Cities: Skylines - Mass Transit announced!

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Orinsul

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1) Mixed-use zoning - I like the idea, and I have heard others ask about it. Not sure how well it would work in-game though.

there's this game urban empire. which has mixed zones, and even buildings with commerce and residential in.
Like, its a completely different game and modelling different stuff. also its not very good. so not directly applicable here
But it has had me wishing cities had it so heavy density buildings could have commerce, offices and residential all in one building. As well, that's how it goes in reality.
 

mikeny

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Good to see. I kind of did a double take when I saw blimps. Why blimps? Concerning the metro, would we be able to create express lines? When After Dark was released, we are able to run lines during the day, night or both. Did I read correctly, we could skip stops so conceivably, we can create express lines. Perhaps in the Mass Transit expansion we can have connection metro stations? I have to say, this expansion will bring me back to Cities Skylines.

I'm hoping for traffic help; ie: have total district control concerning garbage collection, police protection, fire protection, and medical clinic coverage. I would love to be able to place traffic lights, remove them, and create lane assignments. I know there is a mod but I'm wishing the devs would touch upon this as they have great ideas (look the past expansions and the new one, Mass Transit).
 

mikeny

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To be fair, theres nothing they could do that hasn't been done in mods.
Before after dark there was a day/ night mod. I'm sure there were already disaster mods.
Theres a mod which turns the game into Microsoft flight simulator ffs.
Be thankful that they released such powerful mod tools that allow such complex and polished mods in the first place.
Or would you rather zero additional content in your game?

True but personally, I would love the devs to create things while mods would extend them. Just my opinion though. Concerning traffic, traffic lights, lane assignments etc; I wish the devs would create this to give us more control instead of it being a mod. If they created this within the game; a mod extending it would be fine to me.
 

Orinsul

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hopefully blimps can offload passengers at small footprint station towers, not having to land.
as if they are small, metro sized, stations, they'd be good to have as theyd be a transport system that doesnt have tracks or stop traffic.
 

Fox_NS_CAN

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hopefully blimps can offload passengers at small footprint station towers, not having to land.
as if they are small, metro sized, stations, they'd be good to have as theyd be a transport system that doesnt have tracks or stop traffic.

Well, based on the pictures, there seems to be a blimp hangar, and a blimp landing pad.

cs dlc mass transit blimp hangar and landing pad.png
 

Fox_NS_CAN

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Concerning the metro, would we be able to create express lines? When After Dark was released, we are able to run lines during the day, night or both. Did I read correctly, we could skip stops so conceivably, we can create express lines.

You have (at least as far back as I can recall) always been able to skip stops. When laying out a route, simply don't select the station you want to skip.

Building each stop on a loop siding will prevent stopped trains/metros from getting in the way of ones skipping the station.
 

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You have (at least as far back as I can recall) always been able to skip stops. When laying out a route, simply don't select the station you want to skip.

Building each stop on a loop siding will prevent stopped trains/metros from getting in the way of ones skipping the station.

I think the expansion adding tourism and leisure brought this.

Picture?

Lets say I made a line from a few residential areas to commercial areas to district with leisure and tourism. At night, I want the line to skip the commercial area stops but still go from the residential and tourism leisure district. In other words, I want all my stops on a few lines but also have some of those lines skip stops- as in NYC during the late night on some subway lines; some stops are skipped but are not during the morning and afternoon.
 

Fox_NS_CAN

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I think the expansion adding tourism and leisure brought this.

"After Dark" DLC did add the day/night cycle. I think you could skip stops before that (running different lines through the same tubes, but going to different stations). I can't recall for sure.


Four metro stations. A, B, C, D. Stations B and C are placed on loop sidings so metro trains stopped at those stations do not block the main line. They only interfere with main line trains if they meet at a junction, and then only briefly (compared to waiting at the station).

The red line goes A-B-C-D and back.
The green line goes A-D and back, skipping stations B and C.

metro01.jpg

metro02.jpg

metro03.jpg



Lets say I made a line from a few residential areas to commercial areas to district with leisure and tourism. At night, I want the line to skip the commercial area stops but still go from the residential and tourism leisure district. In other words, I want all my stops on a few lines but also have some of those lines skip stops- as in NYC during the late night on some subway lines; some stops are skipped but are not during the morning and afternoon.

