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Gogomaester

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As i have read almost everything about CiM 2, I would like to say just one thing, but probably it will be solvedwithout my note:

-When a sim goes from A to B and two or more lines are going there (same time), the sim should use the line, that comes first. -That would be a nice addition, because of making two lines in center with interval 5 minutes and 1 line in suburb with interval 10 minutes. (I am sorry I do not know the english word - branching?) It was in Traffic Giant too.

thanks
 
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gsandi

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So many people are asking for railway stations and airports, I hope Paradox is listening. Meanwhile, I am using metro depots as stand-ins for mainline railway stations, and will replace them with real stations as soon as they become available. Metro lines can certainly function as train lines, and surely someone will step in to create metro carriages that look like trains.

Come on, Paradox, are you listening? I'll gladly pay $20 for railways and airports, and if the trains actually run to and from map margins (I.e. as if they connect to other cities), I'll be in seventh heaven! :)
 

juju94

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I was thinking to modding again and recently, I played "Kerbal Space Program", the game is powered by Unity and it allows modding in a pretty easy way: it isn't using the ".bundle" file system, when launching the game, it directly searches game data in all directories inside the main game file, which are named according to the function of the assets in it.
Perhaps it could track to follow to implement modding in CiM 2!
 

Norfolk_Chris

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:D
So many people are asking for railway stations and airports, I hope Paradox is listening. Meanwhile, I am using metro depots as stand-ins for mainline railway stations, and will replace them with real stations as soon as they become available. Metro lines can certainly function as train lines, and surely someone will step in to create metro carriages that look like trains.

Come on, Paradox, are you listening? I'll gladly pay $20 for railways and airports, and if the trains actually run to and from map margins (I.e. as if they connect to other cities), I'll be in seventh heaven! :)
Please, CO listen to this man, this would be the best DLC ever!:D
 

unmerged(794901)

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Hey the two game ideas I would love is BRT FLEX and a big one metro. FLEX is an American bus system mainly targeted towards pensioners and people who don't own cars. FLEX is a bunch of small handicap friendly buses that have a set route but for a added charge which is often not a lot of money usually $.75-1.75 it will pick you up and or drop you off less than 3/4-1.5 miles (depending on transit company and state regulations) away from the fixed route. So if a customer lives 1/2 mile away from the set route and does not want to walk to the destination or a tourist who is unfamiliar with the area can get dropped off at his or her destination if is within 3/4-1.5 mile of the fixed route. This would be great because it is a comfortable cheap service which will benefit pensioners in the game and tourist and maybe students who don't own a car or don't like to walk far. It would be like a normal bus route accept it would use small buses like the UTA FLEX bus (go to google images) it is small, comfortable, cheap, and handicap friendly. It is a good small money maker and will expand coverage and people have more patients because the bus is doing a personal route.

Also can you make island platforms for the metro. Seriously it is really annoying you can't make and express metro because it can't have stations on the four track section because you cannot make island platforms so you have to go 4 track 2 track 4 track etc. This causes lots of delays and unhappy customers on the line because you have to time the two lines so precisely that express will not interfere with local and if one is a minute off the system falls apart. It causes delays because when the tracks go from 2 to 4 or 4 to 2 the trains have to yield and slow down at the switch. Sometimes expresses have to yield for locals! The other reason for delays is on the 2 track section the locals or the express slowly follow the other train so it has to wait until the other leaves the station and on busy routes that has a domino affect. That means you have to have expresses at a higher interval and make customers impatient or you have to or have constant delays and jams or no express at all which makes the four track section kind of pointless. The alternative is doing a "LRT Express" which is a normal two track line with a lot of stations 4 early morning trains do a limited stop service before the locals start. So from 4-6:30 there are 4 expresses and then the locals start after the last express. The downside to this is no evening peak express and after this is a computer game the passengers wait at the stations thinking the service is all day. That happens because it is computerized people and they go to the metro and wait for the train they want. That is just the way the game is setup but this does have a major problem because it reduces you reputation because of waiting time being too long because 10 hours after the express service stopped people are still waiting. Also a problem when people try to build another metro line off a four track segment the switch only will connect track 2-4 which means when the metro is going one direction it cannot stop at any of the mainline stations and on the way back it has the option of local or express. That is really annoying because on major lines sometimes you use 4 track and if you want your metro to stop in the city center you have to not merge it at all which means there is constant connections for people and no direct routes because the people have to leave one line’s station and go to the other or you have to make it a very congested 2 track mainline.

