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Will you be able to build underground metro stations (like the classic Cities in Motion 1)? I saw people pouring out of what looked like an underground station entrance at the beginning of the video, but I saw no other metros otherwise. I hope metros are included!
This subway section really lacks 3-4 useful buildings(bigger stations, depot, etc...), very very frustrating for former CiM2 players.... But I guess the future is full of surprises !
Metro has been around long enough that it deserves a little love. And "Mass Transit" would be the perfect place to do it.
It might be neat, but I can live without a metro depot, if it's underground it really wouldn't add any fun, but I'd really love to have a couple of multi-track stations.
Two track sets in terminals shaped like "II" and "X". Parallel on same level, and cross on different level.
Four track sets in a terminal shaped like "#". Two parallel "II" on one level, and two more parallel "=" on another level, 90° to the first pair.
Also, in a single track station we have "-", parallel to the road. How about "/" and "\" angled 45° to the road? And "I", perpendicular to the road?
And last but not least, be able to connect a pedestrian walkway to the terminals underground.
Yeah, I know about mods, but I think this deserves to be in the base game... or at least in "Mass Transit".
Above ground and elevated would be cool too, for sure, but I would be plenty happy with just the improvements above.
For a guy who has bought every DLC of this game , this is very exciting , i still hope they optimize the graphics , less details are fine as long as the frame rates are up.
Metro has been around long enough that it deserves a little love. And "Mass Transit" would be the perfect place to do it.
It might be neat, but I can live without a metro depot, if it's underground it really wouldn't add any fun, but I'd really love to have a couple of multi-track stations.
Two track sets in terminals shaped like "II" and "X". Parallel on same level, and cross on different level.
Four track sets in a terminal shaped like "#". Two parallel "II" on one level, and two more parallel "=" on another level, 90° to the first pair.
Also, in a single track station we have "-", parallel to the road. How about "/" and "\" angled 45° to the road? And "I", perpendicular to the road?
And last but not least, be able to connect a pedestrian walkway to the terminals underground.
Yeah, I know about mods, but I think this deserves to be in the base game... or at least in "Mass Transit".
Above ground and elevated would be cool too, for sure, but I would be plenty happy with just the improvements above.
Metro Overhaul Mod destroyed many of the subway stations & lines I had built in a city of 700,000 population. And it sort of "unearthed" entire lines so they were visible on a surface map. And new Metro lines refused to connect with pre-existing ones when I added Metro Overhaul. When Mass Transit debuts, I may try to construct a city without using any mods, just to see if the experience is ultimately better. Because of the AI limits of 16,000 active vehicles and 65,000 in-motion citizens, the game basically ceases to scale in a rational way beyond a certain population (I noticed the AI behavior getting goofy at about 500,000), and I'm wondering if this is in part due to Mods interfering with vanilla-game algorithms which would otherwise keep the play consistent).
CS without these additional configurations of Metro stations (multi-line crossings, angled and perpendicular-to-roads) basically sucks any enjoyment out of installing metros at all, and is as unrealistic as if you could only build streets without curves or angled junctions. They shouldn't release Mass Transit without including these modded stations, and I can't imagine it would be all that difficult to simply incorporate already-proven-successful assets.
Question that I haven't seen asked anywhere relating to the added function on naming roads.
Will road naming have a hierarchy? eg Highways having a prefix H (or M for Motorway) will the next level down be classed as Avenues or Boulevards then Roads/Streets/Lanes?
Metro Overhaul Mod destroyed many of the subway stations & lines I had built in a city of 700,000 population. And it sort of "unearthed" entire lines so they were visible on a surface map. And new Metro lines refused to connect with pre-existing ones when I added Metro Overhaul. When Mass Transit debuts, I may try to construct a city without using any mods, just to see if the experience is ultimately better. Because of the AI limits of 16,000 active vehicles and 65,000 in-motion citizens, the game basically ceases to scale in a rational way beyond a certain population (I noticed the AI behavior getting goofy at about 500,000), and I'm wondering if this is in part due to Mods interfering with vanilla-game algorithms which would otherwise keep the play consistent).
I removed MOM as I found it a bit flaky to work with- more bother than it was worth for me personally. I do think CO have missed a trick by not incorporating some of the features into Mass Transit- it is the ideal DLC to address this issue! Instead we get essential transport like..blimps and cable cars? The joke is on us right?
Yeah let me spend my money now, 2 weeks before I have anything to show for it- better that it sits in someone elses account gathering interest than in mine!