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Tornado_

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Mar 7, 2015
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I have been watching some videos of this game and I liked them enough to pre-purchase it, but am I the only one that thinks that the cities are too green? By that I mean the ground of the city.

All the videos I see the cities have a bunch of empty space in the middle of blocks, I read about the game engine and it seems that the buildings are limited to a maximum 4x4 tiles (hence the small farms), in small cities that makes sense but in large cities it doesn't. I guess if I plan my cities blocks correctly I can avoid that, but It shouldn't be that hard. In my opinion the approach taken in Sim City 4 makes more sense, I can zone areas and the game engine automatically creates small roads for me, but unlike Sim City 4, these small roads should not occupy a full tile (and should not be upgradable), think of them as alleyways (and if you build too many of them you will have major traffic problems). Basically what I am asking is a "Manual Zoning" (brush and area) tool that creates these zones with alleyways to make packed cities more easily.

Besides that grass space is too prevalent in the cities, some buildings (most commercial, most industrial and some high density residencial) should concrete some of the area around it unless that area is owned by another building in which case its own pavement rules should apply.

I hope the devs hear these suggestions and plan to incorporate them into the game, the pavement rules, unlike the other suggestion, do not seem to be too much trouble to implement since it is only visual.
 

Turjan

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If it's too green for you, you can always make it purple with lots of industry (j/k). I guess the green color comes from the map color. It should be sand on the desert maps.

I don't mind the strong green color, as the colors of buildings and vehicles are also on the bright side. Also, the way the zoning work, there will be lots of space that is not governed by buildings. Anyway, let's see whether we will get some filler colors for blocks, like in Cities:XL.
 

Sparky66

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A lot of that can be solved by better road design. I've noticed a lot of players just draw out huge long roads and then zone along them, ignoriring the areas between them and leaving these weird looking empty areas. There is nothing to stop you drawing your own smaller roads to properly fill these gaps.

From watching the gameplay videos the 4x4 limitation actually doesn't seem that bad, a small townhouse or shop can actually fit into a 1x1 space and so the game does a fairly good job of filling in awkward corners. Most lots in vanilla Simcity 4 were only 2 or three squares deep and I never really considered that to be an issue. Even the larger skyscrapers look fine in a 4x4 area, although it doesn't leave much room for parking areas or plazas around the base of the towers.

It can look a little weird on some curved roads though when you get wedges of empty space between buildings. With low density residential and commercial it looks acceptable as it could simply be someone's lawn, but with industrial and higher density buildings it looks odd. Some way to fill these wedges with tarmac and some appropriate random props would be nice.
 
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Tornado_

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Mar 7, 2015
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Turjan, it is not that cities are too green, it is more that it looks fake to actually be able to see the ground between two buildings just because they are around a slightly curved road or that all blocks have this huge empty space in the middle of them (which looks cool in low density residential zones, but not so for the other zone types).

Sparky, I am not complaining about the 4x4 limitation. In my opinion it works fine for everything except farms (although I wouldn't mind some bigger buildings), it is an acceptable trade-off. Filling these wedges with pavement and some props would be cool. What I am calling for with my automatic zoning tool idea is to be able to fill those empty spaces inside big blocks with something without having to commit into building a huge road.
 

KaOz

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Sep 23, 2014
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I thought, that compared to sc2015 the spaces between buildings is used much better, and less grass shows. I have the feeling, that you can make quite dense and compact city desings. concrete is there a lot on the ground. Maybe they look in the 4x4 concept sometime.
And the other green (trees) I think in this game is really great. they are often quite underrepresented in other citybilders.
 

DrZoidberg

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There will probably come an empty zone filler, like in Cities XL. Where you can paint the empty area with different kind of flavour texture. Like parks, playgrounds, squares, forests , concrete and such so that every space that is not built is not just green grass. Those things doesnt do anything, they just look different.
 
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Tornado_

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There will probably come an empty zone filler, like in Cities XL. Where you can paint the empty area with different kind of flavour texture. Like parks, playgrounds, squares, forests , concrete and such so that every space that is not built is just green grass. Those things doesnt do anything, they just look different.

That is a cool idea, but by default the game should try to fill the little wedges between tiles if they don't fit perfectly in your road design so that if I don't want to bother with this my city blocks still look good.
 

Simcity5

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4x4 is the maximum, you can make smaller lots and pack them closer together. Everyone in the vids seems to zone 4x4 space even with low density buildings so you get lots of green in between.

If simcity 4 if you left a lot of space inbetween you lots you got the exact same results. I never used the auto road tool zone as I prefer to choose where the roads go. Basically this is what you will have to do in CS.

I'm going to pack them in like sardines. Plus it would be nice with a plaza fill tool.
 

Seli

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Depending on the location and type of buildings green space within blocks is probably quite normal. Just look at Amsterdam, Berlin, or Stockholm in google earth images for example. It feels a bit weird because that is a side of the city one hardly ever sees.
 

kissof

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There will probably come an empty zone filler, like in Cities XL. Where you can paint the empty area with different kind of flavour texture. Like parks, playgrounds, squares, forests , concrete and such so that every space that is not built is not just green grass. Those things doesnt do anything, they just look different.

NO
they didn't include that, and they will never include that. totalymoo confirmed it. no filler.
 

Walltar

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I would say that it is mostly because people who stream do not really put thought into how town looks, so they leave those big open spaces everywhere. You have to think about how to use the space. Other things are round roads that are really not good.

But towns/cities (not sure where 80K pop fits) can be pretty green.

Zlin-Letna.JPG
 
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Chyll

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NO
they didn't include that, and they will never include that. totalymoo confirmed it. no filler.

Among other reasons this would be one where park plops being able to be placed unconnected directly to roads would come in handy.

The modding community has already got a lot of good tools coming out, from some nice 'alley' objects and outright cement space filler if a city with grass and trees isn't to your desire.
 

Tim Bo

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There's the path tool already included in the game. I use this loads to create alleyways between buildings and skyscrapers ...

7wzO0nM.jpg




And yes, the modding community is there so that you can create the city you like. If you don't like the green spaces, then put down plazas and paths. Again I have lots of these in cities ...

NJ1awCx.jpg


1y2YRTX.jpg
 

TornPr1nc3

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The one complaint I saw in a video I have to agree with is the lack of "lawns" in the smaller residential areas. There is dirt on either side of many building types and no real lawns to speak of. If anything, I'd like to see that made better. For everything else, there is the variety in types of maps like others have pointed out and using pedestrian paths and parks in addition to custom assets.
 

TheCheeseMaster

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The small houses and constant bare spaces put me off building with curved roads actually. They really ought to do something about that in my opinion.
 

Imgran

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Perhaps you'd be interested in an experiment I ran last week at the instigation of someone on this forum.

See how much city I could build using one tile and only one. I wound up with a city of 55k

CAF8C81F625C2B768412A32142EB8EE21905CBC7


Not a lot of wasted space there.
 
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