Cities: Skylines II | Announcement Trailer | Wishlist Now!

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Afrakes

Private
Mar 10, 2019
16
0
One of the most significant changes I see is map AND asset editors on console!! Hoping we can make our own big box stores, parking lots/garages, billboards, etc! Seasons is awesome as well. I agree the game map will be hexagonal based, 150/6=25.
 

boorkie

First Lieutenant
53 Badges
Jun 15, 2021
260
1.065
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
looking forward to this!

some of the things I'd love to see
  • modular buildings
  • multiplayer
  • more realistic pops behaviour
  • better traffic, especially management
 
  • 2Like
Reactions:

rackiew

Recruit
Mar 7, 2023
6
1
One of the most significant changes I see is map AND asset editors on console!! Hoping we can make our own big box stores, parking lots/garages, billboards, etc! Seasons is awesome as well. I agree the game map will be hexagonal based, 150/6=25.
Yes, asset/item/map creation and sharing on Xbox/ms store. As for ps5.. no sharing afaik.

Could be hexagonal/irregurarly shaped if the 150 tile is correct/max, and includes all area (no unbuildable area like cs1), since otherwise rectangle would be 10x15 making little sense.

But as for your "math" it makes no sense either, are we gonna have 6x25 hexagons? xd
 

rackiew

Recruit
Mar 7, 2023
6
1
looking forward to this!

some of the things I'd love to see
  • modular buildings
  • multiplayer
  • more realistic pops behaviour
  • better traffic, especially management
no big focus on modular buildings but there will be.
no multiplayer seems like.
pops or props? As for pops, cant say how in depth but they do have focus on gameplay, effects and challenges
traffic is at least not utterly crap as in cs1, and are some management off the get go.
 

Grease91

Recruit
Nov 26, 2017
4
9
What I really want is a more flexible road building system, it would be cool to choose what lanes are what instead of having essentially pre fabs, keep the option for prefabs though for ease of use, but let us really dive into road usage

also stacked roads natively without mods. Or janky work arounds.

Better trains.

Intelligent traffic.
 
  • 3Like
  • 2
Reactions:

Nikolai

Basileus Romaion
77 Badges
Jun 17, 2001
22.775
6.980
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • March of the Eagles
yes, confirmed on the trailers official descriptions. Assuming from day 1 launch, or a week in however it usually is
Thanks I missed that.
 

Chief of Staff

The Duke of Rockford
85 Badges
Jun 27, 2010
2.191
1.053
37
www.virtualparadise.org
  • Cities: Skylines Deluxe Edition
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities in Motion 2
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Steel Division: Normandy 44
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Europa Universalis IV: Call to arms event
  • Pride of Nations
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Victoria 2
  • Europa Universalis III Complete
Abandoning Unity would be very foolish. They would have to throw away all the existing code and start again. And it would be especially hard for modders, since they wouldn't be able to use all the existing knowledge of Unity that they have acquired. One of the main alternatives to Unity is Unreal Engine, which uses a different programming language. You could compare it to the producers of a successful English-language TV series (Star Trek or whatever) deciding they were only going to make the next season in German. German is a perfectly good language, but you'd have to replace all your staff and risk losing many fans too. The other main alternative is Godot, which means they could keep using the same language as Unity, but there would still be huge changes.

And last year Unity made significant progress with a major new platform (DOTS) which is specifically focused on large, data-heavy simulations. In other words, it's more or less 'Unity, Cities:Skylines Edition'. Mariina Hallikainen said that C:S2 had been in development for several years, so it won't incorporate DOTS at launch, but staying with Unity would allow them to move the most performance-critical parts to DOTS over time.
Well, it is now confirmed that Cities: Skylines franchise will continue to use Unity engine for the next generation. But I noticed that you have not addressed the possibility of a future Cities: Skylines game utilizing their own custom in-house built engine (similar to how Rockstar Games did with RAGE engine for Grand Theft Auto IV and beyond after having had used Renderware for the last three Grand Theft Auto games). I am particularly curious as to what you would think about that.
 
  • 1
Reactions:

Olexandr Pena

Second Lieutenant
23 Badges
Feb 22, 2023
190
225
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Magicka
  • Stellaris
  • Prison Architect
Well, it is now confirmed that Cities: Skylines franchise will continue to use Unity engine for the next generation. But I noticed that you have not addressed the possibility of a future Cities: Skylines game utilizing their own custom in-house built engine (similar to how Rockstar Games did with RAGE engine for Grand Theft Auto IV and beyond after having had used Renderware for the last three Grand Theft Auto games). I am particularly curious as to what you would think about that.
CO doesn't have the same resources as Rockstar Games to make its own engine
 
  • 2
Reactions:

boorkie

First Lieutenant
53 Badges
Jun 15, 2021
260
1.065
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
no big focus on modular buildings but there will be.
no multiplayer seems like.
pops or props? As for pops, cant say how in depth but they do have focus on gameplay, effects and challenges
traffic is at least not utterly crap as in cs1, and are some management off the get go.
what do you base your information on?

