So I posted this in another thread, but I wanted to see what people actually think about this.
It would be cool if the "sims" had different needs, which leads to different buildings depending on the citizens needs and demands.
For example, you have 3 stores nearby a set of houses. They are just regular stores, but then a citizen feels like he wants a pizza. But there are no pizza shops nearby, so the citizen has to drive around town to get it. One of the store owners notice the pizza demand and remakes his store to a pizza hut.
This would probably also lead to where rich people live, they probably dont want your regular pizzas. So a shop owner opens up a real fancy pizza hut nearby their houses instead. (bit of a joke)
Also, with this system you'd probably eleminate a problem where everyone goes to the same commercial store. Seeing as they're going to the store that they have a interest in at the moment. Rather than just go "a store" to buy stuff, they think "buy food" , "buy clothes" or "buy new furniture". So hopefully we'll have more variety where people ends up traveling and not everyone will end up at the same store (or other places) all the time just because it happens to be the closest because doubtly everyone wants to buy the same thing all the time.
I'm not that great on explaining, but I hope the rough idea came through. This would make the "Cims" feel much more real and I think have a great inpact on immersion within the game.
So.. thoughts?
It would be cool if the "sims" had different needs, which leads to different buildings depending on the citizens needs and demands.
For example, you have 3 stores nearby a set of houses. They are just regular stores, but then a citizen feels like he wants a pizza. But there are no pizza shops nearby, so the citizen has to drive around town to get it. One of the store owners notice the pizza demand and remakes his store to a pizza hut.
This would probably also lead to where rich people live, they probably dont want your regular pizzas. So a shop owner opens up a real fancy pizza hut nearby their houses instead. (bit of a joke)
Also, with this system you'd probably eleminate a problem where everyone goes to the same commercial store. Seeing as they're going to the store that they have a interest in at the moment. Rather than just go "a store" to buy stuff, they think "buy food" , "buy clothes" or "buy new furniture". So hopefully we'll have more variety where people ends up traveling and not everyone will end up at the same store (or other places) all the time just because it happens to be the closest because doubtly everyone wants to buy the same thing all the time.
I'm not that great on explaining, but I hope the rough idea came through. This would make the "Cims" feel much more real and I think have a great inpact on immersion within the game.
So.. thoughts?