• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gogomaester

First Lieutenant
5 Badges
Feb 23, 2011
200
0
  • Cities in Motion
  • Cities in Motion 2
  • Magicka
  • 500k Club
  • Stellaris: Digital Anniversary Edition
As i have read almost everything about CiM 2, I would like to say just one thing, but probably it will be solvedwithout my note:

-When a sim goes from A to B and two or more lines are going there (same time), the sim should use the line, that comes first. -That would be a nice addition, because of making two lines in center with interval 5 minutes and 1 line in suburb with interval 10 minutes. (I am sorry I do not know the english word - branching?) It was in Traffic Giant too.

thanks
 
Upvote 0

Butelka64

Major
13 Badges
Nov 29, 2012
580
3
  • Cities in Motion 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Crusader Kings II
We have already been told, that at normal speed an ingame day will take 24 real minutes. So a construction taking two real hours would be 5 ingame days. I think it would be nicely balanced.
 

TH1

Colonel
19 Badges
Mar 7, 2011
934
16
  • Cities in Motion 2
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Prison Architect
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings II
Honestly, I know we've discussed this before; but to make the game completely balanced real time day and night cycle is compulsory.. If not, click the speed up button? o.o
You mean 24 hours days simulated in 24 hours? Even with speed up, can you imagine how boring it could be?
 

fancyline

Recruit
1 Badges
Dec 23, 2012
9
6
  • Cities in Motion 2
If the traffic sign of each lane at road-crossing can be chose among those below, the situation—one lane is over-crowded, while the others are empty—will not appear , because we can optimize the traffic by choose different signs according to the majority of traffic flow.

bus1.jpg
 

fancyline

Recruit
1 Badges
Dec 23, 2012
9
6
  • Cities in Motion 2
In CIM1 citizens just go to railway station or airport, stay for a while, and leave. That’s not realistic.
As you said in Developer diary #3, the world is a tangible entity instead of separate pieces. It would be nice if the citizens could travel between cities by train and plane, even by coach and ferry. That will surely be a challenge to public transport around railway station and airport.
In addition, it will be great if the railway and airline system can be operated by player.
 

tooichan

Captain
21 Badges
Dec 19, 2010
340
64
  • Cities in Motion 2
  • Cities: Skylines Deluxe Edition
  • Gettysburg
  • Mount & Blade: With Fire and Sword
  • Victoria 3 Sign Up
  • Prison Architect
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Cities: Skylines - After Dark
  • Mount & Blade: Warband
  • 500k Club
  • Europa Universalis IV
  • Darkest Hour
  • Cities: Skylines
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
The traffic AI should really be improved. From the gameplay videos, there are often a lane with >10 cars while other lanes are empty. With the introduction of traffic lights, the traffics that can't overtake will jam up the roads.
Also, traffic should also overtake when buses stop in bus stops to avoid a huge stack of cars stuck behind just to wait for a bus as it wait for its passengers, if you know what i mean (i'm confused as hell right now as i am typing)

And a question: Does the waypoint system point at a part of a lane of the road, or the whole side of the road?(i don't even know, i'm just typing this pile of words out)
i.e.can you point at the bus lane or only at the side of the road in which the bus lane is on?
 

Butelka64

Major
13 Badges
Nov 29, 2012
580
3
  • Cities in Motion 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Crusader Kings II
If the traffic sign of each lane at road-crossing can be chose among those below, the situation—one lane is over-crowded, while the others are empty—will not appear , because we can optimize the traffic by choose different signs according to the majority of traffic flow.

View attachment 71418

CiM2 controls traffic flows automatically. In addition, there is a problem with these lane signs - they are on every lane, while the road is bi-directional.
 

cities

Private
6 Badges
Apr 5, 2011
19
0
www.soundstorm-radio.com
  • Cities in Motion
  • Cities in Motion 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
how about the mapeditor in cim2? for me also a important part of the game.

my requests and suggestions:
- copy and paste
- multiple selections for copy and paste, same for street names.
- move one building or more on the map. so you do not have to delete and rebuild.
- more miscellaneous parts like the "concrete blocks" in more sizes, possible to build over ground and able to mapping it. to build like towers, public swimming pool, stairs and others.
- possible to build diagonal for all. like houses, hospital, bridge an so on.
- self create templates for parks, places, fences and others. easy for big maps.
for example:
cim-temp.jpg

my english is not the best, hope is understandable :)
 
