Cities in Motion – Developer Diary #2 – Lines

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

co_martsu

Colossal Order CEO
Colossal Order Dev
1 Badges
Aug 25, 2010
1.907
1.393
  • Colossal Order Staff
Hi again!

Thanks for reading and commenting on the first developer diary for Cities in Motion. It raised a lot of questions about building lines in the game, so I decided to write a little about it. Since Cities in Motion is about public transportation, building and maintaining lines for different vehicles is essential.

Building lines works like this: you select the vehicle type you want to build for and are presented with a choice of stop or station types (depending on the era and vehicle type) and rails, if the vehicle needs them. Say you want to build a tram line. You would start by choosing the tram icon and building the tram tracks. You would then see different types of stops, like a stop with only a sign and a stop with shelter.

choosefrommenu.png


Trams are wonderful because you can lay rails in places where automobiles cannot go. You could take a detour through a market area or build tracks on the grassy median between two lanes on a busy street. When you are building tracks, you see icons indicating if the track is not connected. Trams cannot turn on tracks, so the line needs to be circular or have little loops at the ends. The tracks appear instantly as you build them, but do not hinder other vehicles.

buildtracks.png


Once the rails are in place, it’s time to build stops. If you have a circular line, you’ll have to keep all the stops on the same side of the tracks. With the looped lines, you can position stops with more freedom. You can use different stop types on the same line, if you want to. The type of stop to use is dictated by the expected amount of passengers: more expensive stops draw more passengers (if there are any available in the area), but have higher maintenance costs.

buildstops.png


When you have placed stops, the line is ready to open. You then just need to pick the order in which the stops are visited, choose the vehicles, and give it the green light!

finishedp.png


Today, on the 6th of December, we celebrate here in Finland: have a nice Finnish Independence Day!

Regards,

Karoliina Korppoo
Cities in Motion’s lead designer
Colossal Order Ltd
 

safferli

academic outlaw
Moderator
114 Badges
Mar 10, 2006
12.070
462
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 3 Sign Up
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Hearts of Iron Anthology
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
Are the red buildings in the third picture the area the current station cannot reach?

Looking very nice, it's about time a modern transport manager returns :)
 

TheCheeseMaster

Pluribus Minecraft
83 Badges
Mar 3, 2010
2.722
100
pluribus.org.uk
  • Semper Fi
  • Hearts of Iron III
  • Heir to the Throne
  • Cities in Motion
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III: Their Finest Hour
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Humble Paradox Bundle
  • Cities: Skylines Deluxe Edition
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Common Sense
  • For the Motherland
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • 500k Club
  • War of the Roses
  • Victoria 3 Sign Up
  • Europa Universalis III Complete
ah, so its like placing bus lines in Cities XL!

Will this be available in a boxed version?
Also, can the city refuse your idea of placing a tram line?
 

co_martsu

Colossal Order CEO
Colossal Order Dev
1 Badges
Aug 25, 2010
1.907
1.393
  • Colossal Order Staff
Are the red buildings in the third picture the area the current station cannot reach?

Looking very nice, it's about time a modern transport manager returns :)

Yes, the stations attract passengers from a certain area (green buildings), so the red buildings are not covered by the stop in question.
 

Beleg32

Lt. General
27 Badges
Apr 16, 2009
1.520
0
  • Hearts of Iron II: Armageddon
  • Ship Simulator Extremes
  • Rome Gold
  • Europa Universalis: Rome
  • Magicka
  • The Kings Crusade
  • Lead and Gold
  • Heir to the Throne
  • Galactic Assault
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Hearts of Iron Anthology
  • Commander: Conquest of the Americas
  • Europa Universalis III
  • Divine Wind
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Cities in Motion
  • 500k Club
  • Mount & Blade: Warband
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Age of Wonders III
  • Shadowrun Returns
  • Prison Architect
  • Imperator: Rome Sign Up
  • Crusader Kings II
ah, so its like placing bus lines in Cities XL!

Will this be available in a boxed version?
Also, can the city refuse your idea of placing a tram line?

I certainly hope so, and second question, you are the city in a way, city can't refuse idea of placing a tram line, there are some cases you can't place them, not enough money or something can be in a way of a tram line e.g. building.

Add to Co_martsu answer I will give you diffrent example.

For example where most of the blue-collar workers live and where are most of their workplaces the colors go from red to green, indicatning how much of thefilterd activity is in each area. For example when looking at blue-collar workplaces, red buildings have very little or no workplaces, orange some, yellow a few more, light green many and dark green lots of workplaces. There are diffrent to choos from : shopping, leisure, homes and their 'sub-divisons' e.g. blue collars, white collars, tourists, students etc. It's great for telling you where diffrent people live and helps you plan the way you build you 'city'.
 
Last edited:

rsdworker

First Lieutenant
3 Badges
Sep 18, 2010
277
0
  • Cities in Motion
  • Magicka
  • 500k Club
looks great - i was wondering how Metro line could built cause the underground stations require speical entrances to underground - the entrance placements should be freedom cause if only one entrance connected to station would be busy if there two lines connected - i haven't seen the two entrance station but i suggest adding length of platform to stop creator cause i noticed the long tram stopped at short tram platform which seen in video and also
i noticed the stop selection has stairs (hard to see if either is rail or stairs) icon - i was not sure if this for entrance to underground station eg interchange from tram to underground but the choice needs expanded - for example add elevators or escalators to underground - you can see some tram lines have staircase from tram stop to ticket hall in real life but sometimes they postioned bit away from tram line
but if its tram track - i suggest making the tracks more visible for example add T symbol to track to represnt which track can be used

one thing - if tram line ends without circling loop - then double ended tram - with two cabs can be used - this what i suggested cause in Amtersdam - line 5 has double ended trams while rest is single ended cab requires looping around small loops

so could you make next dev about underground mode and placing stations in there
 
Last edited:

co_martsu

Colossal Order CEO
Colossal Order Dev
1 Badges
Aug 25, 2010
1.907
1.393
  • Colossal Order Staff
Thanks again for all the positive feedback, it's always very nice to hear ;)

And to answer some of your questions: Generally green is good and red is not so good. So just like Beleg32 said there are data views to get information about the citizens. In here the green represents the area affected by the stop. The City will let you build your lines but destroying buildings could get costly. And the parking is for the railway station :)

And thanks for the tip about the metro. Let's see if we can write about the underground mode at some point :)
 

Qorten

Crazy Cat Person. Meow!
Moderator
119 Badges
Feb 10, 2007
4.995
198
  • Cities in Motion
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III Collection
  • Majesty 2
  • Victoria: Revolutions
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 200k Club
  • 500k Club
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Common Sense
  • Paradox Order
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Stellaris: Megacorp
Line building is remarkably similar to Traffic Giant. Except that in Cities in Motion tram tracks do not necessarily have to be built on roads, which is much more realistic.
 

Teurlinx

Wicked
73 Badges
Feb 4, 2007
1.953
535
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Rise of Prussia
  • Pride of Nations
  • Hearts of Iron: The Card Game
  • Cities: Skylines
  • 500k Club
  • 200k Club
  • Rome: Vae Victis
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Cities in Motion
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Magicka
Line building is remarkably similar to Traffic Giant. Except that in Cities in Motion tram tracks do not necessarily have to be built on roads, which is much more realistic.

Exactly my thoughts, imo that's a good thing though. The TG system was pretty much perfect in that regard.
 

Qorten

Crazy Cat Person. Meow!
Moderator
119 Badges
Feb 10, 2007
4.995
198
  • Cities in Motion
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III Collection
  • Majesty 2
  • Victoria: Revolutions
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 200k Club
  • 500k Club
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Common Sense
  • Paradox Order
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Stellaris: Megacorp
Exactly my thoughts, imo that's a good thing though. The TG system was pretty much perfect in that regard.

Well, I never said I disliked the TG system. In fact, I like it very much. It's basicallly what I grew up with playing tycoon games.
 

wami

Sergeant
48 Badges
May 1, 2009
96
0
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Deus Vult
  • Europa Universalis III Complete
  • Cities in Motion
  • Cities: Skylines - After Dark
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • Crusader Kings II: Charlemagne
  • Victoria 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis III Complete
  • Crusader Kings II: The Republic
  • Europa Universalis III Complete
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
Trams cannot turn on tracks, so the line needs to be circular or have little loops at the ends.

That's something I don't get. To drive in the opposite direction the only thing a tram needs is that the driver goes to the other end of it. So trams can very well change directions without loops or circular lines...
 

Emperor_krk

Mǎlum incarnatum
20 Badges
Mar 4, 2006
2.253
6
www.europa-universalis.com
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders III
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
  • Cities in Motion
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Cities in Motion 2
That's something I don't get. To drive in the opposite direction the only thing a tram needs is that the driver goes to the other end of it. So trams can very well change directions without loops or circular lines...
This works if you have a proper model of a tram. Most trams here, in Kraków, don't have the steering cabin on each end, so loops on each end of the tram line are a necessity - and reality.
 

Teurlinx

Wicked
73 Badges
Feb 4, 2007
1.953
535
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Rise of Prussia
  • Pride of Nations
  • Hearts of Iron: The Card Game
  • Cities: Skylines
  • 500k Club
  • 200k Club
  • Rome: Vae Victis
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Cities in Motion
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Magicka
That's something I don't get. To drive in the opposite direction the only thing a tram needs is that the driver goes to the other end of it. So trams can very well change directions without loops or circular lines...

Also, ever been to Caen? I know I was shocked when I saw a tram behind me on the roundabout at the side with no tracks. (Caen trams have rubber wheels)