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Gogomaester

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As i have read almost everything about CiM 2, I would like to say just one thing, but probably it will be solvedwithout my note:

-When a sim goes from A to B and two or more lines are going there (same time), the sim should use the line, that comes first. -That would be a nice addition, because of making two lines in center with interval 5 minutes and 1 line in suburb with interval 10 minutes. (I am sorry I do not know the english word - branching?) It was in Traffic Giant too.

thanks
 
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unmerged(390777)

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Excuse me for that typing error ;) Though it's clear that I wanted to write "trains", talking about trams a few words earlier.

Btw, I actually agree with you in this point. It would be better if trains had third-rail instead of catenary. as it would be less of a mess of cables and would look better.

Trams and trolleybus using catenary would be enough. :D
 

Butelka64

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There is an example of a metro with catenary in Frankfurt am Main, but the reason for it is that the trains not only have to drive under the ground, but also on the ground and within streets (in the outskirts), plus the trains used are some kind of high-floor, high-speed trams. (You can find some photos HERE, from the middle of the page)
 

giladteller

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The cities are fictional, so it's hard to say the game is set in any specific country. But looking at the building style and the traffic lights design, it looks North-American.
On the other hand, the vehicles shown are based on european manufacturers. Also, trolleybuses and trams (streetcars) are not very common in the USA. Light-rail is more common, but still not as popular as in Europe.
 

unmerged(526885)

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The cities are fictional, so it's hard to say the game is set in any specific country. But looking at the building style and the traffic lights design, it looks North-American.
On the other hand, the vehicles shown are based on european manufacturers. Also, trolleybuses and trams (streetcars) are not very common in the USA. Light-rail is more common, but still not as popular as in Europe.

Yes, in fact, the cities are american-based, despite being fictional.
 

ninjapenguin120

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This has probably been excessively asked, but are airports going to return in one form or another? Airports would obviously have to be generated by the city, once it reaches a specific size, or growth rate. Perhaps there could be contracts where tram or metro stations could operate within the airport? It would probably have to be at least a little bit near the urban area, or one of them, if you have a "multi-district" world, if you will. Obviously being too close to downtown could create problems, but you get my point.
 

ninjapenguin120

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The cities are fictional, so it's hard to say the game is set in any specific country. But looking at the building style and the traffic lights design, it looks North-American.
On the other hand, the vehicles shown are based on european manufacturers. Also, trolleybuses and trams (streetcars) are not very common in the USA. Light-rail is more common, but still not as popular as in Europe.

Yeah, I sort of got that same impression, too. I mean, trams are used in American cities, but not that much. Usually, it's a subway system, with a bunch of bus lines. However, the vehicles themselves do look like they have a bit of an American touch. Like the artwork of the first bus we saw at gamescon looked a little like some of the newer stretch buses you see in Chicago, my home city. The buildings and little dinky storefronts looked a lot like some of the further out areas of the city. And I'm sure a New Yorker might say the same thing.
 

unmerged(526885)

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This has probably been excessively asked, but are airports going to return in one form or another? Airports would obviously have to be generated by the city, once it reaches a specific size, or growth rate. Perhaps there could be contracts where tram or metro stations could operate within the airport? It would probably have to be at least a little bit near the urban area, or one of them, if you have a "multi-district" world, if you will. Obviously being too close to downtown could create problems, but you get my point.

If an airport is going to be established in the city at some point, at least keep it far away in some suburbia; as airports notoriously generate noise pollution.
Also, land value is very important. Pollution lowers the land value (even noise pollution near airports), although can be risen by abundant transportation options, such as living near an airport does have some advantages regardless of all the noise, where as, living in a bustling city centre is very noisy and pollution prominent, however, has plenty of shops and transportation options etc.
 

Linee S

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Yeah... metros using catenary isn't exactly to my favor. They aren't that popular either, I don't think. :)

In Milan, only metro line 1 (red) has third rail, but all the other metros have catenary. And also a lot of other metros have catenary in other cities.
To talk about railway, only a very few railways have third rail (I know only in south of England, in some suburban rail of some German cities and in a few mountain lines in Switzerland), but all the other electric railways have catenary! I think the best is have both of them, catenary and third rail when necessary! :)
 

unmerged(526885)

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In Milan, only metro line 1 (red) has third rail, but all the other metros have catenary. And also a lot of other metros have catenary in other cities.
To talk about railway, only a very few railways have third rail (I know only in south of England, in some suburban rail of some German cities and in a few mountain lines in Switzerland), but all the other electric railways have catenary! I think the best is have both of them, catenary and third rail when necessary! :)

But it'll be just a visual aspect, wont it?