The other day I was studying the road layout of a planned residential/retail center near where I live.
The project was quite successful but defied what we would consider basic citizen behavior in CS.
The development placed retail centers further from the “through” road while placing residential buildings closer. In addition, nightclubs and bars were placed further from the main road as well.
Plentiful parking was provided for consumers in the form of large, dense parking garages near the primary arterial. People would park close to their destination and then continue by walking the slightly curvy avenues (complete with large, decorated sidewalks) in order to reach it.
It created pedestrian friendly roads (still accessible by car mind you) by ensuring none of the access roads allowed through traffic and by using curving, crooked roads and traffic calming devices to slow cars. It would encourage walking/browsing by providing easy access between stores without motorized obstacles.
People happily live in nearby apartments/condominiums despite noise associated with incoming shoppers and bar-hoppers. It would seem people would much rather live in an area adjacent to entertainment/shopping in this case than one of quiet isolation. In fact, I’m under the impression people there enjoy the bustle of the surrounding nightlife.
I couldn’t help but think of citizen happiness and interests. I wonder if it is possible to expand upon the needs of our cities inhabitants. Could we have differing desires amongst citizens? Perhaps some citizens prefer peace and quiet while others seek the action and romance of the city?
Is it possible to change the game in order to reflect these different behaviors?
Would anyone else like to see citizen needs/interests expanded upon?
The project was quite successful but defied what we would consider basic citizen behavior in CS.
The development placed retail centers further from the “through” road while placing residential buildings closer. In addition, nightclubs and bars were placed further from the main road as well.
Plentiful parking was provided for consumers in the form of large, dense parking garages near the primary arterial. People would park close to their destination and then continue by walking the slightly curvy avenues (complete with large, decorated sidewalks) in order to reach it.
It created pedestrian friendly roads (still accessible by car mind you) by ensuring none of the access roads allowed through traffic and by using curving, crooked roads and traffic calming devices to slow cars. It would encourage walking/browsing by providing easy access between stores without motorized obstacles.
People happily live in nearby apartments/condominiums despite noise associated with incoming shoppers and bar-hoppers. It would seem people would much rather live in an area adjacent to entertainment/shopping in this case than one of quiet isolation. In fact, I’m under the impression people there enjoy the bustle of the surrounding nightlife.
I couldn’t help but think of citizen happiness and interests. I wonder if it is possible to expand upon the needs of our cities inhabitants. Could we have differing desires amongst citizens? Perhaps some citizens prefer peace and quiet while others seek the action and romance of the city?
Is it possible to change the game in order to reflect these different behaviors?
Would anyone else like to see citizen needs/interests expanded upon?
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