I meant more realistic pops behaviour as in population or sims inhabiting the city. I want them to demand certain amenities near them or be angry when something is built in proximity but also I'd like their travel not to be exclusivelty between their house and place of work. I used mods in CS1 to achieve that but imho that could be built in the game itself
 
  • 1Like
Reactions:

Olexandr Pena

Second Lieutenant
23 Badges
Feb 22, 2023
190
225
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Magicka
  • Stellaris
  • Prison Architect
i am worried about the game specs...
if it is more realistic, then i would need more ressources.

hopefully the realism is a bit of scaleable
In CS, the system requirements are quite low, and my PC is many times better than the system requirements, but after 30k, it's less than 20 fps. So I hope they've done a good job on optimization issues for 8 years. Even if they set sky-high requirements and the game can't meet them, it will be even worse
 
  • 2Like
  • 1
Reactions:

SeekTruthFromFx

General
59 Badges
Sep 17, 2013
1.891
2.413
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings II: Sons of Abraham
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
Well, it is now confirmed that Cities: Skylines franchise will continue to use Unity engine for the next generation. But I noticed that you have not addressed the possibility of a future Cities: Skylines game utilizing their own custom in-house built engine (similar to how Rockstar Games did with RAGE engine for Grand Theft Auto IV and beyond after having had used Renderware for the last three Grand Theft Auto games). I am particularly curious as to what you would think about that.
Colossal Order is too small to sustain such a project and it would be a poor use of their time and money. IIRC they only have a about a dozen coders, whereas Unity can spread the costs of engine development across their hundreds of thousands of users. And Unity Pro subscriptions for a dozen developers come to US$24,000, which isn't even enough to pay the salary of a single engine developer! While there are some aspects of Unity that are a less than perfect fit with the city-builder genre (a C:S city is really stretching the concept of a Scene to the limit), Unity's new DOTS platform is specifically focused on data-heavy simulations such as C:S and is now mature enough to be used in upcoming GSGs such as Gilded Destiny and Grey Eminence. So C:S2 will probably be able gain access to new technologies that improve performance without increasing their engine costs.

The hints earlier in this thread that C:S2 may be moving to hexagons might be preparation for that, since all three DOTS strategy games that I have seen use hexagonal tiles. That might be coincidence, in which case it tells us nothing about C:S2, but maybe the regularity of the grid somehow helps with memory location, or was a more reliable choice in DOTS' early stages. It's rather wild speculation though, so take this paragraph with a large pinch of salt.
i am worried about the game specs...
if it is more realistic, then i would need more ressources.

hopefully the realism is a bit of scaleable
C:S1 has astonishingly reasonable graphical requirements for what it's trying to do. I run it on an APU (integrated GPU) and it looks great as far as I am concerned. But I agree that it's likely that we will see a significant uplift in graphical requirements. I've been looking into buying a second-hand dGPU, but I guess that I'll now wait until I know what C:S2 needs.
 
  • 1
Reactions:

wvtegetthoff

Recruit
7 Badges
Sep 17, 2021
8
14
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  1. Please make the strict US style zoning OPTIONAL (turn on/off in settings, like left hand driving)
    The other parts of the world do not have strict residential zones! In Europe you can have shops and offices in residential houses. The archetype is residential house with shops on ground floor, as it is customary in Europe and many places in the world.
  2. Also the low / high density settings for zones could be exchanged by more realistic buildable land % and height limitations which could be bound to districts.
  3. Please make it optional that roads have electricity and water lines built under themselves by default.
  4. Parking houses? Underground train stations? Government buildings? - for capital cities, EU member states can house EU institutions.
  5. Old/New Civilizational challenges: Pandemics (testing centers, inoculation centers, quaranteen authorities), Migration (border guard, border fence/wall, processing centers for migrants, integration and repatriation), Civil War (disarmament centers, army base for UN peacekeepers, arms control visits), Foreign Invasion (repair and manufacturing of instruments of war, air defenses, drafting, professional army, bases, let's take a look at Ukraine... it is at war since a year, it gets bombarded regularly, but life has to go on in it's cities... this could be a scenario too - the western parts of Ukraine, no direct frontline activity, just war specific infrastructure problems)
 
Last edited:
  • 11Like
  • 1
  • 1
Reactions:

C S Quick

Private
Mar 7, 2023
22
14
I'm most concerned about C S 2 being playable on my current computer. I understand I can't get the finest graphical details, but at least playable. I have expanded my internal memory to 16 GB, so the computer can handle the amounts of data needed for C S 1. In most computers You can upgrade the memory, and some RAM I understand is needed for C S 2. But the processor and graphics card are a few years old and not as easily replaceable (i5-6400+GTX950). So grateful if the game is balanced and adjustable for even slightly older processors and graphics cards.
 
Last edited:
  • 1
Reactions:

Soborki

Second Lieutenant
Feb 20, 2019
124
72
Stop. Asking. For. Mac.
These computers suck. If you have one, throw it away and get a gaming computer. Paradox is going to waste time on Mac, an overpriced computer made by Apple just to benefit a few people. Mac can't run much to start with. Additionally, there is no customization to it. What you get is the version. Just the same old slow device with a few fixes. iPhone is the only reason Apple is around today, and it is still very expensive, again containing only one version, one price.
Stop spreading FUD about Macs. if you don't know what a computer is just don't talk about it. Apple silicon Mac's are powerful beasts that run circles around the toaster you call your PC. The reason Apple is still around is because it is leading the entire tech industry.

No we will not stop asking CS2 support for Apple Silicon Mac's. We will keep demanding it until Colossal delivers.
 
  • 8
  • 2Like
  • 2Haha
Reactions: