if you want controller support buy the Windows 10 edition which is available at the Windows 10 store, it is different from the Steam version and is the same as the console portPersonally, controller support (Some people don't like the Xbox port) and co-op/multiplayer would already be a big improvement.
if you want controller support buy the Windows 10 edition which is available at the Windows 10 store, it is different from the Steam version and is the same as the console port
multiplayer? no way
Being able to edit friend's cities maybe. Not anything too big. I agree that they shouldn't make it a multiplayer focused game.
Sure it does:Windows 10 Edition doesn't have mods, one of the best parts of Cities.
Received email from paradox some time ago. There was survey about transport tycoon games and cities in motion. I believe that they gonna focus more on transportation so the next game could be mix of CS and transport fever.
I hope they do stick with city builder.
With the announcement of CKIII, I was wondering if Paradox will make a sequel to this game. It provides lots of opportunities to add new DLCs.
I really don't see a CS2 announcement coming any time soon.
At PDXCon, actual Cities GAMEPLAY was not discussed once (besides the use of sidewalks) versus "decorating" the game. I went through all the footage. Factually not discussed once.
Hey guys! I found something about CS2 on Reddit yesterday. What do you think?
"Hello. Take this with a grain of salt, since i do not know the guy for long, but I started to get more and more into the gaming industry for a few months now and as a huge cities fan, I spoke to my new unnamed source, and he said that they are indeed working on CS 2. With some new features
The game should be announced late 2020"
- you can build more cities in one map and the map will be three times as big. You can name them individually (like districts.)
- there will be a “country mode” where you can add your cities together and make a country. You can make a flag, your capital city, trade with AI foreign nations.
- best workshop ideas from community in cs 1 will be automatically in CS 2.
- at the beginning of the game, you can choose what kind of city you want to build (european, american, middle eastern, asian) and the buildings will look like one of them
- the source told me that they took some inspiration from “Spore”, specifficaly from Universe fase, so expect more complex trading with nations.
- you can also add petrol stations, shopping malls, parking lots, all of various sizes, by default.
- there will be a “EXPERT MODE” where building things, such as roads. Take 5 minutes. (Depends on what youre building) So if you build like a small roundabout. It will take around 10 minutes. However they will try to beta test it more so it doesnt feel stale.
- i asked if theres a multiplayer, he said no,
While the concept of delivering a lot of content via DLCs has worked out pretty well for C:S1 in my opinion, it also causes a problem for a possible successor: You cannot provide a C:S2 with all DLC content already integrated (too expensive). But on the other hand if you publish another base game and promise more features via DLC, many people will call you greedy, because they think that you are withholding things that are already there. In this way, CO and Paradox have stepped into a trap they have set up themselves.
A possible way out of this dilemma is to make C:S2 "different" so that people buy it for the new features and you can even release new DLCs that haven't been there in C:S1. But as city builders have stayed pretty much the same in the last 30 years, this is a problem in my view and might annoy many fans: Some may like the idea of nation building, but many others don't and want more micro-managing.
The other argument is of course "better graphics", "better performance", "better AI" and so on. But it will only work when C:S1 really feels worn down and fans really complain about the old version. I am not sure if we are already at this point.
The problem with doing a C:S2 is that a new game, doing the same job, should need to remove some of the current limitations on the number of cims, assets, networks, area playable and a better AI. The issue is whether they can support the existing assets and mods within a new game. To do that, they need to maintain a lot of the existing game structure so that they will fit in.
That is why CIM1, CIM2 and C:S are all different games. Doing it wrong will upset both the players and the modders - just look at the disaster that SimCity had with the version issued in 2013 and the reason that C:S was so good.
So the options for Colossal are :
1. A totally new game which is not competing against C:S. But then Train Fever is partially a replacement for CIM1.
2. Update the base to remove some of the limitations while still supporting the current users and modders. Problem since that might need Unity to rebuild its underlying structure.
One thing that CO needs to do is be more aware of some of the modders add-ins and not make basic changes which effectively disable them, like the longer metro trains and stations.
Backwards comptibility for assets could be nice in away that you have some import function for old 3D models, for people who really need them. But in the end, a new or engine should allow more details, higher texture resolution, real transparency and so on. Therefore all assets will have to be rebuilt anyway.So the options for Colossal are :
1. A totally new game which is not competing against C:S. But then Train Fever is partially a replacement for CIM1.
2. Update the base to remove some of the limitations while still supporting the current users and modders. Problem since that might need Unity to rebuild its underlying structure.
Let's be honest, CS was pretty much barebones at the release.
It had a lot less content than Sim City 2013. SC2013 had quite a bit of specialized districts + things like Campus and Parklife build into core game. On top of that modular assets were huge feature.
I think it is absolutely reasonable to expect some CS1 DLC's to be incorporated into core of CS2. CO is no longer the same small company that released CS1.
Looking at all DLC's let's have a look what could be incorporated into core and what remade:
1. After Dark - It is so light in content that could be easily incorporated into core or remade but in expanded way. Cycling + taxis are definitely core game material here.
2. Snowfall - either true changing Season (either core or proper expansion) of dropped completely. Looks like probably least favourite expansion. Trams - material for Mass transit remake
3. Natural Disaster's - again either integrated into core or dropped completely. Looks like most people didn't enjoy their cities being randomly destroyed.
4. Mass Transit - That's the proper expansion, future iteration could incorporate trams and trolleys.
5. Green Cities - Again proper expansion material here, but nothing essential either.
6. Parkliffe - Typical city park and recreational areas - definitely core game material. Amusement Parks and Tourist attractions - new dlc.
7. Industries - Considering it is remake of core game mechanics I'd expect it would be simply replaced by similar or new system in core game.
8. Campus - First I'd expect better education mechanics in core of CS2. Potential material for DLC but in different form.
9. Sunset Harbor - It is basically expansion for expansions. Could be easily integrated into core and other expansions.
I truly, only see potential for around 4 of the above to be somehow remade as DLC's in CS2. Other ones could be easily integrated into core, other DLC's or dropped completely.