The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I like what I am seeing so far. Now the question ofcourse: Can you select or de-select what dissasters you want in the options?
I love having all dissasters but let's say you got aliens in as part of the game and I don't wish for that as I don't see that as a dissaster. Would that possibility be explored (if not already)?
Besides all that, keep up the great work!
Will we be able to choose the intensity of each disaster or will it be random?
Regarding the meteor, will there be a difference if it hits water?
(And this maybe a stretch but if you plan to add volcanoes to the game, could you consider making a violent volcanic eruption like Vesuvius or Krakatoa with pyroclastic flows and volcanic rock chunks?)
Can we limit disastors to realistic things such as no crater forming meteors that'd actually wipe a city off the map?
What level was the asteroid that hit the city in the screenshot? To be honest, if it was a 10 then this damage looks really small. The crater is nearly as big as the damage radius. With such a crater it should kill atleast a few blocks.
EDIT: I also hope you do something like floods or that if a meteor hits the water it creates a Tsunami. I mean, come on, you have such good water physics in the game!
Also, Earthquakes and Tornados pls AND a tornado siren! I love my sirens!
Thanks for the positive feedback! There won't be aliens in Natural Disasters, but you will have the control over which disasters are randomly happening in the sandbox play.
In the scenario editor the severity a disaster can be adjusted. Meteor hitting the water sounds like waves, but I'm just speculating here. No volcanoes I'm afraid.
I'm not exactly sure about the question, but the meteor strike won't wipe out the entire city. We're still looking into the sizes of them, but the biggest will have to still be reasonably sized for you to be able to continue playing after the impact.
I'm not sure about the size of that exact meteor at this time I'm afraid, but the affected area is surrounding the crater and fires may spread if you don't have sufficient fire department working.
Yes, the dynamic water in the game is pretty cool
What about an early warning system?
Will we be able to evacuate buildings to safe our citizens? Natural disasters sounds pretty nice, but I really hope there will be some options to safe people before a meteor / earthquake will hit my city
Uh and a kind of disease pandemic would be great too ^^ but I thinks that's not really a natural disaster -.-'
My question is along the lines of disabling things like the meteors or other more fantastical disastors outside things like quakes and fires due to it being unrealistic as a 'large crater' forming 'meteor' (it's more an asteroid at that point) like that in real life would wipe a city out and likely have global ramifications.
I hope you guys can eventually add in monster and UFO attacks! They were always my favorites in SimCity!
I would like to see pollution spread disaster (polution cloud) which causes illness / deaths, evacuating part of the city which way it goes.
I believe he/she was thinking the same as me... With a crater that large, the impact would have destroyed a larger radius of buildings, not by fire but by force of impactI'm not sure about the size of that exact meteor at this time I'm afraid, but the affected area is surrounding the crater and fires may spread if you don't have sufficient fire department working.
This is something we'll be talking about later on
Ok, I see! Yes, you will have control over the types of disasters happening randomly in the sandbox play.
I would like to have some unnatural disasters added to the game, but it really doesn't fit this expansion I'm afraid.
This is not a bad idea, but we don't have a concept or air pollution in the game, and it would require quite a bit of thinking on how to fit it with the other systems in play. So we'll definitely think about it, but unfortunately it's not something that can be added to the Natural Disasters expansion.
Looks awesome! It would look even more awesome if the roads showed some damage instead of just getting a magic sidewalk
Really came to think of Concordia I think it was called :-D that italian captain who ran on ground in italySinkings - boats could sometimes sink - or have technical problems that require rescue and evacuation. I know this might not be in the plans, but... Coast Guard station and boats, please? :3 I'm sure it could be integrated with that Tsunami disaster you guys certainly have planned!