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    Real Strategy Requires Cunning

Fox_NS_CAN

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If there is a Spring DLC coming, I would not expect to hear anything until at least March, if not April, based on previous experience.

If there are any plans for Cities Skylines' anniversary, maybe later February or early March.

My guess anyway.
 

Fox_NS_CAN

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co_emmi

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The last update was months ago.
Have you noticed the new YouTube channel of Cities: Skylines: https://www.youtube.com/channel/UCV9RoEcgAO1Uc7oxZGS8Lkw/featured

@Azurespecter has posted the latest dev diaries of Cities: Skylines to the forum first page and lifted them visible to Paradoxplaza home page so it would be easier to notice them! Please find them here (pinned threads): https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
 

PeWaga

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Have you noticed the new YouTube channel of Cities: Skylines: https://www.youtube.com/channel/UCV9RoEcgAO1Uc7oxZGS8Lkw/featured



@Azurespecter has posted the latest dev diaries of Cities: Skylines to the forum first page and lifted them visible to Paradoxplaza home page so it would be easier to notice them! Please find them here (pinned threads): https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
Oh come on Emmi! Tells us more. Are you working on another DLC or Cities:Skylines 2?
We are dying to find out more what is going on with our favourite game studio!
 

Keltia_Vikinga

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Oh come on Emmi! Tells us more. Are you working on another DLC or Cities:Skylines 2?
We are dying to find out more what is going on with our favourite game studio!
You should ask to Paradox Interactive instead of Colossal Order.
They're not publisher for nothing. :)
 

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Eventually is very long time ( for some ). But seriously someone posted on steam you're working on something codename " Crunchy " and are play testing it
 
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PeWaga

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You'll find out eventually ;)
Speaking of the devil, there she is! I think I will speak for everyone, when I'll say: WE MISSED YOU! Glad to see you're still with us and I surely looking forward to your new project(s)!

Eventually is very long time ( for some ). But seriously someone posted on steam you're working on something codename " Chunky " and are play testing it
Any ideas what this codename means? Chunky means heavy, heavy might mean big...Huge core update regarding traffic in the game?
 

Phil V

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Speaking of the devil, there she is! I think I will speak for everyone, when I'll say: WE MISSED YOU! Glad to see you're still with us and I surely looking forward to your new project(s)!


Any ideas what this codename means? Chunky means heavy, heavy might mean big...Huge core update regarding traffic in the game?
Speaking of the devil, there she is! I think I will speak for everyone, when I'll say: WE MISSED YOU! Glad to see you're still with us and I surely looking forward to your new project(s)!


Any ideas what this codename means? Chunky means heavy, heavy might mean big...Huge core update regarding traffic in the game?
I meant "Crunchy" and no idea friend
Here is what was posted;-
DLC incoming soon!
I looked through the Steamapp database and just today it shows that they are creating the trailer for the next DLC! :)

Also, the internal codename for the dlc is "Crunchy" but it doesn't mean anything because it's just a name they use internally. (industries was called "icebreaker").

Also they are playtesting the 1.12 patch.
 
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PeWaga

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I meant "Crunchy" and no idea friend
Here is what was posted;-
DLC incoming soon!
I looked through the Steamapp database and just today it shows that they are creating the trailer for the next DLC! :)

Also, the internal codename for the dlc is "Crunchy" but it doesn't mean anything because it's just a name they use internally. (industries was called "icebreaker").

Also they are playtesting the 1.12 patch.
Hey Phil! Thanks SO MUCH for this update!;-) I can't wait to look at the trailer!
 

Dreepa

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So in every design talk I've seen from the CO lead designer Karoliina Korppoo, she stressd "fun over realism".
How is it fun to move your ore mines and oil pumps 5 inches every 20minutes? That's not fun at all, even if it might be realistic.

Just saying.

Mhh... now that I think of it, it might not even be realistic, because the mines dig tunnels in different directions underground, and the oil reservoires underground are usually one big super large cavern.
 

dj97

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So in every design talk I've seen from the CO lead designer Karoliina Korppoo, she stressd "fun over realism".
How is it fun to move your ore mines and oil pumps 5 inches every 20minutes? That's not fun at all, even if it might be realistic.

Just saying.

Mhh... now that I think of it, it might not even be realistic, because the mines dig tunnels in different directions underground, and the oil reservoires underground are usually one big super large cavern.
I would argue that when it comes to simulation games like this, the fun is derived from the realism. Simply put, the more realistic it is, the more fun it is.
 

ristosal

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Any ideas what this codename means? Chunky means heavy, heavy might mean big...Huge core update regarding traffic in the game?
"Crunch" is game developer slang for working extra hours to finish a project.
 

Fox_NS_CAN

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I would argue that when it comes to simulation games like this, the fun is derived from the realism. Simply put, the more realistic it is, the more fun it is.
Realistically, we should have lots of paperwork to do, file permits, environmental engineering studies to do, and so on before ever building anything. And EVERYTHING.
Does that sound fun?

Sped up time is not very realistic.

I've played a few First Person Shooters, and carried ten or more different weapons plus ammo. Not very realistic. If I could only carry one, it would be more realistic. It would not be more fun though.

There are plenty of things that would make the simulation more realistic and not more fun. Realism is only good when it does not get in the way of fun.
 

Fox_NS_CAN

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It's not a good idea to have "code names" that give away the project it is assigned to. The whole point of code names is to avoid that.

I'm willing to bet Crunchy has nothing to do with the DLC and is just the name of a snack someone at the office enjoys. ;)
Or Crunchy peanut butter.
 

Fox_NS_CAN

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How is it fun to move your ore mines and oil pumps 5 inches every 20minutes? That's not fun at all, even if it might be realistic.

Just saying.
Exactly. Depleting resources may be realistic, but for me it sucks the fun out of it. I don't want to keep moving stuff, and eventually get rid of it all and import everything. The fun depletes even faster than the resources. :(
 

dj97

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Realistically, we should have lots of paperwork to do, file permits, environmental engineering studies to do, and so on before ever building anything. And EVERYTHING.
Does that sound fun?
Would it be weird if I said yes (maybe not the the paperwork, but the other two things)?

Of course there should be some acceptable breaks from reality (like being able to speed up time, or being an all-knowing mayor serving an endless term), but when the game is classified as a simulation, I want to play the game for the realism and the verisimilitude. More specifically, I want the world that the game takes place in to be more realistic. In the real-world, for example, resources don't deplete that fast.