Cities: Skylines - After Dark - Dev Diary 3: Expanded city services

Cities: Skylines - After Dark - Dev Diary 3: Expanded city services

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Co_Karoliina

Developer
Oct 1, 2010
548
745
www.colossalorder.fi
To add more depth into gameplay, After Dark has some of the old city services expanded and tweaked. Mostly these modifications were based on user feedback and on things that we noticed the users were doing but were not handled as elegantly as possible by the game.



Police
Crime logic has been completely redesigned. We noticed at some point that crime rate always stayed very low and it was almost impossible to get it to rise. This was caused by crime sate being linked with citizen happiness. Basically before many citizens were unhappy enough to turn to crime, they moved out of the city or got sick due to low health resulting from the conditions causing the low happiness. This did not seem like a fun feature, as crime did not really create any meaningful choices for players, it just meant placing a few police stations. With the new crime logic it is possible for the crime rate to rise easier and fluctuate more. There are actual crimes happening, which police have to respond to, and capture the criminal. This is where the biggest new change comes in: the criminals need to be transported to Prisons to serve their sentence.

A whole new addition are the Prisons. Police cars can hold a few criminals, but have to return to police stations and HQ's when they become full. Criminals are unloaded into holding cells in the police buildings. As the police in Skylines is never wrong or corrupted, the Prisons send out vans to carry the criminals to immediately start serving their sentences. How handy is that? Sentences are 15 game weeks long, with some getting out a bit earlier due to good conduct, and others staying a little bit longer. If a prison is demolished, the prisoners are released early and might not behave well.



Public transport
Public transport has gotten new buildings with new combinations of functions. Players with many bus lines might have noticed that sometimes allowing citizens to change lines can be tricky when there are many lines stopping close to each other. The stops should be close to have only a short way for the passengers to walk, but far enough so buses can move unhindered and traffic doesn't get blocked by the buses. The solution for this is the brand new Bus Station! The stations has many platforms for buses to stop at. Passengers can change lines inside the buildings so they don't have to cross any streets and won't affect traffic. Simple and easy, and lessens the effect bus line changing areas have on the traffic, allowing for a better flow.

Cargo hub
For cargo, there's a cargo hub. Previously players who wanted to export large quantities of goods often used trains to carry the goods to harbors and let ships take the goods away. This resulted in the roads between the cargo train stations and harbors being VERY busy. The cargo hubs allows trains to arrive straight to the harbor to unload, so there's no need to have the constant truck traffic between the station and the harbor.

Taxi cabs
What is something that all big cities have but Skylines was missing? Taxi cabs! The taxi service is an new service that allows tourists and citizens to order taxis to take them to their destination. Basically taxis work a lot like private cars, but with difference of taxis residing in a depot and using stands to wait for new customers. Taxis especially help tourists to get around the city easier and thus make them stay longer in the city, generating more tax income.

International airport
Last but definitely not the least is the international airport. Fans asked for a larger airport, so here it finally is! Not only is it the largest building in the whole game, it also has a hidden surprise: an integrated metro station. No more long lines of cars or crowds walking to public transportation stops next to the airport, you can offer your citizens an easy way to arrive and depart the airport by connecting the built-in metro station to a metro network.

We spent a long time pondering on what buildings would provide the most enjoyment for players and offers easier, nicer ways of doing things that players were already doing. We hope you like what we came up with!

 
  • 50
  • 9
Reactions:

Davisx3m

-{Kaiserreich Team]-
88 Badges
Dec 16, 2006
6.909
1.692
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Hearts of Iron III
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • The Showdown Effect
  • Victoria 2
  • Warlock 2: The Exiled
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings III
  • Darkest Hour
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
Looks great!
 
  • 3
Reactions:

ACEH

Second Lieutenant
14 Badges
Oct 4, 2010
123
10
  • Cities in Motion
  • Cities in Motion 2
  • Cities: Skylines Deluxe Edition
  • 500k Club
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Cities: Skylines
Pictures of bus station and airport please! :)
 
  • 10
Reactions:

Lamahorse

Functioning Alcoholic
72 Badges
Jun 2, 2010
1.444
1.452
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Imperator: Rome Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Prison Architect
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Cities: Skylines - Parklife
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
Looking forward to the new expansion!

Hopefully some new unique buildings!
 

CaesarVincens

Major
88 Badges
Aug 13, 2012
739
117
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mandate of Heaven
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Steel Division: Normandy 44
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
I'm curious why some of the street lights are blue-white and others are orange-ish. It looks like it may just be the four lane road versus other types of roads.
I'm also looking forward to the possibility of other transport hubs based on the international airport: train-metro, harbor-metro, and so forth.
 
