Cities: Skylines II | Announcement Trailer | Wishlist Now!

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Brazilian Joe

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Awesome!

The trailer is more of a teaser though,as we couldn't distinguish gameplay from artistic extrapolations (though it seems there was some in-game images there)

On the visual side, I would love to see the game use interior mapping to give fake interiors to the windows, to make for a more lively city. The ill-fated SC2013 did this way back, it is a cheap way to fake inner spaces pseudo-geometry.

When it comes to gameplay, while I will be happy with a single-player experience, SC2013 had a great multiplayer gameplay conpt - with a terrible execution. I would love the ability to use the big transport systems (highways, trains, planes & boats) as a bridge to connect my city with my friends.

Would also love deeper product trees for industry! More/infinite, varied resources on the ground (more than 4!) .

Also, more control on supply->demand routes. Many mods help us with that, bake in the game the same controls that currently require mods.

More road building and traffic management tools! I bet you know the mods that are most popular in this regard. If you don't, just ask Biffa! :)

Excited to see what's coming, kudos to all devs!
 
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neutrondecay

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As scenaries it might happen', but we can go full sandbox by default and yes, it is the whole map with only a highway and some resources. Because if the town already existed, who controls it, what state it have? Or, it might be used as a starter region aside, but that's more complicated for your gameplay. My opinion, I'm unsure what is better with gameplay+devs+logic sides..
From my perspective, it would be most important to have the option of a variable-size starting settlement that forms the core of the area you're developing. But it's not unreasonable to think of taking over neighbouring villages as your city grows. While there are exceptions (Piedmont CA, I'm looking at you), enroachment of this kind is absolutely a thing - for example, the UK's Local Government Act 1963 had the effect of vastly increasing the size of London, creating the ceremonial county and administrative area of Greater London, and taking in numerous settlements that were previously in neghbouring counties.

nd
 
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neutrondecay

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This is likely to be a long post, so I apologize in advance for my English.
To be honest, the game is outdated. Thanks to the mods, it doesn't feel so bad. But we have been limited to 9 tiles for 8 years, or 25/81 with mods. We are limited to small cities because of optimization problems, I mean the population. And if you build a city that specializes in industry, you can simply exceed the limit of cars on the map. We also have some limitations that each road is not modular. There cannot be a tram and a trolleybus on the same road. I realize that this is not useful to many people, but it's still strange. Pedestrian paths are very strangely connected to roads. We have no textures of tunnels. The economy and public transportation are very much simplified. Despite these shortcomings, this game is still the best of the genre on the market right now. I want to thank the developers. I think there were 13 people in the company in 2015. I hope I'm not mistaken. Such a small group of people managed to write the logic for the game that when you build an exact copy of a city in the game, it behaves almost exactly as it does in real life. It's just an incredible job. Thanks to the developers for such a great game.
You say we are missing out on all the opportunities. I am, of course, skeptical about the product at release. Because of Paradox Interactive's policy and my personal situation. But I think we will get more opportunities than we will lose. The following is my theory and dreams, so everything may be different. I'm just giving an example of an opposing opinion

First of all, we have to get a bigger scale. Well, it would be stupid if we were stuck with 25 tiles and a city with up to 60k people for a comfortable game. It is unknown how much bigger it will become, but it should definitely be bigger.

Thanks to the new version of the Unity engine, we will get better optimization, thanks to the experience of developers and new technologies that should help them. Thanks to this, we will be able to build larger cities. I hope so, otherwise it's sad.

If we take the DLC that has already been released, we have :
After Dark.
Snowfall
Natural Disasters
Mass Transit
Green Cities
Parklife
Industries
Campus
Sunset Harbor
Airports
Plazas and Promenades
Financial Districts (I know it's Flavor packs, but come on)

WARNING, this is my subjective opinion
Of the good ones, I would highlight : Parklife, Green Cities, After Dark.
Situational: Mass Transit, Natural Disasters, Snowfall, Campus, Airports, Plazas and Promenades.
The ones I don't like: Sunset Harbor, Financial Districts, Industries.

Okay. Personally, how I see the situation. Judging by the leaks to the main game, we will definitely get Snowfall, Natural Disasters, and possibly partially Green Cities and After Dark. Perhaps some of them will not be fully transferred to the main game, but this is at least four add-ons. It also seems to me that they have an emphasis on modularity. Otherwise, we'll get a remaster, just a more powerful one. Well, that's a bit of an exaggeration, but that's how it is.
Mass Transit will be re-released in any case, because it's just a lot of public transportation. Moreover, most of it is highly situational. I liked the Campus and Airports system. I doubt that we will have a similar system at the beginning of the game, but I would even be happy with a DLC with such large modular airports, ports and train stations. The campus probably won't be in the game from the beginning either. Plazas and Promenades, in the trailer of the game we have the style of the United States. So far I can judge that we will not get the mechanics of pedestrian zones at the beginning of the game. . And I want to note that this mechanic is not very well done in CS. The fact that you need to draw zones that cannot intersect with a park or campus is stupid.
Now I'll move on to the DLCs that I don't like: Financial Districts is a very poorly developed investment theme, I generally hope that in CS2 the game's economy will be on a different level. Now I don't even want to play outside the sandbox. Because there is almost no challenge there. I don't like the concept of Industries. These industrial zones don't look realistic. Yes, there are some good mechanics that are well done, but the industrial areas themselves, they are strange. Farms and forests suffer the most from this. That's why I expect a complete redesign of this DLC in CS2. I'll be happy to buy it separately if they make a realistic industry. Farms and forests that you choose the shape and length of, not just rectangles by the road. To make the mining industry like in life, there should be a huge quarry where mechanical monsters work. And the rest of the production, which is attached to large factories, does not look any better. When you look at real industrial areas, you realize that you can't do that in CS without mods. Sunset Harbor, I'd like to keep silent, but I'll say it briefly. There is a dish called Solyanka. They throw all kinds of food in there and cook it in water. That's how Solyanka comes out. This DLC is the same way, they crammed a lot of stuff in and did it badly, in my opinion. I'm especially offended by the trolleybuses. I hope there will be no more DLC like this.

I have written all this down and I want to mention one more detail. There is no gas in the game. I don't know about the US, but in Europe, gas is definitely used in many places. This is generally a problem with many games, they ignore this resource. I also want to mention that CS has a terribly realized power grid. It is simplified as much as possible. Thanks to the eastern neighbor of my country, I had to learn a lot about power grids. I am not saying to make an identical complex system in the game. I'll start with the power line network. It's terrible. Apart from the fact that it doesn't look aesthetically pleasing, because there are no transformers. So we have no small options and cannot transmit electricity through cables underground.
The power plants themselves. Have you ever seen what coal, gas or liquid-fueled power plants look like? These are huge complexes that require a lot of water and a lot of people in addition to fuel. In Ukraine, for example, there is often a town near a power plant. It exists only to keep the power plant running. Could the developers have realized eco-friendly energy better? No, they didn't. In SimCity 2013 it is much better done. In CS, it's some incredible thing that works without interruption. Windmills have to depend on the wind season. Solar panels are not present in the game at all. Geothermal power plants can be placed anywhere. Hydrogen energy is not in the game either. Nuclear power is a joke in the game. It is essentially non-existent. Hydroelectric power plants are the only ones that are made more or less normally. I doubt that we will get a well-developed power grid in the basic version of the game, but I hope at least for DLC

I have already written quite a bit of text, so I want to summarize. Despite the fact that this game is currently the best in its genre. We have a lot of problems. Which simply cannot be solved on the version of Unity that the game uses. This game needs an update. So some DLC is not included in the main game, this is Paradox's policy. But according to the little information we have, some things will be in the game right away. Also, the new version of the engine provides new opportunities for developers, modders, and us players. So I think it would be better to have a part 2, because all the problems I mentioned above are most likely related to the limitations that were not thought out back in 2015. And now the developers, thanks to the new version of Unity and their experience, have to fix it. Otherwise, it's a fiasco.

Once again, I apologize for my English and wish you a good wait for CS2 news. :D
Your English is fine, and as a fellow European, I absolutely endorse what you're saying here. I want to be able to design a city that feels like home: the houses are built out of brick; all the electrical infrastructure is buried except in major industrial areas and the open country; the town centres are largely old, some ancient; public transport is ubitquitous; multiple underground rail lines overlap; rail stations, including heavy, light, and metro, can all be massive, with multiple platforms; intercity rail stations are a major city-centre feature.

I know that modders do great work - there is even a housing pack specficially designed to look like a neighbourhood near where I like and work - but I want to see more of this stuff in the base game. I want the rail stations to feel like they at least belong to the same family as Berlin Hbf, London St Pancras International, or Kyiv Pasazhyrskyi.

nd
 
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Olexandr Pena

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I know that modders do great work - there is even a housing pack specficially designed to look like a neighbourhood near where I like and work - but I want to see more of this stuff in the base game. I want the rail stations to feel like they at least belong to the same family as Berlin Hbf, London St Pancras International, or Kyiv Pasazhyrskyi.
I don't know about you, but for me, the train station in Kyiv is terrible. I've been there so many times, and every time I was horrified. In Lviv or Kharkiv, they are much better made. But in these three cities, the station is a huge hub. Unfortunately, it's hard to realize in CS. So I hope that CS2 will fix this. Now we are waiting for a free update about transport hubs, but I don't have high hopes for it.

In general, the theme of train stations is very poorly covered in the game. Again, I don't follow how they build in the United States, because in my opinion, in most cases it is bad taste and bad decisions produced by a great country that has no history of 1000 years. But in Europe, train stations, in addition to being hubs, are very large places of intercourse. There are many parks around them, and the station itself acts as a large shopping center, and this is not shown in the game. The railroad is not revealed in the game at all, which is sad. I sometimes think that the game makes me dislike the American school of urban planning even more.
 

neutrondecay

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I don't know about you, but for me, the train station in Kyiv is terrible. I've been there so many times, and every time I was horrified. In Lviv or Kharkiv, they are much better made. But in these three cities, the station is a huge hub. Unfortunately, it's hard to realize in CS. So I hope that CS2 will fix this. Now we are waiting for a free update about transport hubs, but I don't have high hopes for it.
Oh, I didn't necessarily mean that Kyiv station was good, just that it was big and complicated. Judging by pictures I've seen of Kyiv, it looks similar to how London Bridge station used to be. In the end they demolished that and replaced it with something a lot more like Berlin Hbf, but it took time. Hopefully Kyiv will get the support it needs to do something similar. Lviv-Holovnyi is much more attractive, and from the looks of it, better organised too.
In general, the theme of train stations is very poorly covered in the game. Again, I don't follow how they build in the United States, because in my opinion, in most cases it is bad taste and bad decisions produced by a great country that has no history of 1000 years. But in Europe, train stations, in addition to being hubs, are very large places of intercourse. There are many parks around them, and the station itself acts as a large shopping center, and this is not shown in the game. The railroad is not revealed in the game at all, which is sad. I sometimes think that the game makes me dislike the American school of urban planning even more.
There are a few US stations that are like that - Penn and Grand Central in NYC, Union in Washington DC - but they're in the minority. The US has not supported its railways well at all.

For example: in 2014, the convention WorldCon was held in London. The convention centre itself has two light rail stations attached, and is walking distance from an airport, such that there is a departure board inside the convention centre. Those light rail stations have about a train every three minutes or so in each direction. The following year, the convention was held in Spokane, WA. The whole of Spokane has one railway station, which has one train a day in each direction. The difference is unspeakable. I really want a game that lets us model the reality we see in Europe.

(And obviously, although I'm less familiar with it, the reality of Africa, Asia, Oceania and South America, too! I want to see cable cars like the ones in La Paz-El Alto.)

nd
 
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RedEyes

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Almost everything mentioned above can be solved by correct scale, big train stations need to be huge, skyscraper need to dwarf all the building around it, everything needs to be like in real life, when you walk the street of your city, you feel like you are in a city, not a miniature exponat.
 
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Olexandr Pena

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Almost everything mentioned above can be solved by correct scale, big train stations need to be huge, skyscraper need to dwarf all the building around it, everything needs to be like in real life, when you walk the street of your city, you feel like you are in a city, not a miniature exponat.
I don't know if I understood you correctly. But I'm still in favor of modularity, like in SimCity 2013. This way, even with the same sets, our cities can become more diverse. As a resident of a post-Soviet country, I can say that most of our schools are built according to standard projects. They just have either a different design or a slightly different layout. This certainly applies to schools that were built during the Soviet Union.
 

Masternachos

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OH, it's "Wishlist Now" as in "put it on your Steam wishlist"--NOT "fill the thread with your wishlist for CSII".
*disappointed face*
 
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OH, it's "Wishlist Now" as in "put it on your Steam wishlist"--NOT "fill the thread with your wishlist for CSII".
*disappointed face*
you're right, i said that before in this topic - it had no effect.
so we are writing down our wishes, but we will never know if the right person is reading this.

It's like writing a wish list to santa claus, will santa really read it? ;)

Wish listes are everywhere. You don't know where good places and bad places are to write. At least a Paradox Forum is a Paradox Forum. So let it be. :)
 

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The last thing I'd want is a city-building simulator that is a live service. That is a format better suited to MMORPG and the games that are built around PvP play, but does not mesh well with simulation and building. Outside of Minecraft, perhaps.

The release of CS2 does not wipe out whatever you have invested in CS, and it also won't wipe your hard drive if you desire to continue playing the first. The original Cities Skylines is still ours to keep.
That's exactly what most people would want, be able to build with friends and have cities together or even have cities next to each other and be able to engage in trading and connections.

Also counter-strike 2 will be an upgrade on the current CS:GO, so you won't lose anything because it's not another game. They did it the correct way, same as overwatch.
 
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That's exactly what most people would want, be able to build with friends and have cities together or even have cities next to each other and be able to engage in trading and connections.

Also counter-strike 2 will be an upgrade on the current CS:GO, so you won't lose anything because it's not another game. They did it the correct way, same as overwatch.
I'm curious. I don't have anything against multiplayer, but are you willing to sacrifice other game mechanics to add multiplayer to the game?
 

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lot of people don't want multiplayer in the game
I never understood the appeal of multiplayer, but wanting it for Cities Skylines 2 seems especially bizarre considering the reason Cities Skylines 1 was so successful was in large part because multiplayer was a key part of SimCity 2013 and it DESTROYED AN ENTIRE FRANCHISE.
 
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I never understood the appeal of multiplayer, but wanting it for Cities Skylines 2 seems especially bizarre considering the reason Cities Skylines 1 was so successful was in large part because multiplayer was a key part of SimCity 2013 and it DESTROYED AN ENTIRE FRANCHISE.
I wouldn't say that multiplayer destroyed SimCity, but efforts that could have been put into other mechanics were put into multiplayer. I have no doubt that the small cities, cartoonish graphics, terrible disasters, incredibly terrible public transportation, strange house building system, and decorative inhabitants played a role. There were also no tunnels at the beginning of the game. Although I like the economy in SimCity better. Energy and modular services are better implemented there. But the disadvantages I mentioned above are worse than these meager advantages. Besides, SimCity 2013 does not support modifications.