The next idea which relates to my final one is BBOS(Bus Bypass on Shoulder) aka queue jumping. It is an American system which on major roads with many lanes (in game terms avenues, 4+ lane normal 2 way roads and expressways) What a BBOS does is a modify road (like the ones I mentioned) that has a widen shoulder for buses to go on. This method is used during peak hours but mainly when the normal road speed has dropped 45-30mph (depending on state regulations) due to congestion the bus goes on the shoulder as a "private" busway going 10-25mph faster than the traffic is moving. Link (http://www.letsgetmoving.org/images/uploads/pages/boss.pdf) (http://wagner.nyu.edu/files/rudincenter/marchwinski.pdf) [refer to slides 11-16 for BBOS] The other benefit which is mention in the previous link is queue jumping. This is when at intersection a bus stop is placed and during rush hour or anytime there is a lot of cars the bus has to weight behind cars and wait until the light turns green then the bus can pull up to the stop and pick people up. The queue jumping feature allows the busses to bypass the congestion and pull up to the stop directly in the "private" lane and there is another lane because the bus stop is a "pull off"(hard to explain refer to second link slides 11-16) where other buses can pass the one stopped if not the bus is expressing that stop. This could be a cheaper method of "BRT" because it reduces travel times during peak hours but is not as time consuming as pausing the game and tearing all the roads apart and adding bus lanes and destroying buildings. That also cost a lot of money if you are not playing with unlimited money. You can put a twist on it which is buses could drive in the road where parking spaces would be and it would be restricted for cars to park during peak hours. That would save money because any 2 way road with parking spaces which there are many streets in the game do have could be used as a busway.

Links for final part below
http://wagner.nyu.edu/files/rudincenter/marchwinski.pdf slide 3-5 and 17-20
http://www.njtpa.org/Involved/Events/BRT/presentations/Gilligan NJTPA BRT-1.pdf slides 9-11
http://www.apta.com/mc/multimodal/p...d-Reuse-of-a-Right-of-way-in-Union-County.pdf Slides 11-18
slides 34-37 (I know links 2 and 3 look alike but that is a few slides that look alike link 2 has 21 slides link 3 has 39) [I know it is just NJT but it gives a good summary of BRT because they are still developing it for NJ]

