First, I would like to appologize if this, or similar, idea has allready been presented, and if it was, I urge the admins to delete this.
I was thinking a few years back, before EU III was even an idea, how convinient it would be if the game was city-based instead of province-based. Meaning: Molecular units of micromanagement would be cities, not provinces. Each larger/more importante city would be on the map, corresponding to about 4-5 cities in an average EU2 province. City would not mean only the city, but allso it's surroundings. Each city would have a "influence radius" which would depend on it's size, importance, infrastructure and so on. That surrounding would determine the resourses and raw materials a city produces, overall population, and so on.
Provinces would be default and automatic for the AI (not necessarily), but the players could create and name provinces as they see fit. So you could have 6 cities in one province, or each city could be a discreet province. Both large and small provinces would have it's pros and cons. One should be able to give out orders or laws on province level.
All this would result in the following: Provinces made of cities and their surroundings, so at peace negotiations you could cede/ask for cities instead of entire provinces. Adjustable management for forming provinces and giving orders on this level. And so on...
This would also make exploration and setteling more interesting
This is just a basic, undetailed idea, feel free to comment.
I was thinking a few years back, before EU III was even an idea, how convinient it would be if the game was city-based instead of province-based. Meaning: Molecular units of micromanagement would be cities, not provinces. Each larger/more importante city would be on the map, corresponding to about 4-5 cities in an average EU2 province. City would not mean only the city, but allso it's surroundings. Each city would have a "influence radius" which would depend on it's size, importance, infrastructure and so on. That surrounding would determine the resourses and raw materials a city produces, overall population, and so on.
Provinces would be default and automatic for the AI (not necessarily), but the players could create and name provinces as they see fit. So you could have 6 cities in one province, or each city could be a discreet province. Both large and small provinces would have it's pros and cons. One should be able to give out orders or laws on province level.
All this would result in the following: Provinces made of cities and their surroundings, so at peace negotiations you could cede/ask for cities instead of entire provinces. Adjustable management for forming provinces and giving orders on this level. And so on...
This would also make exploration and setteling more interesting
This is just a basic, undetailed idea, feel free to comment.