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C S Quick

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Some features from Civilization V, which I play sometimes too, can maybe be introduced. In Civ V you can choose the map size, difficulty level, culture, etc. in the options, or let it be random. Then the map is randomly generated. A possibility of random maps in C S 2 would be appreciated, for those who don't want just a few to choose from. The degree of difficulty can be that in different levels, some of the variables are disabled. Which also requires less calculations. In this way, you can play at least easier levels of difficulty on simpler computers.
 
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j4lambert

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Colossal Order is too small to sustain such a project and it would be a poor use of their time and money. IIRC they only have a about a dozen coders, whereas Unity can spread the costs of engine development across their hundreds of thousands of users. And Unity Pro subscriptions for a dozen developers come to US$24,000, which isn't even enough to pay the salary of a single engine developer! While there are some aspects of Unity that are a less than perfect fit with the city-builder genre (a C:S city is really stretching the concept of a Scene to the limit), Unity's new DOTS platform is specifically focused on data-heavy simulations such as C:S and is now mature enough to be used in upcoming GSGs such as Gilded Destiny and Grey Eminence. So C:S2 will probably be able gain access to new technologies that improve performance without increasing their engine costs.

The hints earlier in this thread that C:S2 may be moving to hexagons might be preparation for that, since all three DOTS strategy games that I have seen use hexagonal tiles. That might be coincidence, in which case it tells us nothing about C:S2, but maybe the regularity of the grid somehow helps with memory location, or was a more reliable choice in DOTS' early stages. It's rather wild speculation though, so take this paragraph with a large pinch of salt.

C:S1 has astonishingly reasonable graphical requirements for what it's trying to do. I run it on an APU (integrated GPU) and it looks great as far as I am concerned. But I agree that it's likely that we will see a significant uplift in graphical requirements. I've been looking into buying a second-hand dGPU, but I guess that I'll now wait until I know what C:S2 needs.
That might be the reason why Mac computers with intel processors won't support the game, and Macs with Apple silicon-integrated SoCs have less remarkable graphics performance than what the game will require.
 

C S Quick

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C:S1 has astonishingly reasonable graphical requirements for what it's trying to do. I run it on an APU (integrated GPU) and it looks great as far as I am concerned. But I agree that it's likely that we will see a significant uplift in graphical requirements.
Significant uplift in graphical requirements? No, I prefer C:S 2 to also have astonishingly reasonable graphical reaquirements.
Significant uplift in graphical recommendations? OK, if You want it that way.
 
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SeekTruthFromFx

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That might be the reason why Mac computers with intel processors won't support the game, and Macs with Apple silicon-integrated SoCs have less remarkable graphics performance than what the game will require.
I don't think we have any reliable information yet about whether there will be a Mac edition; CO may not have decided yet given Apple's tendency to force new technologies onto devs at short notice.

You might be right about graphics though. And I don't know to what extent Apple Silicon offers SIMD instructions equivalent to AVX on x86-64. Those are surely the future pathway for improving C:S performance and the more C:S depends on particular CPU instructions, the more difficult it will be to port to Mac.
Significant uplift in graphical requirements? No, I prefer C:S 2 to also have astonishingly reasonable graphical reaquirements.
Significant uplift in graphical recommendations? OK, if You want it that way.
I would much prefer reasonable graphical requirements: I started playing C:S on a laptop with HD3000 integrated graphics, delivering a mighty 8 FPS! And I hope that C:S2 will retain the same strategy because it expands the number of people who can pay; I think C:S is very attractive to people who are not 'hard core gamers' and want to play it on their productivity PCs.

But I am not optimistic about this. The Announcement Show trailer told us very little about C:S2 since it wasn't gameplay footage, but the one thing it did feature was high-quality graphics, which is ominous. And Nvidia's marketing department has been extraordinarily successful in persuading people to measure the performance of games by FPS, even though tick speed is more important for the vast majority of PDX's portfolio.
 