I was wondering could you make 1 very important dlc for it. It is BRT. The concept would be simple LF modern North American Articulated and single deck buses like Rapid Ride's, Cleveland's Heath Line New Flyers, or LA's Orange Line NABI BRT Spec or NYC's Nova and Las Vegas' Wright Streetcar Buses and smaller buses like Gilligs Brt used in Sarasota and Albany or NABI MF NJT GO BUS. The next feature of the system is the pre paid boarding in the gameplay when you have buses or trolley buses with 1 door all the people have to leave the bus before entering which could lead up to 10 minutes at each stop. On 2 door buses it takes 7 minutes because some people leave from the other door instead. This prepaid boarding should make passengers have more patients and should make the buses be at each stop for only 2-4 minute. The next feature which should be allowed to do on all bus or trolleybus systems is traffic signal priority. On BRT routes there should be its own traffic light that will change even if the car one does not. For normal systems you should drag your mouse and highlight the streets you want to have on your system or a button on the line page saying how many traffic lights on the line to favor buses 10% 50% etc or in the line tab an option which you pick from what station to what station you want priority lights and you can have multiple section (station 1-20 and station 29-32 and 45-65) the buses should have 70% green time on normal systems which means standard traffic lights are greener longer and 85% for the special bus traffic signals are green for BRT. It would kind of be like NYC SelectBus a down payment BRT bus lanes priority lights and that's it (refer to link 1 slide 3 [rapid bus]) This leads me to another feature which is a special feature in the road which senses how close the bus is to the next light and if it can go green for the bus. Link (http://www.youtube.com/watch?v=uWEp4f-mFEo) Watch their NYC SelectBus video to understand what I mean.) This also as a "recovery" feature which means if the bus is late lights ahead of the bus know to be prepared to have the light green for it so it can make up time and get back on schedule. The next feature is roads. you should be able to pic which type out of all the type of roads but there should be 2 lanes for the BRT on the side of the road or in the middle of the road or just separate. Example the Orange Line LA own line, Cleveland Health Line in the center or Las Vegas MAX line on the side of the road with a side walk that runs like a standard road in the game but connects to the busway. It is really annoying to do a CIM 2 fake BRT which is having an elevated, underground or an all bus lane route. The problem with that is you have to make a lot of pedestrian road up to the ground or down from the air. Also you get no other BRT benefits with that. Another version of a fake make do BRT is having a route with bus lanes all the way but you still don't get priority lights and that cost a lot to demolish a 6 lane avenue and build a 4 lane avenue one lane bus and one lane car each way. The downside to that is you follow the original route for the road because due to the way the cities are designed there are so many intersections and they are so close which means many traffic lights. You could instead build roads with normal lanes and bus lanes and not follow any road. The downside to that is that people cannot walk up the street and to and intersection and hop on but the only way to generate money is the buildings that develop around your road. I know it sounds a bit odd the last two sentences one saying yeah and one saying no to intersections but with the BRT concept it is on its own right of way so intersections help because people walk down the street to the BRT. The other problem with that is you build over many building so there is less room for skyscrapers or big buildings with many commuters and it makes the map look dumb for some of the gameplay because you are running modern expensive buses trams etc on a modern road with bus lanes and there are no buildings just grass. Also you should be able to control the speed limits on the route as well. Obviously the bus will not always be able to do 60mph throughout the line but you should be able to have varying speed limits because when you try to do a fake BRT route just using the 2 direction road (not avenue) bus lanes (only road with sidewalk) in the game that means the bus will only 30mph even underground or in non built up areas like following the ring road and it is still at 30mph. You can put sections of bus lane (only) expressway sections between each stop but it is too expensive and the game glitches and think the route is longer in distance and takes longer time wise. You could build avenues but it takes to much money, space and only goes 50mph instead. The speed limit feature should be exclusive to the BRT only. The next feature for the buses is platforms. Platforms for BRT should make boarding quicker for everybody especially pensioners. Platforms should also have the fare machines and should increase patients of passengers due to the comfort of the waiting area. Also this dlc should include the feature of a Smart Card for your company. Which you likely know by now because it is big in Europe. England has the Oyster card Seattle area has the ORCA card and Boston's CharlieCard. The point of this is to not take money from people who don't ride the service if you are a person who commutes every Monday-Friday on your company's service and does not ride on the weekends he does not get a whole week of riding even if he paid for it. This should make passenger happier in the game because if they can't get in and overcrowded vehicle or it takes to long they will not be as unhappy because they did not lose any money missing the bus or the player providing a bad service. This means they will be happier well not be as upset and reduce your reputation. You should do this BRT is the biggest thing in transit in the 21st century metro is too expensive light rail is not as big of a difference from metro commuter rail will make you bankrupt and buses and trams are too slow. BRT feature are all like a fancy light rail but cheaper and BRT has a better look on a city and can be used by more types of people because it’s cheaper. Transit experts say it is a rubber tired train or a rail emulated system. DO IT DO IT!!!!! Oh I forgot but that as standard BRT track have every .3km cameras to enforce other road users entering the BRT lanes and to fine them. Wait you should be able to do this on all bus lanes and BRT because in the game cars in bus lanes have made my fake brt services 10 minutes late. The fine should be $100 ($=game money) and every minute the bus is late it is another $75 and after 3min the fine is raised to $125 for every minute the bus is late. Do this DLC DO IT DO IT DO IT if you made the price twice as the vehicle packs everybody would still pay for it so make it $10 USD because this dlc would be great and you would make money. DO IT You could do a lot 2 vehicle dlcs and the transit dlc. You could do a lot 2 vehicle dlcs and the transit dlc.
 

