Creating split cities scattered across the map allows players to unlock the game's hidden potential.
However, connecting those separate towns on a map in novel ways can be interesting and beneficial.
You've probably once in the past built a city with a highway connection, and getting bored with it moved a tile or so down and built another highway connected section.
Yet all this did was create a massive and seemingly irrational traffic jam between the two towns.

One way to interface new sections of a city with a highway connection that will prevent jams is to use a walkway/road transfer platform.
Cims seeking work or shopping will go to great lengths to get to their destination as long as there is a walk path entrance near where they want to go.In the video and photos you'll see a main city and a distant shopping center.
The shopping center is receiving material imports from a cargo train connected to the outside, but all the people coming and going are forced to transform out of their car before entering the shopping center road network.
These transfer platforms can integrate with cable cars, trains, and whatever other intra-zone transportation as well.
A car could arrive, produce a walker who gets in a cable car and is dropped off near his desired shop, for example.
However, connecting those separate towns on a map in novel ways can be interesting and beneficial.
You've probably once in the past built a city with a highway connection, and getting bored with it moved a tile or so down and built another highway connected section.
Yet all this did was create a massive and seemingly irrational traffic jam between the two towns.
One way to interface new sections of a city with a highway connection that will prevent jams is to use a walkway/road transfer platform.
Cims seeking work or shopping will go to great lengths to get to their destination as long as there is a walk path entrance near where they want to go.In the video and photos you'll see a main city and a distant shopping center.
The shopping center is receiving material imports from a cargo train connected to the outside, but all the people coming and going are forced to transform out of their car before entering the shopping center road network.
These transfer platforms can integrate with cable cars, trains, and whatever other intra-zone transportation as well.
A car could arrive, produce a walker who gets in a cable car and is dropped off near his desired shop, for example.
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