Describe your issue
Simulation error: Object reference not set to an instance of an object
What is your game version?
1.15.1-f4
What expansions do you have installed?
After Dark, Snowfall, Natural Disasters, Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbor, Airports
What mods are you using?
Advanced Building Level Control 1.2
Advanced Stop Selection Revisited 2.0
All Spaces Unlockable
American RoadSigns v2.2.0
Compatibility Report v2.0.5
Find It! 2
Harmony 2.2-0 (Mod Dependency) [Plazas & Promenades compatible]
Less Steam
Loading Screen Mod Revisited 0.8
Move It
Network Anarchy
Ploppable RICO Revisited 2.5
Prop & Tree Anarchy
Prop Snapping
TM
E 11.7.1.2 STABLE (Traffic Manager: President Edition)
Unlimited Trees Mod v1.12
Please explain your issue is in as much detail as possible.
On some maps/built cities I am getting a simulation error that prevents the city from loading, this error is occurring in 2 of my 6 cities so far, and size of the city file doesn't affect whether I receive the error or not. The simulation error is as follows:
Simulation error: Object reference not set to an instance of an object
at Building.CalculateGroupData (UInt16 buildingID, Int32 layer, System.Int32& vertexCount, System.Int32& triangleCount, System.Int32& objectCount, .VertexArrays& vertexArrays) [0x00000] in <filename unknown>:0
at BuildingManager.CalculateGroupData (Int32 groupX, Int32 groupZ, Int32 layer, System.Int32& vertexCount, System.Int32& triangleCount, System.Int32& objectCount, .VertexArrays& vertexArrays) [0x00000] in <filename unknown>:0
at RenderManager.Managers_CalculateGroupData (Int32 groupX, Int32 groupZ, Int32 layer, System.Int32& vertexCount, System.Int32& triangleCount, System.Int32& objectCount, .VertexArrays& vertexArrays) [0x00000] in <filename unknown>:0
at RenderGroup.UpdateMeshData (.MeshLayer layer, UnityEngine.Vector3& min, UnityEngine.Vector3& max) [0x00000] in <filename unknown>:0
at RenderGroup.UpdateMeshData () [0x00000] in <filename unknown>:0
at RenderManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at RenderManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
Can you replicate the issue? If yes, please explain how you did it.
N/A
Attachments File(s) attached
Simulation error: Object reference not set to an instance of an object
What is your game version?
1.15.1-f4
What expansions do you have installed?
After Dark, Snowfall, Natural Disasters, Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbor, Airports
What mods are you using?
Advanced Building Level Control 1.2
Advanced Stop Selection Revisited 2.0
All Spaces Unlockable
American RoadSigns v2.2.0
Compatibility Report v2.0.5
Find It! 2
Harmony 2.2-0 (Mod Dependency) [Plazas & Promenades compatible]
Less Steam
Loading Screen Mod Revisited 0.8
Move It
Network Anarchy
Ploppable RICO Revisited 2.5
Prop & Tree Anarchy
Prop Snapping
TM
Unlimited Trees Mod v1.12
Please explain your issue is in as much detail as possible.
On some maps/built cities I am getting a simulation error that prevents the city from loading, this error is occurring in 2 of my 6 cities so far, and size of the city file doesn't affect whether I receive the error or not. The simulation error is as follows:
Simulation error: Object reference not set to an instance of an object
at Building.CalculateGroupData (UInt16 buildingID, Int32 layer, System.Int32& vertexCount, System.Int32& triangleCount, System.Int32& objectCount, .VertexArrays& vertexArrays) [0x00000] in <filename unknown>:0
at BuildingManager.CalculateGroupData (Int32 groupX, Int32 groupZ, Int32 layer, System.Int32& vertexCount, System.Int32& triangleCount, System.Int32& objectCount, .VertexArrays& vertexArrays) [0x00000] in <filename unknown>:0
at RenderManager.Managers_CalculateGroupData (Int32 groupX, Int32 groupZ, Int32 layer, System.Int32& vertexCount, System.Int32& triangleCount, System.Int32& objectCount, .VertexArrays& vertexArrays) [0x00000] in <filename unknown>:0
at RenderGroup.UpdateMeshData (.MeshLayer layer, UnityEngine.Vector3& min, UnityEngine.Vector3& max) [0x00000] in <filename unknown>:0
at RenderGroup.UpdateMeshData () [0x00000] in <filename unknown>:0
at RenderManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at RenderManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
Can you replicate the issue? If yes, please explain how you did it.
N/A
Attachments File(s) attached
Attachments
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