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Hello there, city-builders! It's time, once again, to delve into the mysterious world of developer diaries!

In the coming weeks we'll take a look at the newest expansion to Cities: Skylines called Campus. It was announced on the 9th of May and if you haven't done so yet, check out the trailer here.

Universities, colleges and the campus life are an integral part of any large city. They elevate the education to new heights, bring in exchange students, toga parties and also open up the possibilities to organize the school's own varsity sports team. With Campus you can create various types of campus areas of any shape and size using the Campus Area tool. After painting the campus area, you can choose the campus type - Trade School, Liberal Arts College and University - by placing the campus Administration Building. Campus areas will level up in reputation when specific requirements are fulfilled. Reaching new reputation levels unlocks a selection of buildings to further expand and customize your campus areas.

Campus areas educate young adults into highly educated citizens. Each campus type is unique and visually distinct from each other. Campus types also provide different types of city-wide bonuses through Unique Faculties.

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Campus expansion also includes varsity sports and museums. After you have set up the beginnings of your campus, it is time to consider how the school will be represented in the world of varsity sports. Build a varsity sports arena inside your campus and customize your own team and help them to great success in home and away matches. Perhaps your team will be victorious and you'll be awarded with a trophy after the varsity season is over? Also, what is a city without a few museums? With Campus expansion you'll be able to build unique museums that work in conjunction with the different campuses and provide an additional boost to your city for it to flourish like never before. There will also be some nice free content coming alongside Campus expansion and you can read more about it and the different features of the Campus expansion in the upcoming Dev Diaries.

Campus expansion will be available in stores 21st of May. To help the wait, stay tuned in for more Dev Diaries where we take a closer look at the new features.

Best regards,
Your Colossal Order dev team
 
Is this the first DLC that you can't use right away? By that I mean you have to wait until your city gets to a certain population before unlocking universities.
 
Is this the first DLC that you can't use right away? By that I mean you have to wait until your city gets to a certain population before unlocking universities.
no, they've all had that restriction
 
I'm wondering why trade schools don't train for your plumbers, welders, mechanics, machinists and other industry personnel. Trade schools mean something different in the US. I don't know anyone who would call an engineering school, a trade school.
 
Beaches/vacation however I really doubt we'll see. I'm not seeing a whole lot of new mechanics that it could introduce and After Dark already brought us zones that do this.
Click the link in my signature to see some of what could be done at and beyond the beach

also, @Giveaway412 please click it and comment your ideas on it there
 
Maybe It's not what the game needed right now.... Well, maybe someday they could make a DLC that adds more interaction and control from every Unique Building ... Like when you build the Casino you unlock like a minigame of a roullette and you can bet or something like that.... Also I will like some kind of Elections and Goverment where if you do a bad management you get kick out and lose your game (same mechanic from the Scenarios).... Who knows, right?
 
I want to know more about the new museums.

For me is realy awesome to build the modular zoo and put at their side the aquarium and greenhouse. Would love to add to that also a museum of natural history!

We already have the Modern Art Museum and Boat Museum, also the Science Center and Theatre of Wonders. So, I hope we can some of these:

ARTS
- Classical Arts museum.
- Handicraft museum.
- Audivisual museum.
- A set of art related small monuments.

HISTORY AND CULTURE
- "Small" Local history museum.
- "Middle" National history museum.
- "Big" World´s Archeology museum.
- A set of archeological ruins like egyptian tomb, greco-roman theatre, mesoamerican pyramid, southeast asian temple, european castle, etc.

TECHNOLOGY
- Aero-space museum.
- Military musem.
- Industry and Engineering museum.
- Planes, boats, locomotives, tanks, engines, etc to put outside as monuments.

NATURAL SCIENCE
An museum of natural history that could be modular.
- Planetarium, Earth Science, Paleontology, Environment, Human health, etc.
- Also monuments like whale or dinosaur statues, solar system model, geiser, etc.
 
This sounds exactly like the Industries DLC with different artwork and names. No integration with the greater system. It is high-time they restructure the DLCs and integrate them into the base game like they did with CKII. Industries was a complete disappointment and I do not intend to play with it anymore.

Edit: I'll link to this review that sums up the points nicely: http://www.megabearsfan.net/post/2018/11/13/Cities-Skylines-Industries-expansion-review.aspx
 
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While I'm largely positive about the game, city building games aren't exactly a flourishing genre (one of the reasons C:S was so well received), I have to agree with @Artaios Greybark and the posted review. You can downvote it all you want, but it's 100% true that most expansions have contained, or more specifically not contained, some sort of glaring omission or other seemingly solvable problem. Park Life should have been able to include the previously existing parks, Industries should have either complemented or replaced the previous industrial gameplay. Both of these expansions literally just sit next to the other content.

Look, I'm glad to have it to build with: that's great. But that doesn't mean that it's a great expansion. Or to put it another way, C:S is king in my eyes of the city-building genre, but it's through lack of competition, not through specific excellence. It was better than SC 2013, yes. It deserved the praise it got back then. But four years later those omissions are starting to chip away at it's foundation, and I think it's plenty reasonable to say that the game has been spinning it's tires through the many expansions rather than really trying anything new or even updating the game in a meaningful way. Natural Disasters is about the only expansion to really have much of an impact on how the game plays. Park Life and Industries had the ability to really reinvigorate gameplay systems, but ended up playing very safe, very neutral roles.

Again, because the internet can't distinguish anything between the vast gulf of unquestioning adoration and ravenous hatred: I like C:S. But I don't think these expansions have been all they could be: there are a lot of missed opportunities. And while I do appreciate them for what they are, I agree with the review: they feel a bit stale and redundant. They just aren't doing much to mix up, add to, or change the gameplay and it's hard to go ballistic over the ninth parts pack.
 
I think that due to the engine limitations, we shouldn't expect any gamechanging DLC until Cities Skylines 2.

The game is just following the Sims 4 path, lot of cute expansions but unsolved problems at the core. And just like The Sims 4, there is not a competitor, so there no need for them to make a better sequel with a proper engine since DLC keep selling and there's no other similar game on the market to "wake up" Paradox and force it to innovate.