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Rexhead2010

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Stop spreading FUD about Macs. if you don't know what a computer is just don't talk about it. Apple silicon Mac's are powerful beasts that run circles around the toaster you call your PC. The reason Apple is still around is because it is leading the entire tech industry.

No we will not stop asking CS2 support for Apple Silicon Mac's. We will keep demanding it until Colossal delivers.
Leading the entire tech industry? I just want to quickly address is that Apple, AMD, Nvidia, and Intel all rely on TSMC. That stands for Taiwan Semiconductor Manufacturing Company. They are responsible for making a third of your computer.

Yeah, I do have a set preference: Not Apple.

No, I do not hate on Apple users or iPhone users. Just people who buy Macs when they could get something cheaper or better.

Mac is not the gaming computer. It is the workstation computer. Never has Apple made or planned on having gaming Macs.

I just want to point this out: Does CS2 support PS4 or Xbox 1? No. Why? Because they aren't going to last that long in comparison to PS5 or Xbox series S/X.
 
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Rexhead2010

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I think the game needs to have several graphics settings. Having an RTX 3050 means I can run the highest vanilla graphics in CS1. In CS2, I could probably only run medium graphics. The game needs to automatically set the graphics to the lowest setting, then prompt the player to select their graphics level based on their GPU's strength. We need to support people with lower graphics quality ability. For example, a GTX 1080. Just make sure that graphics require a graphics card, otherwise the computer is probably not good enough to start with.
 
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Oh, and I forgot about Raytracing. Please make sure that is a thing at the very minimum.
While Unity supports ray tracing as part of the high-definition rendering pipeline (https://unity.com/how-to/getting-started-high-definition-render-pipeline-hdrp-games) I don't expect it will be used in CS2. I just cannot imagine what benefits ray tracing would bring to the game. Sure, it might make reflections in high-rise glass facades photo-realistic, but as a player I spend most of my time in birds-eye view above the city anyway. I'd rather have them invest the time (and hardware resources) into the simulation and simulation calculations.
 

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This achievement about 150 tiles got me thinking if it'll not be some sort of region system like in SimCity 4, where each tile would be a town of their own in some way and they would be connected to each other
 

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This achievement about 150 tiles got me thinking if it'll not be some sort of region system like in SimCity 4, where each tile would be a town of their own in some way and they would be connected to each other
This would be interesting and I'd like to see this if 150 tiles in one city weren't possible, though the wording for the achievement seems to suggest it is not. If it were a region system like SimCity 4 I think the achievement should be change to "Unlock 150 map tiles in a single game/map/region".
 
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Leading the entire tech industry? I just want to quickly address is that Apple, AMD, Nvidia, and Intel all rely on TSMC. That stands for Taiwan Semiconductor Manufacturing Company. They are responsible for making a third of your computer.

Yeah, I do have a set preference: Not Apple.

No, I do not hate on Apple users or iPhone users. Just people who buy Macs when they could get something cheaper or better.

Mac is not the gaming computer. It is the workstation computer. Never has Apple made or planned on having gaming Macs.

I just want to point this out: Does CS2 support PS4 or Xbox 1? No. Why? Because they aren't going to last that long in comparison to PS5 or Xbox series S/X.
Apple might promote the game in the Mac App Store if the game is released for Mac, but it would require a computer with Apple Silicon processors and at least 32 GB of ram. Good luck with that.
 

ifritirius

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which engin cs2 will use , unity or Unreal engin ? why cs2 isn't in which list in epic store! did dev working on dlss and fsr on cs2? will cs2 use store in game for buying content cs2 like macrotransaction?
most issue know cs1
grow over 200k population make fram rate down even if you have hight end computer , that because problem from unity engin , will be happen in cs2 if it run same engin?
 

