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unmerged(105230)

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Reserved. Original Post
http://forum.paradoxplaza.com/forum/showthread.php?522702-What-feature-your-missing

Okay I make this so that I can sort things better. At first I though people will post one thing but then I realized that a game likes this is warranted for more.

If you spot something in here that has been added, please go to the above link and warn me there and I'll make the correct changes here.

If I shorten some things it is to get to the point. The whole conversation can be seen to the above link, and none of the stuff I add here unless I expressly say so was thought of by me.

Legend
Bold Red: Completed Feature
Bold Black: Wanted but non existent feature
Bold Blue: Feature possibly being worked on
Bold Green: Feature verified to being worked on
 
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unmerged(105230)

Corporal
11 Badges
Jun 23, 2008
49
0
  • Cities in Motion
  • East India Company
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Majesty 2
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  • Ship Simulator Extremes
  • Supreme Ruler 2020
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STATIONS AND BUILDINGS

FLybus, jannypan: Network Hub station with service and shops.
Lockheart, DCK, Kaleckton: Depots,Depots,Depots,Depots and maybe some more different kinds of stops.
Silverbud: Side Companies
Dck: Wealth upgrade/downgrade of stations, more choices of platform stations in length and amount.
Kaleckton: Corporation building of factories and plants.
MR Smoke: Join stations on opposite sides of each other.
Philemon1976,motoryogurt: Renaming Stations, stations with platforms on the sides.
[/SIZE]
 
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unmerged(105230)

Corporal
11 Badges
Jun 23, 2008
49
0
  • Cities in Motion
  • East India Company
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis: Rome
  • Semper Fi
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  • Pillars of Eternity
TRAM and BUS

DCK: Choices of tracks being single or double. Bus lanes and bus Exit stations (or whatever they really called)
Hert,Erpole, Lockheart, : Bus and trams share stops, Traffic signals (maybe even player owned kaleckton :)), one way streets
MR SMOKE: More Vehicles
Bel_alex Catenary and trolleybuses
 
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unmerged(105230)

Corporal
11 Badges
Jun 23, 2008
49
0
  • Cities in Motion
  • East India Company
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis: Rome
  • Semper Fi
  • Ship Simulator Extremes
  • Supreme Ruler 2020
  • Pillars of Eternity
Metro, Ferry, and helicopter.

DCK: stations for crossing metro lines
lockheart: Also would like to add a +1 to the whole multi-lined subway/metro stations, either by height or just having more then one/two lines. Also different metro/subway stations, how about platforms on either side, rather then just in the middle? same for the ground and elevated rails, more then just one station for those types would be nice! ( honestly I wasn't exactly sure how to shorten this kaleckton)
MR Smoke: Multi platform stations, diagonal metro stations
 
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unmerged(105230)

