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masterstatesman

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With a new patch and seeing all the custom buildings showing up on the workshop, I thought it was a good time to take a break from Washington, DC and start on New York, NY.

Also trying Traffic++ (as Cope’s Despawn Mod gave me an error) and Precision Engineering for the first time.

I’m using Chehaut’s New York map, which includes the bulk of the lower portion of Manhattan island as well as parts of New Jersey, Brooklyn, and Queens.

First step isn’t so much for fidelity, but getting a basic city up and running. Though I do try to align the grid north of 14th Street(ish) to the actual deviation of the grid from true north.

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Measuring the angle of deviation from true north.

D95505E91E0A2FEF78137761179FF607FE114975

That looks like the grid will align with the island, yes? Hopefully. We’ll see when we get further north…

And while I am still focusing on building out a sustainable city as opposed to matching New York exactly for now, I built the West Side Highway and connected it to the regional highway with a diverging diamond interchange(ish) to cope with the traffic. This is the first time I have tried that interchange and I made the right/left crossover multilevel so opposing traffic doesn’t actually intersect. The West Side Highway also terminates with where I estimate 14th Street to be, the latter of which I built with bus lanes. I also didn't destroy the original highway, so as you can see this is really overkill in terms of capacity (for now).

A pleasant surprise was the piers seemed like the perfect place to build windmills. But this is all temporary. Since my parallel world New York is actually going to be using the 1609 survey map. Once we have the money flowing, we will work on getting the fidelity, which will involve much bulldozing, I anticipate.

738DFF72F6E7644A63CB2018EC703AF22B3D1F7C

A starter New Amsterdam, to get the money flowing first…
 

masterstatesman

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I decided to give New York another try. This time, creating the road layout as close to reality as I could get. Zoning though is based on the RCI balancing. For instance, the Meatpacking District is zoned as agriculture to help fulfill industrial demand.

D1B8CBEB86E6A7F1D7890E266889088165397578

I started over using the overlay mod.

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Currently building districts along the West Side Highway.

A7EC5C5AD076D793A0BB47A064A83CD685802DF2

FDR Drive and West Street connector underneath Battery Park.

97B1252592B740D2C2C9D45C54C8B1DD875ADA35

City Hall Park with the Oppression Office as stand-in for the Tweed Courthouse.

869A8828BBDEC6F3DE77ABE7CBB4CEBD714979F7

Holland Tunnel entrance and exit, with the main street being Canal Street.

B44243E82B762B889891D24FDDBE5BAE16CF42BA

North end of Battery Park City.

C14BFD055AF71D7A23282B113D9A08B15221F8A7

Hudson & 14th Street.

E2E9C484A97BCF1303C53EAE80D9BCC9C0C89E85

High Line in foreground, which I might turn into an actual railroad if I retain the Meatpacking District in the background as agriculture.

BD865813915CC46F51F3CBF096EB2DFDD6334D56

The #1 subway line from Chambers to 14th Street.

5958EB48FCB3B4480989A0F73CA3CF7F43F3155A

No express lines for now, due to the small population. But will build out other local lines (e.g., C/E, 6, etc.) as the city expands.

91F3E220BE3284F79C1E3435182C136177A15A61

View of the city so far from New York Harbor.
 
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masterstatesman

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I goofed! Overlay moves and resets the zoom level every time you move reload the game and what I didn't do was properly have certain roads be "survey rods" for the city. So, I started over. Maybe the third time's the charm. I also decided to stream this time:

First set of episodes








Screenshots of New York version 3
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Bloomfield and 13th Avenue on the water as our first survey rods.

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Overlay of the city plan. Incidentally, this is also a screenshot of our MVV ("Minimum Viable Village").

F55B80BC6DA586887DF59BD9552E5F5FDD63A7F1

Current districts with the Robert Moses Expressway (temporary) on our southern edge as the main highway that connects us to the outside world. In this alternate timeline, instead of NoHo (North of Houston Street), we have NoMo (North of Moses Expressway).

03F30B3409ECA68BF339B12238FC25412D61B0F1

Southbound extension of West Street begins.

9113A534A30C92F68DD79457002F74622AB987CF

The Meatpacking District starts its transformation from being, well, meat packers, to nightclubs and hotels.
 

masterstatesman

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Episode 9 is up. We elevate the Robert Moses Expressway so we can start building downtown. Then we break ground on Chelsea Piers. And we also fiddle with the traffic lights using the Traffic: President mod.

 

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Episode 10 is up. We start building the Holland Tunnel and make it the main way into and out of our city. We expand south to Murray Street in Battery Park City, as far west as Battery Park City and as far east as Broadway by City Hall. And we build Internal Affairs!