City draft sketching for futures blocks, roads systems etc

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grumpy-smurf

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Nov 7, 2015
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A couple of days ago, I read an article about a concept for a future city, by an architectural company, sponsored by HYUNDAI in South Korea.

The concept was a hexagon-shape city, coverd at one end by buildings (on one end only) and the rest was covered by forest, parcs and a large lake.

I thought I'd like to try this, by flattening and re-designing my XL city, as I already have $12.5mn to throw at it.

As you all understand, this wil be complicated, as I want to preserve most railway lines, railway stations, public buildings, some parks and some parts of the motorway with their roundabouts.

I'll have to use the overall map view (see attached) and use the tiny bulldozer to painstakingly demolish block-by-block.

So, my suggestion would be to make available a 2D view of the current city, with some basic design tools (like Paint), so that we can trace blocks shapes and sizes, roads, railway etc and then, in order to start the megademolition, have a size-increasing option fr the bulldozer tool (maybe by pressing + and -), in order to do the job quicker.

In ths case, I would trace the borders of the new city as a hexagon shape (please, see attached).


Please people, let me knwo what you think!
 

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