Cities Skylines: Everyday Heroes! (Emergency) - DLC

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Voyager213

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REQUIREMENT FOR CALLS MEANS: IF FULLFILLED THE CALL WILL BE DONE THE FASTEST, STILL NEEDS A CERTAIN VEHICLE COUNT TO START WORKING ON THE CALL

Part of the Free Update:
  • Ladder Truck depot - (Needed for Office Zones, Tier2 Commercial, Tier2 Residential). Vehicle count: 5
  • District Policy - Emergency & City buildings will only dispatch within the District they are built in, while this Policy is active (e.g. Police, garbge, etc..) Able to select if you want to drive them to other Districts.
  • Advanced AI, breaks traffic rules. (Break speedlimit, drive over red lights, etc..).

  • Advanced Emergency AI, Emergency Vehicles will drive on the sidewalk or opposite lanes (on highways on the not used lane) if on a call and it is stuck in traffic.

  • Small store robberies. - Requires: 2 Police vehicles on scene.

  • Car crash. - Requires: 1 Fire Truck, 2 Ambulance, 1 Police vehicle on scene.

  • IF owner of After Dark - Small Prison break

  • Flu Wave (Many people are very sick). Requires: Good health care, many people will seek hospitals.

  • Victims that are in need of an ambulance can die if the ambulance doesn't arrive in time and make it back in time. They can still die after being picked up (but will be transported to the graveyard by the ambulance).

  • Police vehicles on patrol will increase the happines in a short radius for a short duration of time. (meaning, the area they passed will recieve a short happines boost)
Part of the paid content:

Fire Department

  • The big Fire HQ will spawn 1 Command Vehicle, the COmmand Vehicle will increase effecttivness on calls.
  • Disptach The Dispatch will Call the nearest vehicle to an emergency instead of them driving though the whole City because there is no dispatch.
  • Fire Safety Inspector depot - The Fire Safety Inspector will drive to all Buildings and will lower the chance for a fire by 50% for a few weeks when visiting a building. Vehicle count: 2

  • Hazmat Fire Truck depot - The Hazmat Fire Truck depot can spawn Hazmat Trucks, that will be dispatched once certain events occur or a bigger Industry building burst into flames (See point: Hazardous Industry fires). They will drive to the building that caused it and to the area of effect (includes air polution). Vehicle count: 5

  • Fire Chief depot - The Fire Chief depot will boost the effectiveness of Fire Stations he recently visited, Fire Trucks will gain a speed bost and Fire Fighters gain a extinguishing boost. Vehile count: 1

  • Water Rescue depot - The water rescue depot (part of the FD) rescue people that are drowning. Vehile count: 4

  • Fireboat depot - The Fireboat depot is placed like a port near the shore, it is needed for emergencies on the water. Vehicle count: 2

  • Fire Department crane depot - Sends out cranes that are needed during special emergencies. (Plane crash, Train Crash, Tram Crash). Will lower the cost of rebuilding a destroyed building. vehicle count: 2.

  • Fire safety educator - visits Industrial and School buildings.
    Result: Citizens that were at the building at the same time as the fs will lower the chance of fire when they visit a building. vehicle count: 4
  • Forest Fire Department - Will dispatch Unimog Like Fire trucks with a Water cannon on the roof (so fire fighters dont have to exit) to tree Fires. Vehicle Count: 6
Health Care
  • Emergency Doctor depot - The Emergency Doctor depot can dispatch an emergency doctor that will increase the time for an injured person before he dies. Vehicle count: 6 (3 Cars, 1 Helicopter, 2 Bikes ) (The game should decide if the person can make it until the ambulance arrives and returns, if it sees that a person dies a Emergency Doc. will be dispatched, Bikes can also use bycicle paths and walkways)

  • Health Educator depot - The Health Educator depot will send out vehicles with workers that will drive to schools and teach children/young adults about health dangers. Result: Lower sickness in the whole city. Vehicle count: 4

  • Emergency Doctor Ambulance depot - Dispatches Ambulance with Emergecny Doctors on board, now no Citizen will die while being transported to the hospital. The Ambulance will transport the patient to the nearest hospital.
    Vehicle count: 6

