Cities: Skylines - After Dark - Dev Diary 3: Expanded city services

Cities: Skylines - After Dark - Dev Diary 3: Expanded city services

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armarayo

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Nov 10, 2014
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What a wonderful world...

We need a mod for police corruption, then :D
So the (rather ugly) unique building The City Court House doesn't play a role? One cannot put cims in jails without a trial(!) It's against cimanity.

Looking forward to the new expansion!

Hopefully some new unique buildings!
Hopefully those too, and hopefully the long waited elevated railway station (or possibility to make a custom one by the modders) This is much needed.

All sounds great. It would be good if tourism could have a deeper simulation at some point in the future- a zoo, waterpark, para gliding, water skiing cims, jet ski, horse racetrack, ski resort, funicular/ski lift, etc. Cities Skylines is fast establishing itself as an alltime classic city builder/simulator. Thanks guys
Nobody uses the airport and tourism doesn't work nor function - if anything very poorly. Hopefully tourism is fixed in the upcoming version.

And yes we rreally need that elevated rail station, the system isn't complete without it.
One elevated station would make, at least much of ~ empty all the "we want ground metro".
With just one station added to the game the rail system would perfect itself. Of course not counting TRAM DLC or similar.
 
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Lamahorse

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It would be very sexy to have subways with multiple platforms or railways with multiple platforms!

Edit: Looking forward to the pedestrian footbridges and cycle lanes. They are so important in the current game, it will be nice to have better ones in the game.
 

armarayo

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Nov 10, 2014
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How exactly do the taxi cabs work? Do you just put a depot down and they do the rest, or do you need to plot routes and such?
In Skylines, in a big city with good public transport, like rail, subway and buses - the usage is very low.

Hopefully taxi service isn't away from public transport usage.

Perhaps taxis are more tourist orientated...?
 

Keltia_Vikinga

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So the (rather ugly) unique building The City Court House doesn't play a role? One cannot put cims in jails without a trial(!) It's against cimanity.
Hm yeah, I must think Back to the future II movie, no lawyers. Faster lol

But this After Dark looks great more & more! What's next? :D
You devs are doing a great job! Great, you are!


I translated this here en Français.
 

armarayo

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Nov 10, 2014
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There's this PAX video with lot's of gameplay footage of After Dark.


I'm sorry to say that the bike paths are a really cheap fork of the ped paths, really cheap.

I saw the new roads with bus lanes on that video - similar roads should exist but instead of bus lanes - with bike lanes.

What we seen so far about bike paths are really disappointing.

In real life people can take they're bike to all kinds of roads (minus highway).

Cims should be able to do the same, bike along at least some of the main roads.

Ped paths turned into bike paths by updating walking cim animations to biking cim animations and adding a little speed to these cover-up pedestrians would be really disappointing.

Can pedestrians and bikers even share the same path? Huh..

C'mon bike lanes along roads is a neat DLC/expansion - I don't want to be too critical - but what we've seen ~ bike paths are a no go = a no seller.
 
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armarayo

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Nov 10, 2014
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Pardon my confusion :) From another video I saw exactly what I was looking for - bike lanes alongside roads. This picture proves it.

Hopefully though bike lanes are available on variety of road sizes, please.

Untitled2.jpg


What happens when the bike lane ends? As in above picture..

Will biking cims able to continue biking for example on that traditional six lane road with decorations?

Btw, as I side note: I really do dislike all the parked cars on 4-lane roads/avenues - that space could be taken to much better use.
 
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adys123

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Pardon my confusion :) From another video I saw exactly what I was looking for - bike lanes alongside roads. This picture proves it.

Hopefully though bike lanes are available on variety of road sizes, please.

View attachment 136857

What happens when the bike lane ends? As in above picture..

Will biking cims able to continue biking for example on that traditional six lane road with decorations?

Btw, as I side note: I really do dislike all the parked cars on 4-lane roads/avenues - that space could be taken to much better use.
It is also in the previous video you posted on a 4 lane road, at approximately 15:07
 
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armarayo

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Thanks adys123 I had totally missed it :D

Only one thing remains: can't we have trees and bike lanes on roads? :/

I really like the sound proofing effects. If trees cannot be fitted maybe grass (decoration) don't those sound proof in the vanilla along with trees.. hmmm.
 
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Synthtronic

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I'm missing trams, ferries and more variations of streets (like in CiM2). I hope for more improvements for harbours with piers, without user-content a harbour-city looks like ugly.
Please have a look to make more efficient traffic management in the next patch.
 

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This expansion looks nice! The night lights in the pictures also look better than before. I am holding myself back for the moment on playing this game, will surely restart once After Dark comes out.

What I still would like to see:
  • Trams. This is a big one.
  • Elevated rails
  • I am not sure what these are called but Developed water banks. No city today (ok, a bit of an exaggeration) would have a harbor with natural banks.
 

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What are the planned bug fixes in the patch that will accompany the DLC and that will bring the night/day cycle? Probably the tourists bug fix, but what else?
 

armarayo

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Nov 10, 2014
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What I still would like to see:
  • Elevated rails
The game has elevated railway built into the the rail feature. But what's missing - and is long overdue - is an elevated rail station :/

What are the planned bug fixes in the patch that will accompany the DLC and that will bring the night/day cycle? Probably the tourists bug fix, but what else?
From reddit I read that what they've done to tourism is rather a fix than an update - but it's confirmed. Hopefully tourists will now come in plenty and actually use money and transportation too.

A question regarding the taxi service - is it more towards tourists than citizens?
Can tourist enter and exit a taxi only from the taxi stops?

I see the taxi feature quickly eating all the passengers from buses, train and subway - as it is that public transport usage is very low in Skylines (every cim even non-adults have driving licenses and on a path to work / shopping etc the only factor counting is a one that favors 99% cars.

Could After Dark tweak the code to favor into some extent public transport use when mass transit available?

The city/district policy "free public transport" is only cosmetic, eye-candy, filler in the policies panel, this has been discovered in tests.
 

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Further to the comments about an elevated rail station - a sunken station would also be good.. any station where the tracks don't have to rollercoast up or down to meet the platforms.. so either elevated or sunken stations would work for me. That's probably #1 on my wish list right now - I check the workshop often hoping a modder has created one
 
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armarayo

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Only Colossal Order is able to create an elevated rail station :/ ANd it's huge downside that they didn't add it to the base game from the get go. The rail system is broken with elevated station (12m).

Modders might be able to do some kind of elevated station if in the upcoming update CO change modding api and asset editor to more funky.
 
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armarayo

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Nov 10, 2014
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Could office worker amount be upped a tiny portion? Perhaps same with commercial. Level 3 office: only 20 workers, even 30 would be better. Maybe rebalance all work sectors just a tiny bit - for realism.

On the other hand residential buildings seems to have just the right amount of households per building
 

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The game has elevated railway built into the the rail feature. But what's missing - and is long overdue - is an elevated rail station :.
Oops, that's what I meant!