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masterstatesman

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Now that there's a City Journal section, I'll be posting my updates here!

Mall shaping up. Just added Stanton Park on the bottom right side of the photo.
3762699906CF268E1743AAB80A3BE4A248BA9681


View from Penn and 11th SE with the Mall in distance. Some creative liberties turning Eastern Market into an urban farm.
A579AD0266318EEEFC8B55C1C6AAFFA2DAF38AF3


Reflecting pool building has begun and 23rd Street NW has been built from Lincoln Memorial to K Street.
DEDC90C5AC56F6BEDBF6CEB2379F85240273FA3E


Updated districts of the District of Columbia. Parts of the Beltway are now at the right edge of the playable map. Not where it is in real life, but wanted that functionality (helps with traffic).
A2FCB96E8FEC3C9971422264AF01D2943F4FCCD2


P.S. Preceding update is here, before the City Journal/Let's Play section was added: https://forum.paradoxplaza.com/foru...trict-of-columbia-and-nieuw-amsterdam.847961/

EDIT: Post-script
 
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RepublicanIV

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I like IRL city replicas. Keep on going with this :)
 

simonmd

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I dont know Washington apart from what i've seen in the movies, so will follow with interest. I know there is a Washington monument in Steam, have you found a White House and Capitol building?
 

masterstatesman

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@RepublicanIV, thanks! I also started on a 1609 pre-Colonial map of Manhattan ("New York Rewind" by Galahad on the Workshop) so that will be quite different from real-life New York. Chehaut on the workshop has some great maps. His New York appears to be 1:1. And he also has Cape Town and Rio, which seem topographically fascinating. Not sure of the scale for those though since I have never been to either city.

@simonmd I wanted to keep unique assets down so when I get to nine tiles, I can upload this to the Workshop with minimal dependencies. But agreed, those are too iconic to leave out! Right now I am using the Oppression Office for the Capitol and the in-game opera house for the Kennedy Center.

Update

I laid down the a baseline grid first so I could have guidelines/so I wouldn't have too many gaps in buildings for gameplay purposes. The downside is that much destruction must occur when I put in the diagonal avenues.

This is what the destruction of the grid looks like in the construction of North Carolina Ave. It will meet the "Beltway" at Lincoln Park, which would actually be a great place to put an off ramp:
809055D7823476CF730AA01CFFAC21B7F65F8CFB

My name is Robert Moses. Look upon this eminent domain decree, ye mighty, and despair!

I also added Virginia Avenue, which cut through a nice chunk of Foggy Bottom. And while I was in the area, I thought, I might as well head for Rock Creek and the Potomac River.

02990678D4AC9CBB8FAC9EA51CDA79A77FD2F4B6

Foggy Bottom and West End.

On the top left is the confluence of Rock Creek Parkway, the Whitehurst Freeway, K Street, and I-66. That interchange is a doozie. To the left of the elevated highway (which is I-66) is where the Watergate and Kennedy Center are. In real life, these blocks are huge: http://goo.gl/maps/K0byd. For gameplay purposes, I added some two lane roads so more of the block could be zoneable, not just the edges of the blocks.

Shifting south towards the Mall, I couldn't get the Lincoln Memorial aligned with the shore. Then it occurred to me, Independence Avenue shifts a block south after it crosses the Tidal Basin! So, the Lincoln Memorial Circle has been shifted down as well (you'll see this in the summary picture).

The other big change is I initially had Independence and Maine Ave as two parallel six-lane avenues going in opposite directions. But they just didn't look proportional because in real life, each direction is just two or three lanes. So I decided to change Independence Ave to three lane highways in the Tidal Basin. It actually got more traffic since it allowed higher speeds. I changed northbound Maine to a two-way six lane while southbound Maine became Water Street.

F425F16BF43AD79BD66C7640AE4F19397FAE0294

Cars (or trucks and vans, anyway) are now using the Tidal Basin.

But the biggest change is Maine between the 14th Street Bridge and I-395. I previously had a simple diamond interchange. I renovated it to better reflect the actual layout: http://goo.gl/maps/uyz1U. It's actually been a huge marked improvement to traffic flow. Guess those traffic engineers knew what they were doing, though it has gotten many a newcomer going in the wrong direction after ending up in the wrong lane!

