We need actual parking lots that are not PARKS. So they can stop putting the cars in their pockets while waiting for mass transit.@ Brazilian Joe there are parkings to the worshop if you need some...
- 3
We need actual parking lots that are not PARKS. So they can stop putting the cars in their pockets while waiting for mass transit.@ Brazilian Joe there are parkings to the worshop if you need some...
You can enable Chirper to open automatically under your settings.Right, but I have to click on Chirper and read the chirp which is kind of annoying. For emergencies radio chatter would be a better notification because I don't have to read or click on anything, and because radio chatter sounds cool.![]()
who is vladimir?No one ever said you'd get everything for free, Vladimir.
- Are you improving the mass transit line creation UI?
- In what way?
- Will this be free or in the paid DLC only?
BROAD QUESTION: How are taxis and bycicles expected to affect the traffic? How will the new transportation logic behave?
Do you already know or have an idea if the system requeriments will stay the same?
Thank you and awesome work![]()
Ok, my first post & question here to TotalyMoo, when the first dev diary is planned?
When will the first dev diary be released?
Excited!
Will my Cims make it to work before sunset?![]()
I am guessing all my user made, downloaded skyscrapers, will be "Toast" after this expansion? LOL One request... upgrade the game to run on DirectX 12?
Are there any plans to implement persistent tunnel interiors in the future?
- Are you improving the mass transit line creation UI?
- In what way?
- Will this be free or in the paid DLC only?
Got a question. Will bus lanes work in the same way as tram tracks did in cim2 because that would really be useful if you could place them where they are needed.
Like if you have a bus line that only goes in one direction on a two way road it would be pointless to have a forced bus lane both ways! Or if your busses needs to turn left and you need them in the outer turn lane you could make that intro a bus lane?
This would also fit nicely with future tram additions if track placements works like in cim2. Loved the freedom, only thing missing was a option to turn of roads and lay tracks on grass or what ever surface you have between your roads.![]()
I don't reckon we're even near to using any of the DX12 features so not sure what we'd gain from that![]()
Isn't DX12 supposed to be better with doing draw calls or something? I would have thought that would be a pretty big thing for you guys with how many objects skylines renders on screen. And than also better multi core performance would be nice.