Co_Karoliina

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Transitman616, thanks for a very thorough explanation! I'm afraid the system might be a bit too complex to add to the existing game, but thank you for the idea, we will save it and see if it could be used some time later. BRT systems are very interesting and would make a great addition.
 

unmerged(803433)

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I would like subways.
I just spent another hour of my life trying to put in a metro to act like a subway to no avail. They don't map underground right so I cant get the rail to go from one station to the next. They map all sort of weird ways so the stations never connect

When designing a transport system you start with putting in the subways first then you put bus and tram routes in to match up with subways. Then trams water boats etc after that. But since you can't put the subway in first its a pretty useless.
 

slornie

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Improvement: When buying vehicles we can currently sort the list by capacity, attractiveness, cost, etc. Unfortunately, the sort order cannot be reversed* (e.g. to put largest capacity first instead of last). Please can you add an option for this?

*If I am mistaken about this, please tell me how I can do it.
 

Greenslade

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A very simple tool: "Break road here".

When you're editing, you often have to add a junction to a road in order to break the spline, and then delete both bits of road. It would be nice if you could just click "break here" and split the road into two sections without having to go through the process of adding a new road.
 

BigJacko

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Here's a suggestion for a simple user interface adjustment that would save time and unnecessary window manipulation:

On the Data Panel, Map Data window, move the check-box for 'Keep active when hidden' down to the BOTTOM of the Map Data window (instead of at the top where it is at the moment).

Given that the Map Data window cannot be moved around the screen, and often you'll have some line, stop, person or depot window(s) open as part of your thinking-processes while you do construction with a map data view overlaid, having the checkbox at the top (resulting in it being in the middle of the screen) almost always means you'll have to do a bunch of window shifting in order to toggle this checkbox (both ways, you can guarantee it). However, if the checkbox was at the bottom edge of the Map Data window, chances are it will not be interacting with (or hidden by) any other game windows, and be a lot simpler to just flick on or off, and get on with the job of building with the data overlays on.

Thanks for reading, CO. My apologies if this has been mentioned before - I've not had time to read all 50+ pages on this thread! If it has been raised already, please consider this a '+1'! :)
 

unmerged(794901)

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(in reply to post #985 by Norfolk Chirs)

Your quote is a good idea but this is an urban transport game not a modern interpretation of Rail Tycoon. Also the idea of metros that look like trains are out. The Cresenta Fl9 is based of a extremely common German, American, and Western European DMU or EMU the FLIRT or the GTW. ( I wrote both because they look the same but different power sources which the FL9 does not use.) I would do the commuter rail idea but only certain workshop and standard game cities would meet the criteria. The South City is a good example because there is and 1-2.5 hour motorway journey between each district and that would make sense to have a 45-85mph (range of speeds throughout route) commuter railway. The metro hits 65mph in the game. It is fast as, the cars on the expressway, faster than all light rails (light rail speeds usually only go from 50-60mph mainly 55mph), one of the fastest metros, and a pretty fast commuter railway(compared to real life speeds except the expressway) so it is pretty good to have and kind of cancels out the point of needing a commuter railway. Maybe an S-bahn or American commuter railway like WES or Sprinter a short distance DMU train that is between a commuter train and a light rail.
 
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General Slobby

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My Well Thought out Suggestions

*I know this is an urban based game but the cities fringes tend to go from urban to wilderness striaght away. There are not many First World cities like this as I know of. My suggestion is if there were more buildings that could capture the urban fringes better like Market Gardens, Lifestyle Blocks, Horse Studs and Gravel Roads etc. This would make the cities look more realistic in nature.

*Also a rural landmark like Ayres Rock or Mt Rushmore would be awesome.

*Another idea would be to have streams that could be implemented like a road in the Map Editor. Wherever there is a node inbetween the stream and a road/railway etc there could be a culvert inserted. This could be coded as traffic lights with the roads being green all the time and the stream being red to stop people walking down the middle of the stream.

Also as this is my first post here I would like to say that this game is pretty cool.
 

co_martsu

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*I know this is an urban based game but the cities fringes tend to go from urban to wilderness striaght away. There are not many First World cities like this as I know of. My suggestion is if there were more buildings that could capture the urban fringes better like Market Gardens, Lifestyle Blocks, Horse Studs and Gravel Roads etc. This would make the cities look more realistic in nature.

*Also a rural landmark like Ayres Rock or Mt Rushmore would be awesome.

*Another idea would be to have streams that could be implemented like a road in the Map Editor. Wherever there is a node inbetween the stream and a road/railway etc there could be a culvert inserted. This could be coded as traffic lights with the roads being green all the time and the stream being red to stop people walking down the middle of the stream.

Also as this is my first post here I would like to say that this game is pretty cool.

Thanks for the suggestions and welcome to the forums! As a personal note I would love to see horses in any game, but I'm not sure if the rest of the team agrees :D
 

unmerged(794901)

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Can you please please please at minimum if you can't do BRT can you do a rapid bus. It is BRT with no lanes just fast boarding times traffic signal prioritization and well rounded buses. An example is the futura is a good example. It is based off a real BRT bus and the features in the game are like a rapid bus the instant card reader ok capacity and good speed and fuel economy. This could be a start. High level BRT is hard to create in to the current game which I understand but this could get you a good start. A huge problem with all of the CIMS is the lack of unique transportation methods. You always get this 2D generic simple boring modes of transport no unique ones nothing interesting. It is a one sided view and what a non transport person would define each mode as. A transport enthusiast would give a better definition of it. The modes seem clinical, boring, straight forward limited, not well thought very brief. If there is one tip I can give for CIM 3 (if you are doing one) it is to make real transit system not just the 2D bare minimum basics. BRT, O-bahn, s-bahn, translohr, rapid bus, light rail, PRT, etc those are the types of transport methods you need. You claimed before CIM 2 was released that it was going to be modern day and futuristic era of moving people around with complex modes of transport with many features to enhance the each simple mode. Sadly instead the future and a good bit of modern public transport systems in the modern world and the way they should of been in the game make unique complex methods of transportation they forget about the budget and the basics. For CIM 3 there should be a transit editor that lets you modify each type of transport to your needs. Speed limits where the lanes should be if cars are aloud in it which times of the day to which buses do what anything to edit each mode of transport for each line.


Back to CIM2. Can you try to still make that metro patch if I want trains to share stations for easy transfers you have to make them stop at the same station and on one of my maps I have 3 lines serving one 2 track station!! If you did the 4 track island platforms or the CIM 1 dlc with the stations that connected but had separate tracks that would ease the squeeze for station and train overcrowding and train tailbacks.

