I have been watching some videos of this game and I liked them enough to pre-purchase it, but am I the only one that thinks that the cities are too green? By that I mean the ground of the city.
All the videos I see the cities have a bunch of empty space in the middle of blocks, I read about the game engine and it seems that the buildings are limited to a maximum 4x4 tiles (hence the small farms), in small cities that makes sense but in large cities it doesn't. I guess if I plan my cities blocks correctly I can avoid that, but It shouldn't be that hard. In my opinion the approach taken in Sim City 4 makes more sense, I can zone areas and the game engine automatically creates small roads for me, but unlike Sim City 4, these small roads should not occupy a full tile (and should not be upgradable), think of them as alleyways (and if you build too many of them you will have major traffic problems). Basically what I am asking is a "Manual Zoning" (brush and area) tool that creates these zones with alleyways to make packed cities more easily.
Besides that grass space is too prevalent in the cities, some buildings (most commercial, most industrial and some high density residencial) should concrete some of the area around it unless that area is owned by another building in which case its own pavement rules should apply.
I hope the devs hear these suggestions and plan to incorporate them into the game, the pavement rules, unlike the other suggestion, do not seem to be too much trouble to implement since it is only visual.
All the videos I see the cities have a bunch of empty space in the middle of blocks, I read about the game engine and it seems that the buildings are limited to a maximum 4x4 tiles (hence the small farms), in small cities that makes sense but in large cities it doesn't. I guess if I plan my cities blocks correctly I can avoid that, but It shouldn't be that hard. In my opinion the approach taken in Sim City 4 makes more sense, I can zone areas and the game engine automatically creates small roads for me, but unlike Sim City 4, these small roads should not occupy a full tile (and should not be upgradable), think of them as alleyways (and if you build too many of them you will have major traffic problems). Basically what I am asking is a "Manual Zoning" (brush and area) tool that creates these zones with alleyways to make packed cities more easily.
Besides that grass space is too prevalent in the cities, some buildings (most commercial, most industrial and some high density residencial) should concrete some of the area around it unless that area is owned by another building in which case its own pavement rules should apply.
I hope the devs hear these suggestions and plan to incorporate them into the game, the pavement rules, unlike the other suggestion, do not seem to be too much trouble to implement since it is only visual.