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Sirrebirre

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Dec 10, 2013
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Here are the paatch notes for patch 1.6.1-f2!
  • Chinese localisation added
  • Added information about Tank Reservoir stored water in Water infoview
  • Added scenario losing and winning conditions in New Game-Choose Scenario panel
  • IBuilding modding interface
  • Added missing service enumerations to modding API
  • Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
  • Fixed: Typo Distrcits in In-Game Keymapping Settings options
  • Fixed: Mac/Linux: The white News Feed box stays highlighted after a user clicks on it.
  • Fixed: Scenario Editor: The word Severity isn't localised in any language in the info window for placed Disasters
  • Fixed: Garbage accumulation for International Airport and Cargo Hub is high
  • Fixed: Map Editor: Ancient Wall description text is placeholder text
  • Fixed: Scenario Editor: There's no efficient way of rearranging Conditions order in the list
  • Fixed: Asset Editor: Game stops working when creating a new International Airport asset with props
  • Fixed: Some buildings causing asset editor to crash
  • Fixed: Sub building heights and angles sometimes saved wrong
  • Fixed: Player not being able to place props made with certain templates
  • Fixed: An issue causing mods to disappear from content manager
  • Fixed: Superfluous dot sign at the end of By the Dam scenario name in PT and FR
  • Fixed: Superfluous dot sign at the end of Helicopter Park name in PL
  • Fixed: Multiple disaster reports generated for single disaster cluster
  • Fixed: Localization not refreshed in multiple places when changing languages
  • Fixed: Reloading Theme Editor in the same map theme cause Disaster Probabilities tab issues
  • Fixed: Weather Radar name overflows in KO
  • Fixed: Localization is not updating immediately in Asset Editor for all languages
  • Fixed: Cut off Helicopter Priority in Milestone panel while playing with DE language
  • Fixed: Not updating translation for all policies tooltip text while in district panel
  • Fixed: Notification icons are present for sub-buildings in asset editor
  • Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it
  • Fixed: Loading a game while meteor strike is occurring result with no explosion SFX
  • Fixed: Player need to click twice on radio panel in order to open it
  • Fixed: The after disaster report panel is carried over between saves that both have the same map theme
  • Fixed: Player cannot dismiss after disaster report at will
  • Fixed: Water front buildings becomes displaced when hit by tsunami
  • Fixed: Sub building button disappearing with certain screen aspect ratios
  • Fixed: Garbage piling up in multi-part buildings
  • Fixed: Lose prompt doesn't mention which losing condition was met
  • Fixed: Scenario Editor: Using both trigger and non-trigger conditions for a win or loss makes the conditions get
  • sorted in a strange way inside Goals menu in-game when you use "After each other";
  • Fixed: Scenario Editor: The minus key is not registered when trying to enter a negative value for a money trigger.
  • Fixed: Advanced Wind Turbine becomes displaced when hit by tsunami
  • Fixed: Asset Editor - The user is able to place intersection assets outside of the asset zone limit.
  • Fixed: Asset Editor - User is unable to load the first saved intersection asset in a new asset editor.
  • Fixed: Radio channels streaming warning includes Relaxation Station even though it's okay to stream with that station
  • Fixed: Tutorial message for rebuilding collapsed city services doesn't appear
  • Fixed: Disaster Risk info view has no Advisor text
  • Fixed: Most Natural Disasters keymappings are missing.
  • Fixed: Early warning for disasters remains with unchanged text during the disaster
  • Fixed: Relocating a Shelter causes issues with the current evacuation route.
  • Fixed: Scenario Editor: Users are able to scroll the list of effects without opening the drop-down menu.
  • Fixed: The Chirper birds do not follow the bends in the Chirpynado.
  • Fixed: The Tsunami warning message is cut off.
  • Fixed: Disaster severity slider could be hard to understand for a new player at first
  • Fixed: The Trench Ruins do not get destroyed by disasters.
  • Fixed: Asset Editor - Intersections can be placed over each other.
  • Fixed: Disaster reports names can go out of bounds
  • Fixed: Map Editor: Load Map menu is using the wrong save name
  • Fixed: Role and effects of Disaster Response unit was unclear
  • Fixed: Newly added City Statistics timelines are inconsistent with other City Statistics timelines.
  • Fixed: UI: The Disaster warning bar slightly grows each time a new disaster hit the city.
  • Fixed: Some citizens are using evacuation route buses like a regular bus line
 
Last edited by a moderator:
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@Sirrebirre Thanks for the post but could you please at least spell check?
Otherwise it&#39s; a "bloody" mess to read ;p
An English dictionary shouldn't be too hard to find either.
Added scenario loosing and winning conditions
One may lose a scenario but one only loosens one's bowels when doing so.
 
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Reactions:
"Fixed: Multiple disaster reports generated for single disaster cluster"
"Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it"
"Fixed: Early warning for disasters remains with unchanged text during the disaster"

Thank you so much :)