Corporal
11 Badges
Jun 23, 2008
49
0
  • Cities in Motion
  • East India Company
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis: Rome
  • Semper Fi
  • Ship Simulator Extremes
  • Supreme Ruler 2020
  • Pillars of Eternity
GAMEPLAY and INTERFACE
Erpole, Mr Smoke: penalty fees calculations, line price adjustments, "I'd like to have the ability to rise this income by adjusting the number or the efficiency of my agents recolting these penalty fees (when trying to play an "high prices policy")." overview of maintenance cost of the stations, daily budget not just the estimated one, income/expense by line, " I'd like to have a maintenance cost for the railway infrastructure (not only stations, but also tramways rails and of course metro ones). As a way to re-balance the "over-powered" metro, for example.", user connections of buildings
Erpole, Mr Smoke: Lock on vehicles
Mr smoke: More past financial information not just for the past year, monthly profit, income, outgoing, etc graphs, vehicle time tables to control spacing yourself, custom coloring of vehicles, different line coloring to easier sort out the different type of transportation methods. Transport map, maybe.
Kaleckton: City interconnection.
ieko, motortomes service timetables, vehicle spacing, day/ night cycle
Eroots: Competition
zarine: Periodic city special events, Random city special events that would drive city traffic in the direction to the event.
-economic event about train/plane leading to increase/descrease in the people going/coming to/from the station/airport (higher/lower ticket price, plane crash, strike). Of course, a decrease for train could lead to an increase for plane...
- economic event about cars leading to an increase/decrease in car number in the city (new law about polution, subsidies for new cars...)
-control ticket policies and how customers are charged
Pynkfloyd, superguru: a undo button
Lusen: Weather and season effects
superguru: Autosave and stop lights and junctions.
motoryogurt: Change city speed limits
mippzonInterface related: Possible to use mouse scroll wheel to be able to scroll in ALL windows having a scroll bar.
Onkel Michi improve report interface
willaz fullmap view, hotkeys for info panels. construction overlay while in construction mode, Easy modification of existing lines, such as dragging and dropping stops to another location.
JC FAST map mode to see existing tram rails. Currently its hard to spot them going below all the cars if you happen to build a network first and only then stops.
htheus Stops can be renamed by user
- Metro station can be placed in in diagonal ways
- the stop tooltip/info is too small .. espacialy on bigger tfts
- possible configuration of behavior of any vehicle: waiting time, departure after n secs, n passengers, vehicle departs when other vehicle reaches the stop (similar to rollercoaster tycoon), etc.
- exchange for/posibility to create lots/buildings (omo will boost the community for this game by 1000%)
- printable transport plan of the city :), possiblity of assigning a color to any kind of line ist a must :)
essie Cars should overtake a broken bus instead of waiting for ages behind it. bus-stops with multiple buses support auosave and quicksave
Philippe_42 cars change lanes, increase loads of vehicles like buses.
oke bus lanes.
Astrobia timetable, congestion, bays, depots. petition city government, create new roads, map point to wanted vehicles on the same line
sethva choose different colors for different lines and not just types. adjust spacing, timetable, Oh and a screen that shows your metrolines, tram or buslines in a 'english tube' kinda of map for aar/rp purposes!
piojete
- The Interface is too big and wastes a lot of view. Please, add a button or a spinner at the options menu to change the size of the panels.
- More Zoom Out Range. PLEASE. I like to see the whole map and the most of the area while I'm playing.
- Do you want to get that "Transport Tycoon" feeling? The best you can do is to improve the road/track creation system for the rotation or elevation aspects; an option to hide the buildings & people but showing the roads only; ad more vehicles.
- I feel quite unpractical having different panels for both managing or buying vehicles. If you're gonna be playing with the last one most of the time, then remove the other.
- Buying a vehicle is a top important task, and should appear as a labeled button, not a "little arrow". It needs to be more easy to access this panels.
- ATM I don't know how to do a dead end circuit (just a line, no closed loop). Can't railing vehicles go backwards?
- As you keep playing, you will find totally useless the FastForward button eventually (the doubled arrow, not the fastest one). 3 Values (not 4) for game speed should be more than enough.
Sensible ticket price
mabaker interaction with city hall.
Three60Mafia traffic zones
seanf78 -I would LOVE to be able to zoom all the way out to see the whole city.
-Undo button
-autosave
aceunknown transport other goods
greg 748 - I also like the data view that Traffic Giant gave when mousing over a building, showing buildings sending people to that particular building, and building people in that building are heading to. That helps figure out if the line you're building is efficient.

- Every year there's a report showing the best and least earning vehicles, but nothing about the lines themselves. If Line 4 is raking in money, why? If Line 5 loses money, maybe I need to change it. Without analyzing every bus or tram on that line for lots of factors, I can't know. That would be a super help to learning how to build an efficient system.

- Do people transfer from Bus to Tram and vice versa? Can we see the number of transfers at a stop?

- Mouse over a vehicle and see what line in belongs to. It's great to know that it's Tram 8 and what the make and model is, but without clicking, can I see which line it's on?

- Allow Tram tracks to run in the middle lane of a 4 lane road. We have this in Boston, although it does make for some awkward stops. Otherwise, my trams sit and wait with all the little cars to get through intersections, even if they don't have a stop for blocks. It would allow for expressing a tram past a stop, for example.

- Ability to really see if a building is affected by a stop. I built out a tram line to fulfill a task in the first Berlin Scenario, but I needed to change the line to make sure it stopped at that building in both directions to get it to consider the task done.
 
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