  • Patient transport vehicle depot - Will dispatch patient transport vehicles, they will pick up and bring citizens from and to their homes to the hospital/clinic. If all ambulances are in use they will act as ambulances, but will lower the chance for the patient to survive by 50%. Vehicle count: 10
  • Small Ambulance depot - Will send out regular Ambulances, but offer no treatment for patients. Vehicle count: 4
  • Big Ambulance depot - Will send out regular Ambulances, but offer no treatment for patients. Vehicle count: 10
  • Specialized Hospital - Such like Industry buildings, you can select the type of the Hospital (and it will also change apperance). Vehicle count: Patient Transport Vehicles: 10
    • Types: Trauma Centrum - There is a chance that Citizens, that were transported via Ambulance to the Hospital will need a surgery.
    • Quarantine Centrum - Citizens may have to be brought to the Quarantine Centrum if they have an unkown disease (note: Retextured Patient Transport Vehicles. Perhaps yellow)
    • Children Hospital - Specialized on Children, will make Children Cims healthier, help recover them faster, make them more resistent to diseases once grown up
    • Private Hospital - Won't increase happyness but will generate Income. Very much like the normal Hospital, but without ambulances.
    • Psychologic Clinic - Cims are less likely to become rogue and murder.
Police
  • Traffic Police Depot - Will dispatch Traffic Police vehicles, they can be seen setting up speed traps in the city and on highways, they have faster vehicles than the normal police but wont respond to any non-traffic related crimes. Officers on foot patrol will look out for false parked vehicles.Vehicle count: 15, Jail capacity, like Police Station

  • Detective Depot - Will dispatch detectives, Detectives will drive to random buildings and will arrest citizens that are about to do crimes before they did a crime. Will lower the chance for people to become criminals affter visiting a building in a small area. Vehicle count: 10. Jail capacity: like Police station.

  • SWAT Depot - Will dispatch SWAT armored Trucks, Bomb Units & SWAT Helicopters.
    Vehicle count: SWAT Trucks: 6, Bomb Unit Vehicle: 2, SWAT Helicopter: 2

  • Customs depot - Will dispatch customs vehicles, the customs will drive to the Airport (and cargo airport) aswell as to the tolls. Effect: Income by the customs from cargo. More jailed criminals (smugglers). Vehicle count: 15, Jail capacity: same as police station

  • Customs office - Before cargo can get transported, it must drive to the customs office.
    Result: Income from toll.

  • Riot Police - Will dispatch armored riot vans, water cannon trucks, unweaponized APC with bulldozer-bar. vehicle count: 10 Riot vans, 3 water cannons, 2 APCs

  • Crime prevention unit - Will drive to schools and (if available) prisons. Will lower the chance of People becoming criminals (again). Vehicle count: 4
City Services
  • Tow Truck depot - Will send out tow trucks to tow crashed & false parked vehicles.
    Generates income with ecah towed vehicle vehicle count:10
  • City Bank - Your Money is stored there. Will generate Tax income, and not little if you have enough. Citizens can also store their money their which will increase happieness. But be aware, thieves can rob the bank, so you should make sure its properly protected.
  • "Gas Works" - They do regularly check on Heating pipes and respond with sirens if a leak is found.
  • "Electricity Works" - Will check on power lines & increase efficency of power generating buildings. Will respond with sirens if a broken powerline is reported.
Calls
  • Rocket failure - The rocket has exploded. Requires: 2 hazmat trucks, 10 fire trucks, 5 ladder trucks, 2fd cranes, 4 ambulance

  • Out of control Football fans Football fans are fighting at the stadium area. Result: road infront of Stadium will be blocked for all vehicles except emergency vehicles. Requires: 7 Riot vans, 1 water cannon truck, 4 police cars, 4 ambulance

  • Riot May occur if happyness is below 90%. Result: Rioters will block a few roads in their spawn area. Requires: 6 Riot police, 3 water cannons, 2 apcs, 6 police cars, 5 ambulance, 3 fire Trucks.

  • Terrorist attack - Will occur at parks and monuments aswell as unique buildings.
    Chance of setting building on fire. Requires: 5 SWAT Vehicles, 2 SWAT Helicopters, 5 Police Cars, 4 Ambulances, 2 Fire Trucks, 1 ladder truck (If owner of Natural Disasters: 2 Police Helicotpers)

  • Reckless Driver/Speeding Driver/Police chase A citizen will ignore all traffic laws, eveade traffic, drive on the wrong side to avoid traffic. Requires: 3 Traffic Police Vehicles. (if owner of Natural Disaster: 1 Police Helicopter).

