Cities: Skylines - Natural Disasters - Dev Diary 1: Meteors and Helicopters

Steve B.

Lt. General
20 Badges
Dec 18, 2011
1.401
330
  • Cities in Motion
  • Cities in Motion 2
  • Stellaris
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2
  • Crusader Kings II: Way of Life
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • 2
Reactions:

Henshel

Recruit
32 Badges
Jul 30, 2016
1
1
  • Cities: Skylines - Green Cities
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
This is really cool looking expansion pack. But will we ever see polices riding on horses instead of driving cars? Because those would be nice to see too.
And second thing. Are you planning to do "natural disaster caused a bigger disaster" kinda thing? *chough* Fukushima *chough* Basically that if Nuclear Powerplant gets damaged during natural disaster it would start spreading radiation all over city. The stronger the wind, the larger area it will spread. You could use system to count it like ground pollution. It starts slowly without big difference citizens lifes but after some times more people gets sick and if you just keep ignoring it people will die. And when Nuclear Powerplant is repaired it will slowly start reducing radiation. And because trees also helps reduce it you don't need to create very hard system. Basically just combine noise pollution, ground pollution and wind speed and you have nice system.

PS. I'm not coder or something so I have no idea how those things work :D
 
  • 1
Reactions:

spindash_st

Private
11 Badges
Apr 13, 2016
12
4
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Cities: Skylines Deluxe Edition
I can understand the decision regarding this expansion would not include non-natural disasters.

Nevertheless, I’d like to see some unnatural situations going on in the game at some point in time, maybe in another expansion. I completely agree that city-simulation game is not a genre where zombies and Bruce Willies pop up inside the screen but some science-fiction things could be added without misleading the purpose of building an “old-school city builder”. SimCity franchise have done that and as a player I have thoroughly enjoyed some non-natural disaster. Particularly when non-natural-science-fiction disaster are linked in some way with player’s action.

For instance, I’m thinking about “the monster” (AKA Godzilla) which appeared in SimCity 2000. Its appearance was related with pollution in the city.

Besides it adds humor to the game. For me, humor is a nice part of playing a videogame (I still laugh when I read the description of pigs inside a farm in CS, “Wondering around” as well as several chirps from Chirpy ).

At the end of the day we’re talking about a videogame, not a 100% real (and boring) simulator such as a DSGE model (https://en.wikipedia.org/wiki/Dynamic_stochastic_general_equilibrium)
 
  • 2
  • 1
Reactions: