Cities: Skylines II | Announcement Trailer | Wishlist Now!

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Soborki

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Leading the entire tech industry? I just want to quickly address is that Apple, AMD, Nvidia, and Intel all rely on TSMC. That stands for Taiwan Semiconductor Manufacturing Company. They are responsible for making a third of your computer.

Yeah, I do have a set preference: Not Apple.

No, I do not hate on Apple users or iPhone users. Just people who buy Macs when they could get something cheaper or better.

Mac is not the gaming computer. It is the workstation computer. Never has Apple made or planned on having gaming Macs.

I just want to point this out: Does CS2 support PS4 or Xbox 1? No. Why? Because they aren't going to last that long in comparison to PS5 or Xbox series S/X.
Again you don't seem to know a lot about computers. A Mac mini is one of the most affordable computers you can buy if you are looking for raw power. In your way of thinking it is ridiculous to buy a PC. Gaming PC's are very pricey so people should be buying consoles instead of PC's? Way cheaper!

Do you really know what you are talking about? No you don't.
 
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Rexhead2010

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Again you don't seem to know a lot about computers. A Mac mini is one of the most affordable computers you can buy if you are looking for raw power. In your way of thinking it is ridiculous to buy a PC. Gaming PC's are very pricey so people should be buying consoles instead of PC's? Way cheaper!

Do you really know what you are talking about? No you don't.
No one asked about console. Mac is not more affordable. The problems with in house is my greater concern. You have to buy an iPhone to get AirPods. Not everyone can afford that. If you think I am knowledgeable about Apple I can tell you they are expensive. Let Paradox decide ON THEIR OWN if Mac will be supported. Support for Mac is more limited than consoles or regular PC. And multiplayer could be a problem with Mac. Does Apple want their players with people on other PCs? No. They want people on theirs.
I did not come to give an opinion and get into a fight about it. Calm down man. I'm not hating on you by any means.
 
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C S Quick

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The game needs to automatically set the graphics to the lowest setting, then prompt the player to select their graphics level based on their GPU's strength. We need to support people with lower graphics quality ability. For example, a GTX 1080.
GTX 1080 requires 500 W power supply. It's not what I call support people with lower graphics quality ability. My computer has a 300 W power supply, and I bought the best graphic card possible with that, which to my knowledge is the GTX 950, which I mentioned earlier. Therefore, I say that the GTX950 is a better choice to set the limit for the lowest possible graphics card.

As I also said above, I play Civ V sometimes. There, the program automatically sets the settings and then you can adjust yourself, where you can lab with fps, effects, shadows, water effects etc. If you disable some of these, it's still playable. In my opinion, CS 2 should also be balanced so that it works well even on computers with lower performance.

As said, many people who don't call themselves gamers can still sit down to sim games and find it fun. Sell CS 2 to them also! :)
 

Aepdneds

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Some features from Civilization V, which I play sometimes too, can maybe be introduced. In Civ V you can choose the map size, difficulty level, culture, etc. in the options, or let it be random. Then the map is randomly generated. A possibility of random maps in C S 2 would be appreciated, for those who don't want just a few to choose from. The degree of difficulty can be that in different levels, some of the variables are disabled. Which also requires less calculations. In this way, you can play at least easier levels of difficulty on simpler computers.
A random map with the new gtp possibilities would be awesome: "Make sector 11 more hilly and flatten sector 14, add a river from sector 1 to sector 7 with a waterfall in sector 4".
 

Soborki

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Feb 20, 2019
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No one asked about console. Mac is not more affordable. The problems with in house is my greater concern. You have to buy an iPhone to get AirPods. Not everyone can afford that. If you think I am knowledgeable about Apple I can tell you they are expensive. Let Paradox decide ON THEIR OWN if Mac will be supported. Support for Mac is more limited than consoles or regular PC. And multiplayer could be a problem with Mac. Does Apple want their players with people on other PCs? No. They want people on theirs.
I did not come to give an opinion and get into a fight about it. Calm down man. I'm not hating on you by any means.
How can I calm down when you keep spreading FUD? You have no idea what you are talking about and keep coming up with new FUD. Now you are even assuming that Apple would not allow cross platform. How do you think COD is played? :rolleyes:

I'm sorry but I really get upset when I read so much nonsense
 
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Olexandr Pena

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which engin cs2 will use , unity or Unreal engin ? why cs2 isn't in which list in epic store! did dev working on dlss and fsr on cs2? will cs2 use store in game for buying content cs2 like macrotransaction?
most issue know cs1
grow over 200k population make fram rate down even if you have hight end computer , that because problem from unity engin , will be happen in cs2 if it run same engin?
How DLLS will help to optimize the game if the problem is not the quality of textures but the optimization of gameplay, because every inhabitant of your city is real, and there can be 100k of them in the city. I don't think there will be any sense in DLLS
 

Olexandr Pena

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Some features from Civilization V, which I play sometimes too, can maybe be introduced. In Civ V you can choose the map size, difficulty level, culture, etc. in the options, or let it be random. Then the map is randomly generated. A possibility of random maps in C S 2 would be appreciated, for those who don't want just a few to choose from. The degree of difficulty can be that in different levels, some of the variables are disabled. Which also requires less calculations. In this way, you can play at least easier levels of difficulty on simpler computers.
It is hard to imagine that random maps will be beautiful. After all, Civ doesn't have a realistic map, it's tiles, and CS isn't Minecraft where you can make interesting biomes and landscapes out of different blocks. In transport fever 2, random maps are implemented, but honestly they don't look great, especially rivers.

I don't understand what the point of the map size is. Its size does not affect performance, just don't unlock tiles if you want a small map.

Culture is an interesting question, but the game is again in the American style, although it seems that the game is made by the Finns, who have incredibly beautiful northern European architecture. Therefore, in terms of culture, perhaps the maximum that developers can do is road signs and markings of a certain culture(as in Cities XXL), and of course later a bunch of DLC with different styles of houses.

Personally, if I were to take something from the Civ series, it would be from the IV part of the village. So that I could build a village where I could set the appropriate policies related to village. Because it seems that you can build a village in vanilla CS, but it will still be essentially just a private sector outside the city, I want people to have their own small gardens and live/work in the village and only go to the city for services
 
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anton95

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I did not come to give an opinion and get into a fight about it. Calm down man. I'm not hating on you by any means.

I'm sorry but I really get upset when I read so much nonsense

I realize this is an emotional topic for everyone - especially those using Macs who were looking forward to the sequel of Cities: Skylines. However, as at the moment the game is only confirmed for Windows PC, I would kindly ask you to have this discussion elsewhere.

Culture is an interesting question, but the game is again in the American style, although it seems that the game is made by the Finns, who have incredibly beautiful northern European architecture.
I guess they start with US-American style, hoping for a bigger market. Personally, prefer the way European cities look. I do expect the district-style feature to carry over to C:S2 from C:S1 - well, at least I hope it will.
 
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C S Quick

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It is hard to imagine that random maps will be beautiful. After all, Civ doesn't have a realistic map, it's tiles, and CS isn't Minecraft where you can make interesting biomes and landscapes out of different blocks. In transport fever 2, random maps are implemented, but honestly they don't look great, especially rivers.
In order not to make random maps too difficult for the program to create, certain simplifications can be made. Such a simplification is, for example, to exclude that rivers are initially created. If you have a set of tiles-sized blocks, where you match the sides against each other (land against land, water against water, mountain against mountain), then you can choose between them. Locomotion by Chris Sawer is an example of a game that creates random isometric maps, based on a limited number of basic squares to choose from, I think Sid Meier's Railroad Tycoon 1 also worked that way. If you want more enjoyable maps, you still choose from those provided by the program and the community.

Random maps have their place. For those who want to work with them, of course. Once it's created, you can change the landscape as you wish. It's also a challenge, which some want, Many games are based on a random start. Take any card game. Of course, only those who want to start with a random map will choose it. But some may think that it's nice to do so, manage it as it is, even if it can be difficult some times. If it doesn't work well, you can get a new random one. ;)

There is another approach to. My old CD-player had a shuffle button. After every song, a new was chosen. You never knew which will be next. To shuffle a random map among existing ones in the program and community, maybe with some settings to choose from, is another way to go. Please, at least a shuffle map button in CS 2. :D
 
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Doh45

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1) could add history on buildings, for example some types of architectures repeating over the yearss, for example :
- style 1 (type 1900s )
- style 2 (type 1950s with a lot of concrete)
- style 3 (type 1990)
- style 4 (type 2010 post industrial/green)

2) also, manage strikes in the streets when there is a big issue (like unemployment, but only the people unemployed on a strike ... same think with public transportation for example), so it would use police as well
 
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Olexandr Pena

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1) could add history on buildings, for example some types of architectures repeating over the yearss, for example :
- style 1 (type 1900s )
- style 2 (type 1950s with a lot of concrete)
- style 3 (type 1990)
- style 4 (type 2010 post industrial/green)

2) also, manage strikes in the streets when there is a big issue (like unemployment, but only the people unemployed on a strike ... same think with public transportation for example), so it would use police as well
I think if there will be styles, it will be CCP, or they will leave it to the moders again. And riots are interesting, they should be the ones to make the mechanics so that people can walk on the roads. Then another interesting thing that can be done is to find the shortest way so that if the pedestrian crossing is far away, people cross the road illegally, unfortunately this is a fairly common practice in post-Soviet countries. Due to the small number of pedestrian crossings needed, road deaths would increase.
But I doubt that they will do it.
 
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Teknikah

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I had my suspicions that an announcement would be soon when the update for consoles came out.

I'm so excited for this

I hope seasons and variant weather is integrated into the game from the beginning. Not just snowy maps like we have now.

Would also be nice if we could use the old radio stations in the new game too. I love the stations we have
 

isamoretto

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I'm excited, but I want a little something to sink my teeth into.

I do like this, though, on the steam page:
Get ready for a new epic scale in the most realistic city builder - ever.

I want more and more realism, push the envelope there as much as possible. Whenever you have a choice between a more 'arcadey' vision and a more gritty realistic vision, go wit the latter, please. Even if that means that there's more to challenge the player than just 'hey, do you think the layout of your new city is pretty?' I want it to be challenging to upgrade my city's infrastructure, I want there to be more options to zoning than the typical RCI city builders have had for the last 30+ years, and I want reasons to not just turn every city into a grid.

And yes, I know that, most of the time, realism over arcadism (new word!) risks being less fun, but it doesn't have to be. For example, moving further away from grids (and CS1 took a huge step in that direction already!) can be more realistic *and* more fun.
yes. I add a larger piece of land with the possibility of building a city of 30 million inhabitants. such a city would become very challenging to manage crime, health, education, traffic
 

anton95

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Will the new simulator have bigger terrains?

it will be possible to create mega cities with population like tokio, new york, etc..
We don't know that yet.

There is a "leaked" list of C:S2's achievements: https://www.trueachievements.com/game/Cities-Skylines-II/achievements
One achievement there says: "Unlock 150 map tiles in a single city." This might hint to bigger maps. But it could also just mean that map tiles will be smaller. I expect larger maps, but that is just me speculating based on the fact that I don't see how they could fit 150 tiles on the current map size of C:S1.
 
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C S Quick

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2) also, manage strikes in the streets when there is a big issue (like unemployment, but only the people unemployed on a strike ... same think with public transportation for example), so it would use police as well

And riots are interesting, they should be the ones to make the mechanics so that people can walk on the roads. Then another interesting thing that can be done is to find the shortest way so that if the pedestrian crossing is far away, people cross the road illegally, unfortunately this is a fairly common practice in post-Soviet countries. Due to the small number of pedestrian crossings needed, road deaths would increase.

I add a larger piece of land with the possibility of building a city of 30 million inhabitants. such a city would become very challenging to manage crime, health, education, traffic

If all the different requests for complicated or massive possibilities were to be met, then the demands on what the computer should be able to perform increase. For me, it is still more important that you sacrifice unnecessary finesse, so the hardware requirements become more reasonable and more people can buy and have fun with the game. And even those interested in various finesse actually also enjoy more stripped-down performance requirements through a better graphics experience.


A big map in itself, I think it's interesting though. You thus have more opportunities to place your city in the terrain. That possibility means more to me than building a megacity, which will be slow on the computer.
 
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Olexandr Pena

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If all the different requests for complicated or massive possibilities were to be met, then the demands on what the computer should be able to perform increase. For me, it is still more important that you sacrifice unnecessary finesse, so the hardware requirements become more reasonable and more people can buy and have fun with the game. And even those interested in various finesse actually also enjoy more stripped-down performance requirements through a better graphics experience.


A big map in itself, I think it's interesting though. You thus have more opportunities to place your city in the terrain. That possibility means more to me than building a megacity, which will be slow on the computer.
If you believe the leaks of achievements, the increase in optimization is insignificant, but I hope for the best
 

nyirog

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Ability to fully control emergency response units like in SC4 or even deeper (select special units that best fit for the situation, etc), in addition with various crimes and emergencies (I do not mean disasters but riots, traffic accidents, football hooligans - so just the everyday stuff).
 

Olexandr Pena

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Anyone worried that they made trailer in UE and are actually using Unity. It probably does not look good.... O why Unity, I wish we could be told.
We've already written reasons why Unity is better in the thread. The main ones are the experience of developers with it and the ease of use for moders
 
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