I don't understand these requirements for multiplayer in CS myself. Personally, I have a dozen friends who like to play this game from time to time. None of them want multiplayer, but it's my bubble. But it looks like there's an active small group of people on the forum who are pushing this idea. I would be happy if CS2 fixed the problems of the original. Optimization. Increasing the map size, population and the limit of cars on the map. Modular roads and services. The ability to have any public transportation on one road. Complication of the economy. Expanding control over public transportation. Redesign of the energy system in the game. Revision of some DLC, such as Industry. Redesigning the railroad, canals and embankments. And so on. In my opinion, the game has enough problems that need to be solved, and it would be sad if the developers did not fix them but added multiplayer. Of course, if the developers have fixed all this (which I don't believe in, because the game won't be written from scratch, they will just fix the limitations they created in CS and use the new Unity technologies), then why not add multiplayer.

Speaking of multiplayer, I haven't seen a clear picture that players have suggested. Everyone wants different multiplayers.

I think the developers remember SimCity 2013 and acted as a competitor in 2015. Therefore, I hope that they will not make such mistakes, because even if we get an empty game at the end, it will already show what the main mechanics are and what the emphasis is. So if they mess up the beginning, I doubt that the further development of CS2 will be as good as CS
 
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I never understood the appeal of multiplayer, but wanting it for Cities Skylines 2 seems especially bizarre considering the reason Cities Skylines 1 was so successful was in large part because multiplayer was a key part of SimCity 2013 and it DESTROYED AN ENTIRE FRANCHISE.
I thought it was all the technical problems and bugs that destroyed it. It required an always online connection to play but the servers were trash and kept failing. Citizens would change their place of residence and work every day, and would sometimes get bugged and walk around an intersection indefinitely. When it launched traffic couldn't even make left turns.

Will Cities: Skylines 2 have multiplayer? I doubt it, but there's always the possibility of it being in any potential future sequels. Though if multiplayer is ever added, it needs to be done right and not forced upon players.
 

C S Quick

Private
Mar 7, 2023
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I don't understand these requirements for multiplayer in CS myself. Personally, I have a dozen friends who like to play this game from time to time. None of them want multiplayer, but it's my bubble. But it looks like there's an active small group of people on the forum who are pushing this idea. I would be happy if CS2 fixed the problems of the original. Optimization. Increasing the map size, population and the limit of cars on the map. Modular roads and services. The ability to have any public transportation on one road. Complication of the economy. Expanding control over public transportation. Redesign of the energy system in the game. Revision of some DLC, such as Industry. Redesigning the railroad, canals and embankments. And so on.
I have played some MMO:s (Massively Multiplayer Online game) and I felt trapped and forced to play every day to keep my alliance going. But that's not what I want to get out of C S 2. However, I think a feature to interact with different resources in "other cities" could be an optional possibility. They should be available if you want, but if you don't want to, you don't have to. A bit like if you want to play with or without mods.

Regarding what are mentioned in the quote, I think bigger maps is the most important thing. I don't know if everyone likes more complicated economics. There are some who have an aversion to "economists".
 
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Olexandr Pena

Second Lieutenant
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Feb 22, 2023
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  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Magicka
  • Stellaris
  • Prison Architect
But that's not what I want to get out of C S 2. However, I think a feature to interact with different resources in "other cities" could be an optional possibility. They should be available if you want, but if you don't want to, you don't have to. A bit like if you want to play with or without mods.
I understood a similar system as in Cities XXL or SimCity. It's not a bad solution, but it requires a redesign of the game's resource system. Goods in smaller quantities, but electricity and water for sure. I doubt the possibility of selling services.
So I think the appropriateness of this type of multiplayer will depend on the resource system in the game, and there should be some requirements. After all, one player can turn on the sandbox mode and sell the resources needed by another player for nothing.
Regarding what are mentioned in the quote, I think bigger maps is the most important thing. I don't know if everyone likes more complicated economics. There are some who have an aversion to "economists".
To me, this is still a problem, because the game doesn't challenge you economically. But if you don't like this, there is always the sandbox mode.