• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Zarine

Field Marshal
134 Badges
Feb 28, 2007
4.830
684
  • Europa Universalis IV: Res Publica
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • For the Motherland
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Commander: Conquest of the Americas
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Ahh ok. In that case then another question comes up. Does this automated rail expand as the city grows or will the city expand around the existing infrastructure?

Cities grow according to the timeline made by the devs for the map. If the dev set a statdium to pop 10 km from anything in 1930, it will pop there in 1930 no matter what. The city isn't developping by itself with some random element as in Transport Tycoon cities for instance.
 

unmerged(84156)

Private
Sep 17, 2007
12
0
Hello Mosby,
I've got 2 serious questions:
1, is there a limit of the maximum lines, which can stop at one stop? In Traffic Giant, only 4 lines could stop at one stop.
2, are you able to stop the vehicles in the endstation for some minutes? In Traffic Giant, you couldn't.
Thank you for your answer.
 

unmerged(18239)

Lt.-Colonel of Guerillas
Jul 14, 2003
7.814
1
Visit site
Hello Mosby,
I've got 2 serious questions:
1, is there a limit of the maximum lines, which can stop at one stop? In Traffic Giant, only 4 lines could stop at one stop.
2, are you able to stop the vehicles in the endstation for some minutes? In Traffic Giant, you couldn't.
Thank you for your answer.

1. No, you can have as many lines stop at a station as you want. Or in fact, as it can handle.
2. No, there is no endstation, the vehicles continue their set loop.
 

rsdworker

First Lieutenant
3 Badges
Sep 18, 2010
277
0
  • Cities in Motion
  • Magicka
  • 500k Club
1. No, you can have as many lines stop at a station as you want. Or in fact, as it can handle.
2. No, there is no endstation, the vehicles continue their set loop.
unless if metro has end tracks which trains has to go back - you might saw that when building underground - in few pages back when you had two stations there was no loop at either ends
 

Emperor_krk

Mǎlum incarnatum
20 Badges
Mar 4, 2006
2.253
6
www.europa-universalis.com
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders III
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
  • Cities in Motion
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Cities in Motion 2
2. No, there is no endstation, the vehicles continue their set loop.
I pity their drivers. ;)

On a more serious note - is there something more to the ticket policy than just setting a price for a ride? I mean, periodic tickets, reduced fare tickets for rentiers and students, and so on? That would make the game a bit more realistic.
 

unmerged(18239)

Lt.-Colonel of Guerillas
Jul 14, 2003
7.814
1
Visit site
unless if metro has end tracks which trains has to go back - you might saw that when building underground - in few pages back when you had two stations there was no loop at either ends

They indeed reverse out of the station.
 

unmerged(230725)

Second Lieutenant
2 Badges
Oct 13, 2010
118
0
  • Cities in Motion
  • Cities in Motion 2
Question, does this mean trams, cars, buses, boats and helicopters will never disappear, as in they will just keep transporting people and driving around and parking?

For example, with Sim City 4, cars and trains would disappear, is it the same as this?
 

Zarine

Field Marshal
134 Badges
Feb 28, 2007
4.830
684
  • Europa Universalis IV: Res Publica
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • For the Motherland
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Commander: Conquest of the Americas
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Dev said somewhere that car evolve depending of the years, so they can dissappear somehow or be transformed.

About that, for a more realistic game, the game car tycoon had a great idea : set a junk building that destroy cars. You see car driving toward the junk and the junk building compress it.
 

Zarine

Field Marshal
134 Badges
Feb 28, 2007
4.830
684
  • Europa Universalis IV: Res Publica
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • For the Motherland
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Commander: Conquest of the Americas
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
According to what I read nothing prevent them from bunching up.
For metro, I guess load/unload time is always the same so there is no reason to see them bunching up if you don't place them together at start.
So the time between 2 metro will always be the same.

For buses, I think that the traffic of some places will do the trick.
But I agree that a depart time would be a nice idea. Like you set one or two stations with an order like "one depart every 10 minutes". If a bus is 9 mins after the depart of the last one, he waits until it's 10 mins. If it has been 11 mins, he leaves the station and timer is kept at 1 mins.
 

Co_Karoliina

Developer
Oct 1, 2010
548
746
www.colossalorder.fi
Zarine and Unhostile, the cars are linked with citizens. Cars don't just appear out of nowhere, they have owners and the cars appear when they are used. Ypu could for example see a person leaving his house, walking to the street, and then the car appears and the person drives away. If there's parking space, they can leave the cars there, otherwise the car will just conviniently vanish when the person switches to walking or public transport. Every citizen does not own a car, it's calculated based on their social class, so business men and workers are more likely to have cars, whereas students and dropouts rarely own any.

As for the bunching up, there's currently no way to set a schedule. The way I do it is usually just have as many vehicles on a line as needed, since the passengers don't like to wait long. I'm currently trying out the Helsinki map and I have lots of long bus routes working fine when there's enough vehicles (up to 10 on the longest line). The scheduling would be a nice addition, but we've decided to concentrate on other issues, as the schedule is rarely a hard problem to solve in-game.
 

Zarine

Field Marshal
134 Badges
Feb 28, 2007
4.830
684
  • Europa Universalis IV: Res Publica
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • For the Motherland
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Commander: Conquest of the Americas
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
So if a guy is lucky enough to have a parking at his start location and his destination everytime, as it will never vanish, he will never have a new car ? (I don't even thinks it's possible to be that lucky)
If so, too bad for him (who cares about a guy in a game anyway :p) but nice for our eyes to see nice old car in the streets.

About the scheduling, I kinda agree that there must be other things more important. But it would be nice to have it at some point (maybe not at game launch but in a futur patch...)
 

unmerged(18239)

Lt.-Colonel of Guerillas
Jul 14, 2003
7.814
1
Visit site
So if a guy is lucky enough to have a parking at his start location and his destination everytime, as it will never vanish, he will never have a new car ? (I don't even thinks it's possible to be that lucky)
If so, too bad for him (who cares about a guy in a game anyway :p) but nice for our eyes to see nice old car in the streets.

Hey, I drive a 26 year old car myself. My previous car was even older, from '74. ;)
 

Kayapo

Join date April 2002
72 Badges
Sep 8, 2008
866
158
  • Victoria: Revolutions
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • The Kings Crusade
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Cities in Motion 2
  • Crusader Kings II: The Old Gods
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • Island Bound
  • Victoria 2
Karoliina earlier in this thread there were some questions about having more control over the "timing" of your vehicles in the game. In short, the ability to make sure that they evenly spaced out so they don't bunch up together in one station.

Any information you can give us about this?



edit: It just occured to me that a good system would be to have signals like the rail signals in OpenTTD. They could be integrated in the stations, for example, a signal could be set to only allow the vehicle to leave the station when the next one is free or even if two stations down the line are free, etc.