  • Bank Robbery - Armed bank robbers have robbed a bank and have taken hostages. Requires: 3 SWAT Vehicles, 4 Police Cars, 3 Ambulances, 1 SWAT Helicopter (If owner of Natural Disaster: 1 Police Helicopter).

  • Bomb threat - Only occurs in schools and commercial buildings. 30% chance of detonating even when all required units are on scene. Requires: 4 SWAT Vehicles, 1 Bomb Unit, 4 Police Vehicles, 2 Ambulance.

  • Tram Crash - A tram has collided with a vehicle and has been flipped over.
    Requires: 1 Police car, 1 FD crane, 1 Fire Truck, 1 Traffic Police Car.

  • Train Crash - A Train has collided with a vehicle and derailed.
    Cargo Train: Requires: 2 FD cranes, 2 Fire Trucks, 1 Police Car---Passenger Train: Requires: 2FD cranes, 4 Fire Trucks, 2 police cars, 4 Ambulance.

  • Drowning person Occurs randomly at a shore. Requires: 1 Water rescue vehicle. 1 Ambulance.

  • Submerged evidence - Criminals have thrown precious evidence into the water. Requires: 1 water rescue vehicle, 1 Police Car, 1 Detective car.

  • Burning ship - A ship burst into flames and must be extinguished. Requires: 1 fireboat, (Not needed, but will assist IF owner of Natural Disaters: 2 Fire Helicopters).

  • Ship crash - 2 ships crashed and are in danger of burning. Requires: 2 fire boats.

  • IFOwner of industries: Burning ore mining vessel / Burning oil rig - Requires: 2 fire boats.

  • Hazardous Industry fires - There is a chance that a Industry building might start burning with a Hazardous fire. Result: Air Polution (can be moved by wind), Hazardous ground Polution, Broken roads in a certain radius. (Low chance of starting a Zombie Outbreak: See point: Zombie Outbreak). Requires - 4 Fire Trucks, 2 Ladder Trucks, 2 Hazmat Trucks, 3 Ambulance, 1 Emergency Doctor

  • Zombie Outbreak - Only citizens that either A.) recently left the hospital or B.) were in the AAO of Hazardous Air (Caused by a Hazardous Industry fire) have a chance of becoming patient Zero, should be a low chance, if a citizen is aware that he is infected (only if there was an outbreak or he is in the AAO of a Hzardous Inudstry fire) then he will make his way to the Hospital and will be cured. The Police and SWAT (See point: SWAT) will fight the transformed citizens. Requires: X Police, X SWAT


    Open for suggestions.
    List for calls not finished
 
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Physius

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While I agree a little bit better AI responding to fires (like in the example you mention, fire team puts out one fire, then return to station while the rest of the block burns down) would be nice, the player is more a mayor than fire chief.

I understand, of course, the main objective is to act as mayor. Still, if there were a toggle in the gameplay options to allow us to dispatch units (ala old school SimCity), it would be much appreciated.

If it was toggled off, perhaps a new building such as a Dispatch Center that works for all emergency services must be built to allow better handling of emergency calls in the city automatically.

The current way it works feels like the old days where you directly called a firehouse or police station, and they would directly dispatch in-house. It eventually became inefficient due to the booming population like you see in real cities today.
 
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Fox_NS_CAN

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I understand, of course, the main objective is to act as mayor. Still, if there were a toggle in the gameplay options to allow us to dispatch units (ala old school SimCity), it would be much appreciated.

There are certainly times I wish I could control units, especially fire units, but also Disaster Services units.
I would even sometimes like to drive first (or third) person.

On the other hand, I don't want to be responsible for it. I have enough to do without being the 911 (or 999 or whatever) dispatcher. Especially as a city gets larger, emergency response could take up all of your time. Suddenly we're playing a different game.

If it was toggled off,

Being able to toggle off some features can sometimes be the best of both worlds. Even people that might want the feature might not always want it on.

Problem can be if most people are going to turn something off, is it worth the programming time (and increased code size and all that entails) to implement it?
Maybe, maybe not.