Last edited:

unmerged(376323)

Recruit
2 Badges
Sep 11, 2011
3
0
  • Cities in Motion
  • Cities in Motion 2
I haven't seen trams working that way in my life in any city I've been to (quite a few European capitals and lots of places in Poland), except for one time when such a mechanism was temporarily set up during a reconstruction last year of the line I frequent every day. Loops are perfectly normal for trams. I have nothing against having both ways of ending a tram line possible in-game, though - there are places when the mechanism you describe would work better than a loop, mostly due to lack of space.
To just give you an example. Most cities in Eastern Europe (Moscow, Warsaw, Prague, Bratislava, Belgrade etc.) use loops. Although many cities in the West rely on loops as well, many also use the same system as the Metro. So far I've seen this system in: Barcelona, Paris, London, Madrid, Strasbourg, Valencia, Tunis and Rome. So although you might not have seen it, it is quite common around the world.
 

Butelka64

Major
13 Badges
Nov 29, 2012
580
3
  • Cities in Motion 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Crusader Kings II
I thought we had talked it over already :) And I guess it would be nice to have the two possibilities - buy trams which could only use loops - they could be some cheaper; or buy trams which could use both loops and dead-end terminuses - a little more expensive for their abilities.
 

azza12345

Recruit
1 Badges
Jan 18, 2013
3
0
  • Cities in Motion 2
What if the game had events,
For example a football game. the company holding the event would tell you a week before the event starts.... where the event is, what group of people is more likely to visit the event, how many people are likely to visit, how long it runs for, when it finishes ect.
Then you have to transport the supporters reliably to and from the event. After the event, you get more money and rating points depending on how well you organised your transport.

Or it could even be a weekly event,

for example, The Wednesday markets, the company that holds the markets would tell you the type of people likely to visit the markets, maybe its pensioners, so they may require transport that looks attractive yet cheap, you will also be told running times and popularity of the event,

Maybe events like book fairs, carnivals, the cities birthday, maybe even chartering services like, getting the school to and from their swimming carnival, or be asked to take a bunch of people to different shops around the city like a shopper hopper bus, maybe be asked to carry business men who are on a business trip to their hotel, then to the conference, back to the hotel and then back to the airport, or maybe hold events of your own like a day where people are allowed to visit the depot and look at all the vehicles, or maybe you could restore an old train and carry train enthusiasts on it around the network

Or maybe when your city grows and your network is running well, You will be asked if your capable of holding the Olympics in your city and asked to transport the large number of people to and from all of the events which will be spread around your city,

Events are challenges that transport companies face all the time, if this game is trying to be as realistic as possible, then why not add this to the game, it may also make it more exciting and make the game more challenging,

Thank you
Aaron
 
Last edited:

unmerged(526885)

Captain
2 Badges
Jul 21, 2012
428
0
  • Cities in Motion
  • Cities in Motion 2
What if the game had events,
For example a football game. the company holding the event would tell you a week before the event starts.... where the event is, what group of people is more likely to visit the event, how many people are likely to visit, how long it runs for, when it finishes ect.
Then you have to transport the supporters reliably to and from the event. After the event, you get more money and rating points depending on how well you organised your transport.

Or it could even be a weekly event,

for example, The Wednesday markets, the company that holds the markets would tell you the type of people likely to visit the markets, maybe its pensioners, so they may require transport that looks attractive yet cheap, you will also be told running times and popularity of the event,

Maybe events like book fairs, carnivals, the cities birthday, maybe even chartering services like, getting the school to and from their swimming carnival, or be asked to take a bunch of people to different shops around the city like a shopper hopper bus, maybe be asked to carry business men who are on a business trip to their hotel, then to the conference, back to the hotel and then back to the airport, or maybe hold events of your own like a day where people are allowed to visit the depot and look at all the vehicles, or maybe you could restore an old train and carry train enthusiasts on it around the network

Or maybe when your city grows and your network is running well, You will be asked if your capable of holding the Olympics in your city and asked to transport the large number of people to and from all of the events which will be spread around your city,

Events are challenges that transport companies face all the time, if this game is trying to be as realistic as possible, then why not add this to the game, it may also make it more exciting and make the game more challenging,

Thank you
Aaron

Good idea! I was always contemplating this in the past.
Considering the market opens on Wednesday; you can tweak your services to provide more frequency of buses (or perhaps bigger ones) that go to the market.
 

adys123

Second Lieutenant
7 Badges
Jul 22, 2012
133
7
  • Cities in Motion 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Prison Architect
What if the game had events,
For example a football game. the company holding the event would tell you a week before the event starts.... where the event is, what group of people is more likely to visit the event, how many people are likely to visit, how long it runs for, when it finishes ect.
Then you have to transport the supporters reliably to and from the event. After the event, you get more money and rating points depending on how well you organised your transport.

