Will one be able to lay BUS LANES on highways, bridges and tunnels? That is a common feature on those road types around the New York City area.
Bus lanes can be laid anywhere a normal road can be laid. This includes expressways/highways, bridges and tunnels.Will one be able to lay BUS LANES on highways, bridges and tunnels? That is a common feature on those road types around the New York City area.
Yeah, I love the screenshots, however, my brain is still debating if colour wins realism. All the grey isn't that appealing, on the other hand, grey is realistic in most metropolises.
I've noticed a lack of STREET ZONE TREES on the roads in the screen shots. I hope they allow the game to automatically generate landscaping trees for the roads
This looks awesome! I can't wait for it to be released, I hope I can beta test. I'm wondering if you can customize the protected turn lanes? For example, adding two left turn only lanes to a road. Is it possible to customize/add stop lights for protected turn lanes?
I would think the bus would have to move to a different lane to turn left, but I it could make a right turn and go straight from its lane. Also are bus lanes used for right turns for regular vehicles as well?That arises a question which should be put to the developer's attention...
Are turning lanes applicable to bus lanes or are bus lanes capable of distributing buses in any direction.
I really don't like that wide roads = big buildings, narrow roads = suburban buildings. Density develops where there is DEMAND regardless of road width. Density should be entirely a factor of demand and our policies, maybe some sort of simple "zoning" system?
I really don't like that wide roads = big buildings, narrow roads = suburban buildings. Density develops where there is DEMAND regardless of road width. Density should be entirely a factor of demand and our policies, maybe some sort of simple "zoning" system?
Roads also partly determine what kind of buildings are generated in a given area. Bigger roads, like avenues and multi-lane streets, typically generate buildings for the heart of your city, such as offices, while regular one or two-lane roads tend to favor smaller, suburban buildings such as tenements and detached houses.
The roads combined with other factors determine what buildings appear in a certain area. It is by no means only about the road width/size/lane count.