I also destroyed the previous baseline grid I had integrated with the old 12-lane Maine Ave. I added the roundabout in front of the Mandarin Oriental. But these post-war buildings are so huge, they left gaping holes in the zoning. So I added extra roads here, like I did with the Watergate. I also condensed two two-lane one ways into 4-lane L'Enfant Plaza. I also destroyed three zoned blocks of the baseline grid to make way, fittingly, for Benjamin Banneker Circle.

0E49C1FE5155809BC4EAE587AC4A1FD9AF3C04F0

Maine-395 interchange. Mandarin Oriental roundabout on the left. Benjamin Banneker Circle on the right.

That's it for now. Plan is to finish up North Carolina, then we'll see...

Summary Picture
2E3D6A846C3CE7C061C583C1E88A45C402D9F7F2

Whitehurst/Watergate/Kennedy Center additions on the left. Maine Ave renovations by the riverbank on the bottom. North Carolina Ave construction on the top right.

EDIT: Typos
 
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masterstatesman

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@simonmd It's around 118,000. I may actually have to downgrade a bunch of the residential to light density, depending on how "wall-to-wall" houses are integrated into the game. Right now they are high density with a high-rise ban. I will probably place Reagan National Airport in Potomac Park for my 9-tile version. But I will definitely put it in properly in my 25-tile version. The other Virginia side landmarks I also want to really focus on are the Pentagon and Arlington National Cemetery.

Update
Two big changes:
1978DF57EB7D9036CAC3061E50B264A772BA8C4C


1. Renovated the Senate side of Capitol Hill, adding the Senate Park up to the curved portion of Massachusetts Avenue near Union Station. Bounded by Louisiana Avenue on the left and First Street NE on the right. Haven't been able to unlock the Courthouse yet, so right now the Supreme Court is zoned as offices. Still need to work on the House side of the Hill, though the botanical garden is already there as it was one of the first landmarks I placed on the Mall.


CAF7E4F1AFE3EFE6335C5B35C2D05B8A60DCD219


2. Worked on getting the White House area more accurate as well. Used to have a vague rectangle, as one can see in the original post. Added Eisenhower and Treasury as zoned offices next to the White House. Moved I ("Eye") Street up and added Farragut Square. Then filled in the major roads and paths down to Constitution Avenue. Filled in the gaps with parks & recreation to maintain the level of the surrounding buildings.
 

simonmd

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Looking good, I have also a high rise ban in my London map and it helps out greatly with not only the overal density but the look of the skyline.
 

masterstatesman

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Update: Georgetown, Dupont, and a new tile

A69BA5F238460097DCDD98A76B3143346145B47F

Crossed Rock Creek and built up the eastern edge of Georgetown.

AEAF138867E16BAE707919F8C38E429F7FAB639F

Dupont Circle developed. Ground has also broken on Mount Vernon Square and Logan Circle.

C02AAD0CD96E37C83BAAF6389CCD2E782C3CAB23

Current districts of the District.
 

masterstatesman

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@simonmd, much obliged. Been really busy, so just getting around to adding the White House now.

6AA867CB5A33D6AE356EA4D1050AEEBBEA45055C

Executive Mansion added to the Presidential Park.

410FFD8A7D7E14839707733D83C78E1F134E2DFC

A closer look at the White House South Lawn.

P.S. Added color correction but because of a 1.0.7c bug, I'm not quite sure which one it is. Will also get pics of the North Portico, but I want to get the Washington Monument right first.
 

Mayor#1

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That's an awesome recreation of Washington DC. Watch out for them fence jumpers lol. :D

6AA867CB5A33D6AE356EA4D1050AEEBBEA45055C

Executive Mansion added to the Presidential Park.

410FFD8A7D7E14839707733D83C78E1F134E2DFC

A closer look at the White House South Lawn.