  • 6
Reactions:

Karl244

Major
91 Badges
Sep 3, 2012
508
429
  • Semper Fi
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Arsenal of Democracy
  • Sengoku
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Stellaris Sign-up
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
How about a metro station with multiple levels?
 
  • 5
Reactions:

derek328

Private
Mar 19, 2015
21
17
To add more depth into gameplay, After Dark has some of the old city services expanded and tweaked. Mostly these modifications were based on user feedback and on things that we noticed the users were doing but were not handled as elegantly as possible by the game.
I have a quick question @Co_Karoliina, did you guys finally manage to add tunnels in map editor mode? Last I checked, it was still disabled. :/

Also, with the difference between street lamp lights, is that a randomly generated effect in-game? Or do we get to choose which color based on what type of lamp we pay for? (eg. low efficiency yellow, vs high efficiency LED white)?
 

muttonnoir

Major
16 Badges
Sep 12, 2014
556
347
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Victoria 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
All sounds great. It would be good if tourism could have a deeper simulation at some point in the future- a zoo, waterpark, para gliding, water skiing cims, jet ski, horse racetrack, ski resort, funicular/ski lift, etc. Cities Skylines is fast establishing itself as an alltime classic city builder/simulator. Thanks guys
 
  • 7
Reactions:

Josh602

Recruit
8 Badges
Sep 3, 2015
3
3
joshtumath.uk
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
I'm really hoping it will be easier to attract tourists in this expansion. I tend to struggle to attract more than 100.
 
  • 2
Reactions:

Brazilian Joe

Captain
17 Badges
Mar 29, 2010
356
227
  • Sword of the Stars
  • Cities in Motion 2
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Cities: Skylines
Schweeeet!

QUESTIONS:

1) Why no mention of airports having also bus station? Airports usually have them, as well as taxis.

2) You mention improvement to public services, but no mention of under-the-hood improvements for others. What about Hearse AI, Garbage Truck AI & co.? Will we have t orely on the mods for a more intelligent service usage?

3) It seems airport lanes are a thing in game, under the hood, but have no UI. Will we be able to create our own airport landing strips?

Loving the changes so far.
 
  • 3
Reactions:

Chyll

General
48 Badges
Aug 8, 2009
2.165
654
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Crusader Kings II
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • BATTLETECH: Heavy Metal
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • Cities: Skylines - Snowfall
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • BATTLETECH
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Cities: Skylines
Pictures of bus station and airport please! :)
Yeah, it all sounds great but odd that no pictures of the things discussed.
 
  • 1
Reactions:

AdvLeon

IT Guy
77 Badges
Jun 10, 2015
23
42
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • Prison Architect
  • Leviathan: Warships
  • Cities: Skylines
  • Pillars of Eternity
  • Magicka 2
  • Mount & Blade: With Fire and Sword
How exactly do the taxi cabs work? Do you just put a depot down and they do the rest, or do you need to plot routes and such?
 

slornie

Lt. General
32 Badges
May 2, 2011
1.353
332
  • Majesty 2
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Sword of the Stars
  • Naval War: Arctic Circle
  • Cities in Motion
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Commander: Conquest of the Americas
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Cities in Motion 2
  • Prison Architect
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Age of Wonders III
  • Cities: Skylines
A whole new addition are the Prisons. Police cars can hold a few criminals, but have to return to police stations and HQ's when they become full. Criminals are unloaded into holding cells in the police buildings. As the police in Skylines is never wrong or corrupted, the Prisons send out vans to carry the criminals to immediately start serving their sentences. How handy is that? Sentences are 15 game weeks long, with some getting out a bit earlier due to good conduct, and others staying a little bit longer. If a prison is demolished, the prisoners are released early and might not behave well.
Sounds good! A couple of questions If I may:

  1. Does the Prison have a transfer prisoners option (like the landfill sites have for rubbish) so that we can try and empty them out before demolishing them?
  2. How does change in budget affect prisons? I assume they're just combined within the police/public protection budget, but if we under-fund that area is there a chance that prisoners might cause riots, or a chance that some might even escape?
  3. Is it only adults who can commit crimes and be imprisoned, or are there juvenile delinquents as well?

How exactly do the taxi cabs work? Do you just put a depot down and they do the rest, or do you need to plot routes and such?
Based on the explanation given by Karoliina in the dev diary I assume the player has to build a taxi depot and then build taxi stands where they want taxis to pick up passengers (rather like bus stops, but without a fixed route between them).

I don't know whether taxis will only be able pick up/deposit passengers at taxi stands or if they can go everywhere and be flagged down by Cims at the side of the road though!
 
  • 4
Reactions: