Why is this supposed to be better than Transport Giant?
Humm... I liked Transport Giant, and this product makes me think of Patrician 4, after Patrician 3. I don't see the advantages in anything but graphics, and, for an essentially schematic and structure game like this, all one needs is route and flow shows, no? Especially disturbing is not having combined medium stops -- bus and tram. What's with that, since that's the reality of urban transit -- inner city to outer suburbs...?
-- Maybe, if the AI is very good and the world doesn't overflow -- as in T.G. -- with annoyed commuters coming out of the woodwork. And, most important, and the thing the accounting office always overlooks these days -- having modding tools!! -- where, the money to the game designers comes from new workings of the game engine, not new vehicles or new products to sell. Patrician 4 bombs because it's marketed to role players, and role players don't want to watch grass grow, the way conscious people do, since it's all about them and not about the real outer world at all.
One says, that only through seeing how the world works, does one become conscious. A game like this, which might model possible actualities, possible expansions of cities as affected by public transport, is real and valuable. But, a program basically, functionally, only placing scooters on a sidewalk and watching them putt-putt is just another pac-man. no?