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IEX Totalview

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The Magic City

Will new city growth be modeled in Victoria?

The reason I ask is, as a resident of Alabama, I am familiar with Birmgham, which is an industrial city that grew from nothing after the Civil War. Birmingham was not officially founded until 1871, but quickly became one of the South's leading industrial cities, and rivaled Atlanta by the 1890s. It grew so fast it was nicknamed the "Magic City", a monicker it still retains. Its growth was mainly focused on iron, since Birmingham is one of the few areas in the U.S. to possess coal, red and brown iron ore, and limestone, all necessary for iron production. However, since there are no navigable rivers in the area, railroads were a must for its economic development.

The point to all that is to ask if new city construction from nothing should be possible in Victoria? I certainly hope so, since there many other cases of new resources growing cities from nothing.

Try this link for more information about Birmingham. Some of my information was shoplifted from there, some my old "Alabama History" textbook.
 

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Yon Dan
Dec 15, 2002
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Yeah starting with the sloss furnace. I dont know how it will be portrayed in Victoria but remember if the EU engine is used its highly unlikely specific city elements of game play will be available. Sure the region can grow in population but simulating a cityies growth and its multiple aspects would take a lot of code I suspect, code more then likely used for the diplomacy model.

So yeah I am a yankee that happens to know about the Furnace one of the great industrail age monuments in the U.S.

Dont know if they will be able to pull off detailed city growth though.

Odin
 

Papa Chubby

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It should be a reasonable assumption, that somekind of model to recreate the urbanisation process would be made. The urbanisation process went hand-in-hand with the industrialisation, a huge city growth to supply the almost instantaneous demand of factories popping up everywhere.

Although the city growth of the Victorian era should be drastically larger than in EU2, and should perhaps be more influenced by the development of the industry.