The next thing that the game needs is an HUGE HUGE HUGE improvement to the bus lanes. To start a fo brt network can you make the option of 2 way roads and avenues to have two way bus lanes running in the center of the road and on the left of right side of the road. Ex Las Vegas and Cleveland. And if you do this which you should you need to make those roads with to bus lanes in the middle restricted to cars. Can you have the option for default bus lane roads to have to option for a no turn zone because you spend the time and the money on making bus lanes for congested areas and cars start to uses it as a turning lane which makes sense sometimes but the bus lane therefore has a tail back with cars in it that's just madness. The bus lane just is a colorful normal car lane. When you pay the money to convert to a bus lane you are just paying to paint the inside lane red that is all it is not for buses rather just to make your city cute.



Can you make separate 2 lane bus roads which you already have in avenue and standard form have a 3 bus long pull of area when you place a stop. This would prevent "local" buses interfering with "express" buses. If you do this can the front of the pull of be longer almost like a second lane so the when the bus leaves the stop it has time to gain speed and merge instead of directly cutting of the fast moving express buses who were trying to overtake the bus that just cut the express off. That would be great if you could do that.

I and many others are a big fan of BRT and it makes sense why because many countries are turning to it because of all its great features cheap, eco friendly, fast, flexible, comfortable, and much more. Transit agencies are turning away from LRT because of its expenses and lack of flexibility. Most of the Workshop and default cities are perfectly suited for BRT and if you can do some MINOR updates and SMALL dlcs you will be fine. Make another bus dlcs which has remakes of many current BRT buses around new flyer, NABI, Nova, gillig, etc. Make it well rounded like the futura which is a BRT spec bus. Make only those buses have the ability for boarding at ALL doors and do the bus lane update and that is a really good start.

These ideas are really simple but make a huge impact for all the customers and how they play your game. Bus lanes center of road or on side. Arrows painted on road only point straight and all the lanes on each side of it point straight or right turn. The citizens path finding for five buses and only five tell them to go in any of the 3 doors. That is pretty simple and necessary for the game. The tools we get in the game to make mass transit systems are VERY VERY limited and get become very flawed after you start using them more and more. After you have trouble getting Paradox to publish bigger dlcs like new transit types the only time we can get them are when a new game comes out which means you cant use them when you needed them. In other words wait every year or other year for the new transit methods which you will not be able to apply because the whole game concept of the sequel is drastically different than the previous one.

I think my idea is needed and idle because of the fact it is a small update for the roads and a common 5 vehicle dlc which has people boarding at different doors not a huge problem there. Right. Worst case you can make the lane update come with the vehicle dlcs. The vehicles are there waiting to be used. New Flyer restyled BRT artic, NOVA LFS artic, Wright Streetcar, and a gillig BRT spec for a smaller bus. All the buses would be well rounded like the futura and you are done. No need for the other BRT features in my first post but at the same time you have all the essentials for a high quality BRT system that makes the service faster and BRT like but doesn't include crazy complex to program minor features of a BRT like mentioned in my first post. This is the key to start improving on modes of transport in CIM 2 you need to do it.
 
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Elastic

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Alright since this is a common suggestion thread, I will re-produce my suggestion in this thread for CO staff.

"
Hi,

Enjoying the game so far.

I am kind of hooked to this game, much more than the Simcity and i have one suggestion.

Is it possible to introduce signalling on Metro and Tram tracks? This should help us manage the "track" traffic more efficiently. Current time table system ,does help in this ,but, I feel, the timetable system is more to manage the "station" traffic than the tracks one. It would be far more easier to manage the track traffic if multiple lines are using the same track, using signalling.

"Introduce Signals for tracks and give us the ability to add them to the Metro/Tram route, just like the way We add stations/stops. The passing Metro or Tram follows only those signals which are added on its route. "

I don't mind paying for a DLC included with this feature.

thanks for a great game ! "
 

unmerged(794901)

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Aug 27, 2013
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  • Cities in Motion 2
Just a side note about my most recent post. You should try to do a lot of the ideas. You are very lucky because your customers honestly and willingly ok with paying for any of their ideas. BRT is a good example. You should try to do these. My idea for example is actually for once not that hard and is just minor modifications and updates to exiting ideas and tools in the game.