P.S. Added color correction but because of a 1.0.7c bug, I'm not quite sure which one it is. Will also get pics of the North Portico, but I want to get the Washington Monument right first.[/QUOTE]
 

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I've been a bit busy these past few weeks and I have to get the sim to run longer to adjust for new construction as my city grows (I use Cope's no despawn). So updates might not be as frequent. But several significant developments: Washington Monument (Washington Obelisk by dabaofu)! I also placed the Library of Congress. And the Supreme Court (which I believe I unlocked by looking at RPS's city "The Room").

FD15E5BAE0273475C8D40E36D7B3C562E4B70FCF

Washington Monument, with some paths turned into roads so the monument would be functional. The overlapping ovals are a bit funky because the base of the building is square in game, but I'll take it.

161C932E40EB03D756537FD853BA7B01CA762296

View of the North Portico now that the Washington Monument is built.

861A77421D23E66F7E3CBD867F1CCD05A44AE8DB

View of K Street. Development now extends to Mt Vernon Square/Convention Center.

CE5E9EAB9F5590059387E15681BE39FAA51CFB74

Supreme Court and Library of Congress.

87CD5DC2F43398F64ADE0424E869B46C2E74AC85

Current state of development in DC. Downtown now filled to Logan Circle and Mount Vernon Square.
 

masterstatesman

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Tunnels! Tunnels! Tunnels! Started with revising approaches to a couple of roundabouts in DC. Also, using the European colour correction in the shots below.

578735E8F43260B50B9E126BAA47308C6DC3410C

Dupont Circle, looking down Connecticut Ave towards the White House and Washington Monument. Windmills in the Tidal Basin as a stop gap. I know I need to remove them for proper "postcard" screenshots.


3A60D6371F64B894DB0CF94581063F6E583C163A

Dupont Circle with more context and from a different angle/POV. Grass median avenue is New Hampshire Ave.

D8A16A9BE7F062046C73ABE2B8ACBC4398C6E108

Dupont Circle underground. I know the metro does not terminate there in real life, but that was the edge of my city the last time I worked on the metro.

E416A99362C45D673AE420C1D0A8772505666703

Washington Circle looking down Pennsylvania Ave. K Street is the road that goes underground.

50EE2DD9297D6FC2F7D3C734D28E018B143101D8

Washington Circle underground. I haven't gotten the metro to match the real life lines yet, though the metro station you see here is the Foggy Bottom station.
 

mayorelect

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Hi masterstatesman,

This is incredible, especially what you did with the traffic circles. Would you happen to have the game file to share or a link on Steam Workshop? I'd love to play around with this, I've tried my hand at DC already with little success.

Thanks a million!
 

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@mayorelect

I just uploaded two versions.
Base Game: http://steamcommunity.com/sharedfiles/filedetails/?id=530530742
After Dark: http://steamcommunity.com/sharedfiles/filedetails/?id=530534254

The roads are just too big relative to the map to accurately capture every traffic circle correctly. And the diagonal avenues on top of the grid presented some intersection problems. But I tried to make the higher profile areas truer to real life while the lower profile areas I tried to fit to the game engine. Let me know if you have better luck.

There is still a ton of space available on the map (especially if you unlock all 25 tiles). I'm eager to see how others handle DC as well.

There are a couple of structural changes between Base Game and After Dark, such as:
  • Added European style districts to areas that generally have older type architecture in real life.
  • Added some hotel and nightlife districts.
  • Replaced bus station at Union Station with After Dark version.
  • 3rd Street Tunnel is now underground and extends to NY Ave.
  • Unlocked two Virginia tiles.
    • Added the Pentagon.
    • Added DCA and part of Crystal City.
  • US-1 and I-395 Interchange by the Jefferson Memorial.
  • GW Parkway built up to the Arlington Memorial Bridge.
  • Changed suspension bridges over Potomac to causeways.
  • Removed windmills from the Tidal Basin.
  • Converted some pumps to towers because of low water table.
 

mayorelect

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I've been getting the "Object reference not set to an instance of an object [System.NullReferenceException]" error when I try loading either of the maps. I've disabled all mods, but I'm still running into this error. Any ideas how I might fix it? Thank you again for taking the time to upload these!