
A short Introduction: Living Cities
Paradox has always been my favorite game-publisher simply because they make the games I like best: historical wargames. There is however one other type of game I can seriously enjoy, perhaps not exactly for the purpose these games are made but enjoying them I do nevertheless. Transport-management and city-building games are just superb when you are a map-o-phile like I am and just love to see a map of a region or a city come to life. A long time ago I tried to make maps of cities come alive with paper and pencil, I must have made hundreds of those, big or small. Finding me enthralled by games like Sim City 2000 (1993) and Transport-Tycoon (1994), when they first came out, is therefore no surprise. Equally unsurprising is my joy when Paradox asked me to do a Beta-AAR about this most recent sibling in a long tradition of Transport-management games.
Cities in Motion is not exactly like the games mentioned above. Sim City is of course a city builder and thus almost unrelated. Transport-Tycoon (Deluxe) is still a wonderful game. In that game you build a regional (on larger maps it feels like a national) company which transport goods and passengers by lorry, train, boat and plain. You build rail-lines from factory to factory or town to town and try to be ahead of competition. As similar as this may sound the differences with Cities in Motion (CiM) are many: in CiM there is no obvious competition which blocks your route with its tracks and the game only focuses on public transport within the city-limits. Don't be misled though, transporting passengers only is not shallow-business as in CiM there are seven different social groups who all live, work and entertain themselves in different places. It might thus be said CiM has a lot more depth in this aspect than Transport-Tycoon.
There are a lot more parallels with Traffic-Giant (2001) which was a game I played for some time but didn't like all that much as it lacked depth and the cities were far from life-like. Ten years down the genre is still hugely interesting and with the current state of technology this might very well become very interesting.
What this new title by Colossal Order; Cities in Motion all about:
- Explore four different cities: Vienna, Helsinki, Berlin, and Amsterdam (will they really come alive)
- Scenarios, Sandbox and Campaign
- Play through 100 years of transportation history throughout four eras, spanning from 1920 to 2020 (cool, old buses and trams! And how will the cities develop over time?)
- Choose between more than 30 different vehicles based on real-life models of buses, trams, water buses, helicopters, and subways, complete with an underground view
- Meet residents’ travel needs as 7 different social groups exhibit different passenger behaviors (interesting)
- Experience a real-time city and traffic simulator as each location's bustling population commutes between their homes, jobs, and leisure sites (Can't wait!)
[video=youtube;FemH4GhEqEs]http://www.youtube.com/watch?v=FemH4GhEqEs&feature=player_embedded[/video]
What's a Beta Preview AAR?
For those who haven't read any of my previous Preview AARs (VickyII and HOI3)
this is the best moment to explain this concept a little. First of all, AAR stands for After Action Report. I will thus take a beta version of the game (this AAR was written with the second beta) and write about my experiences. Thus please keep in mind this is not the final version. For example this version only has the Vienna map and some parts of the game are still being polished as we speak.

The detailed buildings in CiM are superb

Trains and plains are just there for the flavour, but they look nice
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