blobbing isn't always fun, in fact I tend to quit those games where I do, e.g. from winning a crusade.)
 

NewbieOne

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I would say keep the money and use it to expand (hiring mercenaries, bribing, assassinating etc). It cannot have been easy to save up that much money. Even as an Emperor with 70g per month income, I am reluctant to spend it on building a new city which by most accounts is the best holding you can build. I've never actually played as a vassal so bear with me. My understanding is that you can still plot to go to war. You can save the gold to go after your liege and take the throne. You can wait for an independence war. Plot to lower crown authority and then expand. I feel that spending that 700g for a holding you are not going to keep in the long run is the last thing you should do with your money.

Thanks. Forgot to mention I prefer not to go to war to lower authority. It's tangled up in the roleplaying circumstances of the AAR associated with the game. Same for fabricating a claim on the entire kingdom. I tried independence war before de iure drift of my land into England but execution was imperfect and I narrowly lost, after spending 1600 gold on mercs. I'd basically need to be in saving mode all the time to avoid dying as an OPM in his de iure (would've been easier prior to drift, just wait out the claimants). Basically, need to expand within the kingdom before going independent.

Make a city and keep it despite the wrong holding penalty. Once you have all the level two tax buildings and have your steward collecting taxes it'll be by far your biggest earner. (I tend to be a builder/role player myself and endlessly blobbing isn't always fun, in fact I tend to quit those games where I do, e.g. from winning a crusade.)

I remember holding cities for a while (revocations on the wrong mayors) and my income from taxes being actually less than what a mayor pays in tax when there is one (in addition to him earning like 3 times whatever he pays me, and spending it on upgrades). Within minimum or low taxes, perhaps it would be higher. But then there'd be no mayor earning cash to spend on upgrades (they don't spend as much as nobles on other things).

EDIT: Seems absolute authority reduces levy size for me or am I wrong?
 
Last edited:

Kimberly

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People will hate you more with absolute and thus will give you less troops.

But absolute authority also increases levy size. Depending on your current relationship, the switch might reduce the total count, but it usually won't. (Note that the authority levy bonus overrides the levy law bonus if higher, so you can lower that to minimum.)
 

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Make a city and keep it despite the wrong holding penalty. Once you have all the level two tax buildings and have your steward collecting taxes it'll be by far your biggest earner. (I tend to be a builder/role player myself and endlessly blobbing isn't always fun, in fact I tend to quit those games where I do, e.g. from winning a crusade.)

Well he said he was planning to get rid of his baronies once he got more counties. He obviously plan on expanding.
 

Fishy101

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Check out this thread:
http://forum.paradoxplaza.com/forum...de-to-CKII&p=13483274&viewfull=1#post13483274

You can also build new holdings in a county if there are free holding slots. Doing so costs 400 gold, plus 100 gold per holding already in the county. Thus, the lowest possible cost is 500 gold. Cities can bring in quite a bit of money, at a base rate of 12 gold per year. However, even on harsh taxes this will take 75 years to repay itself, and is thus seldom worth it for the gold alone. However, constructing cities or temples does bring the added benefit of more tech growth slots, letting you speed up tech growth even more.
Castles will repay themselves in 166 years, and are as such not worth it for the money alone. Build new castles only if you've maxed out all your other holdings.
 

unmerged(88697)

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Well, of course every situation is different. I've read the nauseating detail of return on investment and it doesn't really begin to help with strategy.

First of all, every county must begin with a castle, a church, and a city. So, the only places where choices can be made are in larger counties with +1, +2, +3, or +4 slots.

Build strategies also depend on circumstance. Are you poor? Are you rich? Are you trying to build-up troops as fast as possible? It's like shifting gears on the tractor, start-out in low and as things progress shift to a different gear.

Now, ignore all the platitudes. Re-using strategies developed for HOI3, I've constructed a spreadsheet to list status of holdings and project what would happen if a castle or city is built. These are still in development, but when completed they'll probably appear in an AAR or perhaps a series of AAR's.

Now, I'll give you a hint of what's to come. First and foremost you want troops. One cannot expand, or even hold what you've got without troops. My basic strategy is to get hold of a county with +3 slots and build castles. How that single county is developed will shape the future of the game. I also like a secondary county with +2 slots. Generally that means a 2-duchy holding with five (5) empty slots to build in.

One also needs gold to fuel expansion, that's why I like to acquire coastal counties with lots of cities. The more cities the better, I'll even build them myself if need be. This is how one moves from a 10gold/month plateau to 30-50gold/month.

Once you're sufficiently rich, then guess what? Improve your castles again to get more troops.

It's a constant cycle of build and expand, build and expand. Generally speaking, a young liege will have to deal with immediate necessities such as unruly vassal's and siring an heir. After that, it's time to get down to the business of expanding.

I doubt if any of this will mean too much, one really has to experience it to understand. There are some build strategies out there for troops, and some build strategies for gold. One must balance the two needs, and remember; there's no one-size-fits all strategy.