Then you can take the example above, and instead of having both running at the same time (all day), then (see picture below) set one of the lines for day, and the other for night.
In my example, red line is "all stops", and day only (sun radio button) is selected. Stops at A-B-C-D.
The green line is "express", and night only (moon radio button) is selected. Stops at A-D.

metro04.jpg


You can do whatever you want. Have one line go A-C and another go B-D. Or A-C-D.
Instead of A-B-C-D-C-B-A, you could also do A-B-C-D-A if you wanted.

Hope that makes sense.
 
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SteelCityfan89

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"After Dark" DLC did add the day/night cycle. I think you could skip stops before that (running different lines through the same tubes, but going to different stations). I can't recall for sure.



Four metro stations. A, B, C, D. Stations B and C are placed on loop sidings so metro trains stopped at those stations do not block the main line. They only interfere with main line trains if they meet at a junction, and then only briefly (compared to waiting at the station).

The red line goes A-B-C-D and back.
The green line goes A-D and back, skipping stations B and C.

View attachment 247929
View attachment 247930
View attachment 247931




Then you can take the example above, and instead of having both running at the same time (all day), then (see picture below) set one of the lines for day, and the other for night.
In my example, red line is "all stops", and day only (sun radio button) is selected. Stops at A-B-C-D.
The green line is "express", and night only (moon radio button) is selected. Stops at A-D.

View attachment 247932

You can do whatever you want. Have one line go A-C and another go B-D. Or A-C-D.
Instead of A-B-C-D-C-B-A, you could also do A-B-C-D-A if you wanted.

Hope that makes sense.

Wow thank you I have had so many problems with metro systems in my 30k ppl city. Thank you so much
 

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You have (at least as far back as I can recall) always been able to skip stops. When laying out a route, simply don't select the station you want to skip.

Building each stop on a loop siding will prevent stopped trains/metros from getting in the way of ones skipping the station.

Presently, as far as bus lines on busy roads, I do a little merge off to a side street for busses only, that's short with a bus stop, and remerges with the main street (like the picture above for the tracks). After doing a few tests you can normally tell where the heavy traffic will be and design appropriately.
 

Fox_NS_CAN

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Wow thank you I have had so many problems with metro systems in my 30k ppl city. Thank you so much

Glad it was helpful.

Can be applied to trains as well. Loop sidings allow cargo trains to go past passenger stations and passenger trains to go by cargo stations. Also trains from outside the city can go by passenger stations that they are not stopping at. "Express" train routes can bypass stations. You get the idea. :)

One thing I forgot to mention. Make the loop sidings long enough that a train can stop at the station, with enough room for a full train ahead and behind it in the loop. If it is too short, a train in a station that is followed by a second train could cause the junction with the main line to remain blocked. And a train leaving the station that has to stop at the junction with the main line to allow a train to pass could block the station behind it. (If that is not clear, I can make another picture.)
 

Fox_NS_CAN

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(If that is not clear, I can make another picture.)
that would be greatly appreciated

cs loop siding too short.png


This sort of thing also applies to a 3-way delta intersection. If the triangle is too small, trains can block each other.

(I sort of feel like this should have been in a separate thread, but it started in here.)
 

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So: The expansion was announced 28th of February. Now we are Close to 1 month after the announcement. May we have a more specific date for release please?
The New content does not seem to be very "challenging" to make.....
Thanks in advance
 

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i would expect the DLC to be released in 6 to 8 weeks time
 

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Now we are talking mass transit I have a couple of suggestions (which I just posted in the suggestion forum but thought I would repeat it here as it seems relevant)

The first is to have a zone overlay when positioning bus-stops, I get a route in my head based on zones but when presented with the grey scale representation when placing the stops I get a wee bit confused.

The other is basically a rip-off from CitiesXL, a visual representation of passenger traffic on the public transport network, just like the traffic/congestion overlay for roads but for public transportation. Its difficult to see which stretches are full and which are hardly used...

a couple of ideas to add to our transportation toolbox...