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which engin cs2 will use , unity or Unreal engin ? why cs2 isn't in which list in epic store! did dev working on dlss and fsr on cs2? will cs2 use store in game for buying content cs2 like macrotransaction?
most issue know cs1
grow over 200k population make fram rate down even if you have hight end computer , that because problem from unity engin , will be happen in cs2 if it run same engin?
Cities: Skylines II is developed using Unity Engine. Currently, it is announced to be released on Steam and the Microsoft Store. We don't have any information on an Epic Store release. We do not know if CS2 will feature DLSS or FSR.

Furthermore, we do not know if there will be microtransactions or an in-game store, but I personally expect DLCs to be sold similarly to CS1 and many other Paradox Interactive games.

The frame rate in Cities: Skylines 1 is mostly dependent on the simulation speed and the calculations that have to be done. Therefore, it is mostly limited by CPU performance not GPU performance. DLSS and FSR have negligible to no impact on performance in this case.

As Unity has changed a lot in the last 8 years since Cities: Skylines was released, newer versions of Unity have improved. Unity also offers a number of new features that would help with developing a city building game. Therefore, I expect the performance to be better.
 
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CB16

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I love the new announcement trailer and can’t wait for it to be release. It looks so beautiful and realistic but I have concerns though. Is it going to be realistic as it states on colossal order and paradox interactive (this is going to be most realistic city building ever) so my question is what does it mean?

1 question: Do you need mods to make it realistic even though consoles can’t get mods?
2 question: Is it going to be more cartoonish like the original game?
3 question: I seen so much reflection on windows in building is that realistic also?

those are the remaining questions I have.
 

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I love the new announcement trailer and can’t wait for it to be release. It looks so beautiful and realistic but I have concerns though. Is it going to be realistic as it states on colossal order and paradox interactive (this is going to be most realistic city building ever) so my question is what does it mean?

1 question: Do you need mods to make it realistic even though consoles can’t get mods?
2 question: Is it going to be more cartoonish like the original game?
3 question: I seen so much reflection on windows in building is that realistic also?

those are the remaining questions I have.
The trailer is captured in Unreal Engine while the game will still be using Unity. Don't expect the game to look exactly like the trailer, especially the reflections. That being said, I'd say they are going for a more realistic look.
 

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The trailer is captured in Unreal Engine while the game will still be using Unity. Don't expect the game to look exactly like the trailer, especially the reflections. That being said, I'd say they are going for a more realistic look.
I feel a bit dumb but a question though what’s the difference between unreal engine and unity are they the same or slightly different if it’s slightly different I can be happy but if it’s significantly different then I’m quite worry that it’s going to be cartoony city like cs1 can you confirm it for me again. I feel a bit dumb that I don’t know the difference sorry about that?
 
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ChiefLEGOMAN1

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I feel a bit dumb but a question though what’s the difference between unreal engine and unity are they the same or slightly different if it’s slightly different I can be happy but if it’s significantly different then I’m quite worry that it’s going to be cartoony city like cs1 can you confirm it for me again. I feel a bit dumb that I don’t know the difference sorry about that?
Not 100% sure on the technical differences, but Unreal Engine does provide the better, more realistic graphics, though Unity is still more than capable of realistic graphics. I've also heard that Unity has also made progress on technologies that better handle simulation and city building games. Whether it's better than Unreal, I don't know, but since the developers of Cities: Skylines have more experience with Unity, they'll be able to utilise the upgrades in the engine to make the best city builder yet.
 
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CB16

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Not 100% sure on the technical differences, but Unreal Engine does provide the better, more realistic graphics, though Unity is still more than capable of realistic graphics. I've also heard that Unity has also made progress on technologies that better handle simulation and city building games. Whether it's better than Unreal, I don't know, but since the developers of Cities: Skylines have more experience with Unity, they'll be able to utilise the upgrades in the engine to make the best city builder yet.
That’s awesome thanks that sort of answer my question technology has come a long way from 8 years ago to this day. I can’t wait for the gameplay trailer to get a better understanding on things glad they’re making it realistic:);)
 
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