Or it could even be a weekly event,

for example, The Wednesday markets, the company that holds the markets would tell you the type of people likely to visit the markets, maybe its pensioners, so they may require transport that looks attractive yet cheap, you will also be told running times and popularity of the event,

Maybe events like book fairs, carnivals, the cities birthday, maybe even chartering services like, getting the school to and from their swimming carnival, or be asked to take a bunch of people to different shops around the city like a shopper hopper bus, maybe be asked to carry business men who are on a business trip to their hotel, then to the conference, back to the hotel and then back to the airport, or maybe hold events of your own like a day where people are allowed to visit the depot and look at all the vehicles, or maybe you could restore an old train and carry train enthusiasts on it around the network

Or maybe when your city grows and your network is running well, You will be asked if your capable of holding the Olympics in your city and asked to transport the large number of people to and from all of the events which will be spread around your city,

Events are challenges that transport companies face all the time, if this game is trying to be as realistic as possible, then why not add this to the game, it may also make it more exciting and make the game more challenging,

Thank you
Aaron

Yes this is an absolutely brilliant idea, and I hope to see it in game
 

Butelka64

Major
13 Badges
Nov 29, 2012
580
3
  • Cities in Motion 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Crusader Kings II
That would be a really good addition. Since we have timetabling and a day simulation, the game would benefit greatly from special and regular events, calling for special transportation.
 

Baalka

Recruit
42 Badges
Nov 26, 2012
9
0
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis IV
  • Stellaris
  • Age of Wonders III
  • Cities: Skylines
  • Shadowrun: Hong Kong
The perfect idea, I hope you've been heard or it's something the developpers already are working on.

A question I have and seen nowhere, sorry if I missed it (I didn't read this thread all long) : will there be subscription now? It always seemed awkward to me that people who take the same lane every day pay 3 or 4€/$/£/whatever twice a day and there were no subscriptions, week-end pass for tourists, etc. in CiM 1.
 

The Loot

Recruit
12 Badges
Apr 5, 2012
1
0
  • Cities in Motion
  • Cities in Motion 2
  • Magicka
  • Majesty 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
Just watched the new trailer, and I saw one thing I'd like to see: Overhead wires for trams/trains, because it just seems weird for vehicles with a connection structure on top without the wires it's for.

While a purely cosmetic implementation would be fine, it'd be interesting to have different types of tracks with different costs being required for different classes of vehicles.
 

Butelka64

Major
13 Badges
Nov 29, 2012
580
3
  • Cities in Motion 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Crusader Kings II
Trams need catenary indeed, but trains could have a third rail instead ;)

There is a problem with the trolleybus catenary I've seen on a screenshot - It bends just like the curved roads do. That's a mistake - it should be sharp and hanging on non-electrical wires connected to roadside poles, possibly traffic light or lamp poles.
 
Last edited:

unmerged(526885)

Captain
2 Badges
Jul 21, 2012
428
0
  • Cities in Motion
  • Cities in Motion 2
Trams need catenary indeed, but trans could have a third rail instead ;)

There is a problem with the trolleybus catenary I've seen on a screenshot - It bends just like the curved roads do. That's a mistake - it should be sharp and hanging on non-electrical wires connected to roadside poles, possibly traffic light or lamp poles.

Good point concerning the trolleybus catenary.
On the other hand, your third rail tram logic isn't logical. What if a pedestrian accidentally steps on the third rail that outlets electricity?
This is probably why most cities don't incorporate third rail into their networks - unless they are fenced off and aren't road based (basically metro)
 

unmerged(390777)

Corporal
1 Badges
Oct 7, 2011
26
0
  • Cities in Motion 2
Good point concerning the trolleybus catenary.
On the other hand, your third rail tram logic isn't logical. What if a pedestrian accidentally steps on the third rail that outlets electricity?
This is probably why most cities don't incorporate third rail into their networks - unless they are fenced off and aren't road based (basically metro)

I think that he meant to say Train not tram. :happy: