Oh Yes....and I definitely hope they include essential mechanics/ functions from the most common and basic mods (like 81 tiles, landscaping tools, move.it, TM
E a.s.o) from the beginning to avoid a mod chaos.
Now modders don't have to worry. But I hope that the 2nd part will be better optimized, because the first part is honestly hard to playIt’s official, CS2 is Unity based:
That’s more up to CO than the engine. Most of the code dealing with calculating the simulation was probably entirely custom by CO. Just a switch to UE wouldn’t have meant any improvement there.Now modders don't have to worry. But I hope that the 2nd part will be better optimized, because the first part is honestly hard to play
Well, if we have a population of 100k in terms of achievements, then they must have improved something. If I'm not mistaken, in the first part after 60k, serious problems already begin. But such a small improvement in 8 years, I hope that 100k is not the limit for a comfortable gameThat’s more up to CO than the engine. Most of the code dealing with calculating the simulation was probably entirely custom by CO. Just a switch to UE wouldn’t have meant any improvement there.
I hope it stays like that.. MAC's have been and are still terrible for gaming.Not really confirmed but likely: Game will not run on Mac
As long as they don't hold back any perfomance gains that we could get. I believe Vulkan could be a solution?Guys...
Please stay with DirectX 11 for the windows version, do /not/ mandate DX12.
That way even diehard W7 holdouts like me, who detest what MS has done with User32 since W8, can play it.
You will earn my undying gratitude and <3
Other than that, evolving seasons in our cities would be rather nifty
If the rumor of UnrealE5 is true, it should be possible to use "layers" to implement it.
Best Regards
/ Neo
What do you have inside your PC that you play with 1000 mods?Hopefully we will have an AI 3D model builder, so we can shape real environments and buikdings easy .
and an integrated selector that we can tag our mods more easy .
Now it is difficult to manage if you have over 1000's.
I think they're considering assets as "mods" tooWhat do you have inside your PC that you play with 1000 mods?
At the start of the video there is a short text saying this video is not gameplay... You can miss it as it is only there for a short whle. A bit cheeky. But I guess many of the ideas shown will crop up in the game - even if not quite so cinematic!Are those in-game graphics or cinematic?
They are not worse in terms of killing my memory on the computer eitherI think they're considering assets as "mods" too
indeed, sorry assets and mods was the correct phrase. and it are around 8000I think they're considering assets as "mods" too
Link takes you directly to the Microsft store page of the game. It doesn't seem like you can wishlist it right now, but the page should load. If not it's possible it's an error in a specific region as I'm able to access it just fine in Australia.Can not access microsoft link for wishlist.