Describe your issue
Potential data loss bug with new quit after save function
What is your game version?
1.15.0.f7
What expansions do you have installed?
What mods are you using?
Confirmed bug still exists with -disableMods
Please explain your issue is in as much detail as possible.
If you select the "quit after save" feature and the save fails for any reason (e.g. low storage space), the program will display the error, but then immediately exit without giving a chance to resolve the problem. This can result in potential data loss. If the save attempt fails, the program should not exit, so that the user has a chance to figure out how to resolve the issue, and retry the save (possibly at a different location).
Running with Steam on macOS 12.5.1
Can you replicate the issue? If yes, please explain how you did it.
100% reproducible when this error occurs:
The Steam cloud is full.
Please delete save games from the Content Manager before saving. [System.IO.IOException]
Details:
ColossalFramework.PlatformServices.PlatformServiceIOException: error closing the stream
at ColossalFramework.PlatformServices.CloudStream.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
at System.IO.Stream.Close () [0x00000] in <filename unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at ColossalFramework.Packaging.Package.SaveToCloud (System.String path, Boolean preserveVersion) [0x00000] in <filename unknown>:0
at SavePanel+<SaveGame>c__Iterator1+<SaveGame>c__AnonStorey5.<>m__0 () [0x00000] in <filename unknown>:0
Attachments File(s) attached
Potential data loss bug with new quit after save function
What is your game version?
1.15.0.f7
What expansions do you have installed?
What mods are you using?
Confirmed bug still exists with -disableMods
Please explain your issue is in as much detail as possible.
If you select the "quit after save" feature and the save fails for any reason (e.g. low storage space), the program will display the error, but then immediately exit without giving a chance to resolve the problem. This can result in potential data loss. If the save attempt fails, the program should not exit, so that the user has a chance to figure out how to resolve the issue, and retry the save (possibly at a different location).
Running with Steam on macOS 12.5.1
Can you replicate the issue? If yes, please explain how you did it.
100% reproducible when this error occurs:
The Steam cloud is full.
Please delete save games from the Content Manager before saving. [System.IO.IOException]
Details:
ColossalFramework.PlatformServices.PlatformServiceIOException: error closing the stream
at ColossalFramework.PlatformServices.CloudStream.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
at System.IO.Stream.Close () [0x00000] in <filename unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at ColossalFramework.Packaging.Package.SaveToCloud (System.String path, Boolean preserveVersion) [0x00000] in <filename unknown>:0
at SavePanel+<SaveGame>c__Iterator1+<SaveGame>c__AnonStorey5.<>m__0 () [0x00000] in <filename unknown>:0
Attachments File(s) attached
Attachments
- 1
Upvote
0